By Dev25089 on DeviantArt
By Dev25089 on DeviantArt
Iβd only get into VR racing if I got the whole steering wheel, gear box and pedals. Recently played on a friends flat screen racing rig and itβs just far more immersive than any other driving experience Iβve ever had by far. Add VR into the mix andβ¦youβre off to the races π
This is amazing
Pulse projectile feels slow. Shoot. Wait. Shoot. Wait. Shoot. If there are any puzzles that use the pulse I feel like it might get annoying
For me the scene in the ufo made me pause the ep and check that this was the same show everyone was talking about. Was genuinely shocked. Like SA in the first ep??? Glad to see the show switched lanes and became about a 2 friends getting a guys nuts back.
Kept going, pretty good anime. That ep was a weird start tho
@openbrush.app thanks for the follow! Just tried the app and itβs awesome. Can definitely see some use cases to concept some characters and environments π
Are you running a reshade on this or something? Looks way more contrasty than what I remember. I like
Yeah but whoβs walking round with 3 feet?
Wish I could meet this city for the first time. Really wonder what the sequel will be like.
Arcane doing hulk better than marvel studios was not on my 2024 bingo cardβ¦ you know what? Iβm throwing this bingo card out.
VR, noir detective, cyberpunk immersive sim? Jack me the fuck in NOW
Life be like that sometimes
Looks awesome π
I think thatβs the physics engine struggling to keep up with the mouse inputs. If you want it to by physics based when in hand maybe try increasing your physics substepping but if itβs not a gameplay element Iβd switch to a position based attachment using SetActorLocation or SetActorTransform.
Are you adding the mesh to the handle actor or marrying the transform?
It might be this same issue here?
I just watched the first episode of DanDaDan and have some thoughts:
1. What the shit was that???
This one good sir
go.bsky.app/AW8DjxC
go.bsky.app/AW8DjxC
Sounds to me like they wanted to make sure the player read the warning rather than blindly skipping it. Scroll locking a T&Cs document isnβt terrible design so I donβt see why this would be.
Hmm, I mean it kind of makes sense. I wouldnβt want the player to select something by accident. Maybe just increase the size so it detects if itβs anywhere in view?
Yeah I remember having that issue on an older vr project and came across the same fix. I am a bit curious why youβve gone with OVR over XR toolkit.
Wait so you can only click it if youβre looking at it?
Isnβt the OVR camera rig a tad deprecated compared to the stuff in the XR Toolkit?