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Mogura โ€” The Legend of the Five Mountains

@playmogura

๐ŸŽฎ Upcoming 2.5D hand-drawn story driven action-adventure videogame. ๐Ÿ‘‰ Steam page coming soon โ€” stay tuned! ๐ŸŒฑ Follow our story & letโ€™s grow together!

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14.11.2025
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Latest posts by Mogura โ€” The Legend of the Five Mountains @playmogura

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New week, new feature to create & bugs to solve!

Today we're polishing movement feel and tightening a few animation details that were waiting since last week.

Small tweaks โ†’ big improvements. Really helps looking the final product shine ๐Ÿงก

#gamedev #indiedev #MondayMotivation #indiegame #WIP

01.12.2025 14:21 ๐Ÿ‘ 11 ๐Ÿ” 5 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Our goal with Mogura has always been simple:

Make you feel tiny.

Then let you overcome things that should be impossible.

29.11.2025 04:31 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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For #ThrowbackThursday, a reminder of how long this world has been growing.

Some ideas stay with you for years. They shift, mature, and eventually find the right moment to be shaped into something real.

#WIP #indiegame #MoguraDev

28.11.2025 02:26 ๐Ÿ‘ 3 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

WOAH!, looks really nice.

Has it's own good looking feel using this minimalistic approach ๐Ÿ˜€

26.11.2025 14:29 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Todayโ€™s #WIPWednesday is all about bringing life into the smallest details.

We love the feel and unique vision of our Art deparment ๐Ÿงก

Hereโ€™s a tiny look at one of our Mogura's 2D asset test trying to achieve a deep final look:

#Indiegame #MoguraDev #GameDev

26.11.2025 14:20 ๐Ÿ‘ 14 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Can we see Mรฉxico? ๐Ÿ’š๐Ÿคโค๏ธ

26.11.2025 14:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Itโ€™s #TextureTuesday, but today weโ€™re focusing on something early in the pipeline:

Hereโ€™s a quick look at our graybox system, the foundation that helps us shape the world.

Layer based physics & graphics dynamically set with ease!

Let us know your thoughts!

#MoguraDev #IndieGame #GameDev #DevLog

26.11.2025 05:11 ๐Ÿ‘ 8 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Huge shoutout to @kenney.nl for creating such amazing assets and helping our early prototype shine <3

25.11.2025 18:59 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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We totally missed #DemoMonday, but hereโ€™s a quick early peek anyway:

Weโ€™re still far from a public or Beta demo but early systems, animation passes, and core workflows are taking shape.

Thanks for sticking around!

#MoguraDev #IndieGame #GameDev #DevLog

25.11.2025 18:36 ๐Ÿ‘ 10 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Closing the week with a quick update:

Weโ€™ve been refining early gameplay feel, polishing few animations, and setting up tools.

Early development can look quiet from the outside, but thereโ€™s a lot happening underneath.

Appreciate everyone following along this early ๐Ÿ’›

#MoguraDev #ShowMeSunday

23.11.2025 22:12 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Wrapping up the week on a good note.

- Most of our work is still foundational: tests, pipelines, systems, and #whiteboxing.

Hereโ€™s a peek straight from the editor. Itโ€™s early, rough around the edges, but every piece helps define what Mogura will eventually become.
#MadeWithUnity #Devlog #IndieGame

23.11.2025 16:16 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
Mogura closed early Demo playtest, digging through different materials in prototype-level versions.

Mogura closed early Demo playtest, digging through different materials in prototype-level versions.

This #ScreenshotSaturday feels like the perfect moment to share a small corner of Moguraโ€™s #WIP world.

Weโ€™re having fun shaping an adventure where the small hero still dares to dig forward.

Capturing tension โ€” tiny hero, huge world โ€” is our art and design goal.

#MoguraDev #IndieGame #IndieDev

23.11.2025 05:16 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Bringing a world to life: one that feels both beautiful, intimidating, dynamic and overwhelming โ€” is one of our biggest creative joys.

22.11.2025 04:52 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Ending today with a thought about scale:

When youโ€™re Mogura, the world feels massive โ€” even a shadow can seem like a boss.

On this #FollowFriday, weโ€™re just grateful for everyone following along as this tiny hero takes its first steps.

#MoguraDev #IndieDev #ใ‚คใƒณใƒ‡ใ‚ฃใƒผใ‚ฒใƒผใƒ 

22.11.2025 04:50 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

We absolutely love Constance. The design, levels, moodโ€ฆ all super well crafted. You and your team are doing awesome work!

22.11.2025 02:03 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Early in development, we realized something simple but powerful:
Mogura isnโ€™t strong because heโ€™s fast or fearless...

In a world that almost everything could eat you โ€” Heโ€™s strong because he adapts.

Every ability, animation, and enemy is built around that idea. ๐Ÿ’ช

#indiegame #indiedev #MoguraDev

22.11.2025 01:11 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

โžก๏ธCurious question for fellow Devs and Players:
What makes a tiny protagonist feel powerful without losing their vulnerability?

Weโ€™re shaping Mogura with that balance in mind, we'd love to hear your thoughts! ๐Ÿ’ญ

#indiedev #gamedev #indiegame

21.11.2025 15:14 ๐Ÿ‘ 9 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

What kind of technical challenges had you found when designing levels?

Seems a bit hard due to irregular surfaces, optimization, ease-of-use... We're so curious!

20.11.2025 15:38 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Watching how this animation evolved over time reminds us how far the project has come.
A lot of iterationsโ€ฆ for a few frames that say a lot.

Stylized hand-drawn characters, and a world far bigger than our mole can handle.

Thanks for being here for the journey. ๐Ÿ’›

#ThrowbackThursday #TBT #ใ‚คใƒณใƒ‡ใ‚ฃใƒผใ‚ฒใƒผใƒ 

20.11.2025 14:41 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Hello Bluesky!

The skies are definitely bluer hereโ€ฆ but moles donโ€™t usually care much about โ€” the surface โ€”

We're early in development, so expect bite-sized updates, concept sketches, experiments, story snippets, and occasional bit of chaos.

If you love #indiedev, youโ€™re in the right place. ๐ŸŒŽ

20.11.2025 02:06 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Digging???... WE'RE IN!

19.11.2025 14:13 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Also, maybe it shouldnโ€™t push too hard?
In many games, things like grass or vines donโ€™t get shoved aside, they just bend or shift slightly with the movement.

A good example of this is "Pepper Grinder" by MP2 Games.

19.11.2025 14:10 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Lovely!, which games do you consider as references?

19.11.2025 14:05 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

๐Ÿ˜€ We really appreciate it!

This project has lived in our sketchbooks for years... so grab a seat, lots more to dig up soon.

19.11.2025 06:35 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Closing this #TextureTuesday with a #WIP concept thatโ€™s carried more than a decade of historyโ€ฆ

From old sketchbooks to todayโ€™s artwork. Mogura is finally taking shape.

More to share soon โ€” thanks for joining us on this journey. ๐Ÿ–คโœจ

#gamedev #indiedev #conceptart #Unity

19.11.2025 06:12 ๐Ÿ‘ 16 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

Next step is just taking corruption damage and literally damage game files ๐Ÿ˜…

19.11.2025 05:51 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Surely that's a digging tool.... Right? ๐Ÿคญ

19.11.2025 05:37 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

We absolutely love the first one <3

19.11.2025 05:18 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Se dice bien que un mago nunca llega tarde, solo en el momento en que debe llegar, ยฟFunciona igual aquรญ?

19.11.2025 05:16 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Our first tiny look at Moguraโ€™s world.

Weโ€™re blending hand-drawn 2D animation with stylized 3D spaces to build a story full of atmosphere, charm, and absurdity.

More coming soon, but we hope this first peek sparks curiosity. ๐Ÿ’›

19.11.2025 03:11 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0