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Mouse Council

@mousecouncil

Indie game developer, fond of experiments and oddities. Currently working on Beaux-Arts: https://store.steampowered.com/app/3054110/BeauxArts/ I also have a website: https://mousecouncil.com/

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03.08.2024
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Latest posts by Mouse Council @mousecouncil

The Longing (2020) is a good example: the gameplay consists largely of waiting around and getting lost in an underground labyrinth, but it uses that frustration to explore isolation, despair, and the search for meaning. The game becomes a genuinely moving experience if you meet it on its own terms.

08.01.2026 17:42 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Hey #PitchYaGame!

I'm making "Beaux-Arts," a surrealist horror game about being held prisoner by the residents of a countryside estate.

Try to convince the family to let you out alive while you admire the priceless artwork that adorns the walls of your prison.

#gamedev #horror

07.11.2025 17:26 ๐Ÿ‘ 10 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I think I discovered my new least-favorite kind of #gamedev bug: the one with an extremely easy and obvious fix that doesn't work for unknown reasons.

That way, players run into the bug and think: "This should be really easy to fix, why the dev hasn't dealt with it yet?"

29.10.2025 17:48 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Beaux-Arts | Demo Trailer
Beaux-Arts | Demo Trailer YouTube video by Mouse Council

The Beaux-Arts demo is now available as part of #SteamNextFest!

And I have a fancy new trailer to mark the occasion:
youtu.be/doaiP544JvM

#gamedev #indiegame #horror

14.10.2025 17:14 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A promotional image for Beaux-Arts's participation in the Six One Indie Showcase

A promotional image for Beaux-Arts's participation in the Six One Indie Showcase

Very happy for Beaux-Arts to be part of the @sixoneindie.com Showcase this weekend! Feel free to check it out alongside all sorts of other cool-looking indies.

And if you're interested, there's a public demo for Beaux-Arts that's coming (hopefully!) quite soon.

#gamedev #indiegames

19.09.2025 20:02 ๐Ÿ‘ 8 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
In Defense of Boring Games In which I argue for the benefits of boredom as an intentional game design tool.

I finally got my website working, so here's a blog post about why boring games are cool, actually, and we need more of them:

mousecouncil.com/articles/25/...

#gamedev

31.08.2025 19:10 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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After a fair bit of work, I'm pleased by the unnecessary fanciness of the new reading system: 3D books! Animated pages! Dynamic book stacking!

#gamedev #screenshotsaturday

19.07.2025 17:18 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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It's been a while since I posted about Beaux-Arts, so here's a tour of the dining room for #screenshotsaturday.

You'll be able to interact with most of the artwork in this level to get a closer view and prompt a little dialogue about each one.

#gamedev

28.06.2025 17:10 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I just got back from #NarraScope engorged with ideas and in need of hibernation.

It's been wonderful meeting all sorts of people who are also into weird, experimental narrative stuff

23.06.2025 02:07 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Doing some work on the basement area. This part is (loosely) inspired by Piranesi's Imaginary Prisons series:

#screenshotsaturday #gamedev #indiedev

15.03.2025 16:36 ๐Ÿ‘ 11 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I fought the law(s of physics), and the law won. =(

#screenshotsaturday #gamedev #solodev

22.02.2025 19:41 ๐Ÿ‘ 11 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
The player character stands by the side of the road, looking at a blank road sign.

The player character stands by the side of the road, looking at a blank road sign.

The player character stands at the entrance to a large formal garden.

The player character stands at the entrance to a large formal garden.

A neo-classical living room with Grecian-style statues in the four corners holding up the ceiling, which is painted to look like the sky.

A neo-classical living room with Grecian-style statues in the four corners holding up the ceiling, which is painted to look like the sky.

The player character looking down an unlit hallway at night.

The player character looking down an unlit hallway at night.

Wow, just in the past day a bunch of new people are following me. Not quite sure why, but welcome!

I'm currently making Beaux-Arts, a surrealist narrative-adventure game about being imprisoned in a countryside estate. If that sounds up your alley, then you can wishlist it on Steam!

11.02.2025 21:19 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A giant marble head stands in the middle of a foggy forest, surrounded by red flowers trailing into the distance.

A giant marble head stands in the middle of a foggy forest, surrounded by red flowers trailing into the distance.

Currently doing some visual touch-ups to the forest. The scene is running pretty well now that I finally have proper LODs on the trees.

#gamedev #screenshotsaturday #madeinunity

08.02.2025 19:23 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Beaux-Arts on Steam You are a stranger, imprisoned in a countryside estate and forced to become a pawn in the domestic drama of its residents. Explore the grounds, talk to the family and staff, try to escape. But remembe...

If there's still space, I'm working solo on a narrative adventure game, and would be happy to join in!

store.steampowered.com/app/3054110/...

25.01.2025 22:29 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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For #screenshotsaturday this week, here's a time lapse of me trial-and-erroring my way to the current living room design in Beaux-Arts.

#gamedev #indiedev

25.01.2025 18:27 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
An image of the player character standing in a closet with the inventory window open. The inventory icons are basic placeholder images.

An image of the player character standing in a closet with the inventory window open. The inventory icons are basic placeholder images.

An image of the player character standing in the same closet with the inventory window open. The inventory icons are moderately better-looking.

An image of the player character standing in the same closet with the inventory window open. The inventory icons are moderately better-looking.

I finally replaced my old, slapdash inventory icons with less hideous alternatives. It's done a surprising amount to help me mentally recognize Beaux-Arts as an actual game, rather than just a janky Unity project.

#screenshotsaturday #gamedev #indiedev

18.01.2025 16:50 ๐Ÿ‘ 10 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Interesting! This is my first time hearing about game, and it's a neat concept. I'll have to do some looking and see how they're dealing with copyright and such, but it could definitely be a good resource. Thanks for the recommendation.

15.01.2025 19:02 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I'm eternally grateful to museums that provide CC0 public domain scans of their holdings available online.

Beaux-Arts currently has ~80 paintings and lithographs, and that number will probably go up before I'm done.

#gamedev #indiedev #solodev

14.01.2025 20:30 ๐Ÿ‘ 12 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Currently messing around with some fog effects. Early results are promising, though I'm still trying to figure out how to make/fake good-looking volumetric fog in Unity.

#gamedev #solodev

10.01.2025 19:20 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks! There are, in fact, hedge mazes at the estate, though I'll probably leave them for optional exploration rather than anything mandatory.

07.01.2025 22:46 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
The player standing at the entrance to a large formal garden

The player standing at the entrance to a large formal garden

The player looking out across a moonlit hallway with blue, floral-patterned wallpaper.

The player looking out across a moonlit hallway with blue, floral-patterned wallpaper.

Kinda forgot that I created this account a few months back, so it's probably time to actually post something.

So: Hello! I'm currently working on Beaux-Arts, a surrealist horror game about being imprisoned in a countryside estate.

#gamedev #indiedev #unity3d

07.01.2025 19:46 ๐Ÿ‘ 12 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0