Many unsolved mysteries dwell in the shadows of Bahía Blanca. One of them is the case of Giancarlo, a man chased by fate, forgotten by the world, and preordained by blood.
Wishlist The Lost Land of Bahía Blanca today and get ready to follow the trail of Giancarlo, the Loose Cannon.
10.03.2026 17:39
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Follow us on @libromancystudios.bsky.social
07.03.2026 18:08
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But I'm not a peronist.
07.03.2026 17:32
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The biggest conquest to achieve in gamedev is that the industry becomes filled with the sons and daughters of the workers.
07.03.2026 17:32
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Because at the end of the day... Collective worker empathy is a sword and a shield.
Good luck out there.
07.03.2026 17:04
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Freaking insight about how hard life can be. You can't always get what you want.
I don't feel like a failure, this is just the bread and butter of 90% of people in the world. And I sure as hell want bread and butter. I sure as hell enjoy being in that 90%...
07.03.2026 17:04
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Even though my dreams are sorta shattered in regards of gamedev I feel like I'm getting to the ending of office space where the guy goes to work in manual labour and ends up feeling fulfilment out of it. Perhaps not working entirely as a creative is going to give my petite bourgeois ass some...
07.03.2026 17:04
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I'm headed straight down that road. I don't like it one bit. But it's what I have to do, it's what I need to do. What I wanted was always irrelevant, the image I created about myself, this idea of someone on a path to success is something almost impossible to come by. But I can get by. And...
07.03.2026 17:04
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At the end of the day, I'm just a worker, and with my country being in a shit economy and my pride always breathing down my neck I got really humbled by this notion.
There's always been these romanticized stories about gamedevs working 5 to 9 and then doing gamedev on their time off...
07.03.2026 17:04
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So now I'm not just searching for jobs as a narrative designer, I'm searching for anything really.
And I think, without being self condescending, I kind of deserved that. I lived in the comfortable idea that I was going to make a career out of this, and convinced myself for five years of this...
07.03.2026 17:04
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retail, customer service, offices, whatever. It's not the point.
The point is that I've been extending this strange grief and realization that I'm never going to make enough money through gamedev until I get a corpo job OR we're lucky enough we sign with a publisher...
07.03.2026 17:04
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Rant about getting a job:
I work at a gamedev worker coop. It's part time, and we barely get by with our earnings.
I have recently come to the realization that being a gamedev will not be enough in the long run.
I'm starting to look for jobs in...
07.03.2026 17:04
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A job 😂
07.03.2026 16:44
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With the possibility of Argentina involving itself in the war on the US' side, a question raises amongst the team:
Will we ship the game before the "end of the world"?
Our game is supposed to be a warning, but as geopolitics unfold it begins to turn into a narration of very real events.
06.03.2026 22:33
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Sup!
I'm Perpetua (She/Her), narrative designer based in Argentina. Creative director behind @libromancystudios.bsky.social.
I'm convinced games can bring real changes to society. If you think alike, let's connect!
06.03.2026 22:18
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