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Paul Demeulenaere

@shadi3st

Engine (VFX) developer for @unity3d (previously Ubisoft and Cyanide)

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17.11.2024
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Latest posts by Paul Demeulenaere @shadi3st

Tower of Pestilence - Announcement Trailer
Tower of Pestilence - Announcement Trailer YouTube video by legulysse

My first trailer for Tower of Pestilence is out ๐Ÿฆ‡
store.steampowered.com/app/3400590/...

02.02.2026 23:09 ๐Ÿ‘ 4 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Introducing Alwan (ุฃู„ูˆุงู†): A pure C colour science library
100+ RGB spaces, 30+ colour spaces, ACES 1.x & 2.0, spectral processing, CAMs, ...
Zero dependencies. Unit tested against colour-science f32 or f64 floats.
Looking for reviewers before public release (DM for repo).
1/15

30.01.2026 10:13 ๐Ÿ‘ 9 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
GitHub - PaulDemeulenaere/vfx-neighborhood-grid-3d: GPU-based flocking driven by VFXGraph using a compute shader for spatial partitioning GPU-based flocking driven by VFXGraph using a compute shader for spatial partitioning - PaulDemeulenaere/vfx-neighborhood-grid-3d

Made with #VFXGraph #unity
This 3D Flocking Simulation project is available on GitHub, or you can join the discussion โฌ‡๏ธ
discussions.unity.com/t/3d-flockin...

17.07.2025 07:58 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Flock the System ๐Ÿค˜

17.07.2025 07:55 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Triangle Sorting is still cool โคต๏ธ

13.12.2024 17:07 ๐Ÿ‘ 9 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Testing the new collision's features in VFX Graph, I made this cheap Katamary sample. Meshes are GPU particles, that stick and orient to the sphere. The Collider radius is driven by the sticky particle count stored in a tiny buffer. Thanks @shadi3st.bsky.social for the help on particle's orient.๐Ÿ˜

25.11.2024 17:17 ๐Ÿ‘ 21 ๐Ÿ” 6 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Music from Liz Lister - youtu.be/g2GufJyQaco (Deja Vu Cover)

23.11.2024 12:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Nobody asked for a tofu simulator ๐ŸงŠ

23.11.2024 12:00 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0