Movement is controlled by leaning. The system registers your initial head position, then uses that as a base to get the current offset from it, then treats that vector as a virtual analogue stick, with a min, max and dead zone.
In seated mode, looking far enough to left or right rotates.
09.03.2026 07:00
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Time to start my next game. The first focused on setting up engine architecture, now focusing on locomotion in hand-tracked games.
Movement without hand input of any kind (Seated mode)!
#openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels
09.03.2026 06:58
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Just hit Submit for Review. That's it, the game is done! :D
19.02.2026 12:37
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Not everyone can be a master sorcerer like me, for those people I added this handy reference. Final orientation will be tweaked later.
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
01.12.2025 11:37
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I decided to enter my game into Horizon Start. For existing games they required you add a major feature specific to the competition, so here it is, multiplayer!
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation #multiplayer
30.11.2025 11:07
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Progressing on the menu nicely, actually starting to feel like a real game!
Still things to do: Hiding the level loading seen briefly, giving the character some clothes, etc.
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
23.10.2025 05:09
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Getting close to the end, as such working on smaller bits and less to post, but here is my WIP main menu. Apologies for the messy hotel room, I'm at Snap Lensfest / Lensathon! :)
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
17.10.2025 01:53
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Got held up by a bug in the animation system, but now I've started implementing the model & animations into the game. Still need to do some syncing tweaks, but getting there!
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
02.10.2025 04:15
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Got sidetracked with some programming past few days, but got round to finishing off the attack animation!
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
24.09.2025 05:02
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This one is still WIP - His main attack, picking up a giant boulder and lobbing it at you. So far just done the main key frames, need to add feelings of weight later.
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
17.09.2025 05:51
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Here's a death animation!
I really struggle with perfectionism, trying hard to embrace the idea of "Perfect is the enemy of done".
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
10.09.2025 05:35
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Nothing special, just a little walk cycle :)
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
08.09.2025 16:28
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Back from holiday and jumping right back into some animation!
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
04.09.2025 04:24
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Came out somewhat derpy, but I'm sure it'll be fine with some animation! :)
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art
22.08.2025 04:55
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Back from holiday, made more animations! Just need to make his shield now and add sound effects and I'm done with him!
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
07.08.2025 04:44
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Made a simple Idle animation!
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
25.07.2025 06:55
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Almost done with the walk, just need to do some upper body work.. or maybe I'll leave it like this? Not sure yet.
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
24.07.2025 21:10
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Quite pleased with how it's looking posed! Shield sold separately.
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art
23.07.2025 15:14
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Well, I think this is good enough for now, maybe I'll do another pass later. For now though, time to start on animation!
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art
22.07.2025 07:50
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Just my imagination, or the legs look a bit too short? ๐ค
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
21.07.2025 05:02
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Coming along nicely!
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
18.07.2025 05:42
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Created a demo video for my next project's hand-free locomotion technique!
Move in VR - no need to use hands, free them to cast spells, pick items up, emote, etc. Decouples look / move direction
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
youtu.be/XFSsGCsES9s
17.07.2025 05:59
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Started working on the next enemy. Will be in a full suit of armor with a spear and shield.
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
17.07.2025 04:33
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Slimes don't do well with ice!
Added a 'frozen' frame, and related sound effects. Also sound effects for jumping/landing.
Want to add a frozen shatter particle effect, but will come back to that later :)
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
14.07.2025 13:12
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Well he's got an angry face and is coming to get ya! You should be scared! ๐
10.07.2025 19:24
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Still need to do an extra transition frame and a few other bits and bobs, but looking good!
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
10.07.2025 16:53
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Maybe it already works with the placeholders :D
09.07.2025 10:29
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The slime is only vulnerable when its jumping forward, as soon as it lands it becomes a puddle without a hit box. Just finished that frame, and just need one more transition frame to the jumping animation :)
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
09.07.2025 05:36
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Finished his jumping animation! :)
#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
08.07.2025 15:42
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