Theres a demo coming out really soon!
Theres a demo coming out really soon!
Sambando na cara dos demonho
Wishlist Rosie Planet on Steam for videogame pyramid!!
Play the free demo today!
store.steampowered.com/app/3788650/...
#gamedev #indiegame #platformer
I see starfox level I click add to wishlist
HUGE surprise shadowdrop - Banjo Kazooie PC port with support for some of the biggest mods, including the recently-released Nostalgia 64!
Some cave exploring.
#gamedev #indiegamedev #gamedevBR
I rebuilt almost every system in the game but its not so interesting to post it here so here's this.
#gamedev #screenshotsaturday #sorryimlate
Me at the start of the day: (cracks knuckles) Only 10 bugs left to fix!
Me at the end of the day: What a productive day! Only 12 bugs left to fix!
This took me way too long
Gallial Glide
Tim Sweeney AI Glazing
yep, we should have less information about what we consume, it'll be fine. Do it for food as well while we're at it.
Forth one may vary.
MDK era tΓ£o massa!
Haven't posted in a while, but here's a little assortment of clips from Bat Galaxy.
a 3d statuette of a barefoot white skinned black haired girl holding a lantern
Rent is super late again, I can't find more work, so I'm doing a few Character Slots for $150. π€
You get:
- Your OC modeled, rigged and posed in 3d!
- A 3d Printable File
- Ready for any game engine(Unity, UE5, Godot)
- NSFW, Furry and Animals ok! π¦ββ¬
- DM me!
Reposts are super appreciated, thanks.π€
Estamos entrando na reta final. 14 dias pra encerrar a campanha. Duas semaninhas. Agora, mais do que nunca, eu preciso da ajuda de vocΓͺs no catarse.
www.catarse.me/mechablade_hero
Ah, I see, since both models would perfectly share topology, the normals could be baked to vertex colors or attributes? but Idk if it would save a lot of labor but I'm wondering if its possible hehe
if i understand it right, you want the model to be all smooth but a normal map that bring the sharp edges again.
In that case, the normal High-to-Low baking can work, the model with sharp edges and creases should be treated as the Highpoly and the one fully smoothed the low poly.
Eu mostro muito a primeira Γ‘rea do jogo aqui, mas existem outras ja feitas. No total vΓ£o ser 12 fases. (mais uma Γ‘rea tutorial e um hub).
Se inscreva na prΓ© campanha e me ajude a fazer o jogo acontecer :) A campanha comeΓ§a dia 08/09.
catarse.me/mechablade_h...
some new boys
this
Autopeli, my retro-inspired split-screen racing game, is now done and published on Itchio! :--) The game is freeware, so grab a friend and try it out!
ottoojala.itch.io/autopeli
#IndieGame #GodotEngine #SoloDev
I may have gone too far
https://youtube.com/playlist?list=PLExuxEPq7-53mSsw206z4mndcfTRlMIJ0&si=j06vixBFHivG2eIM
π¨LEAIM POR FAVOR!!π¨ - π§π·
Recentemente surgiu uma situaΓ§Γ£o complicada, e estou precisando de dinheiro urgentemente.
Estou abrindo β¨ComissΓ΅es de EdiΓ§Γ£o de VΓdeoβ¨ , tanto de Shorts quanto de vΓdeos comuns. AgradeΓ§o se puderem divulgar. DMs abertas!
PortifΓ³lio:
- violetavolnutt.carrd.co
From concept to model
DK Returns (from prison) had me cracking
Oh, and after converting I use the color ramp node to give the celshaded look.
I use a BSDF shader to get the values for the reflections and lighting then I convert it to RGB (It could be just grayscale) and apply the colors, the whole ship uses the same material, but the cockpit is fully metal and smooth so it's reflecting the HDRI
Turns out the grease pencil tool is pretty cool!