You cannot get physically-based rendering right without understanding radiometry. My new blog post explains it all, relying on familiar concepts from rendering algorithms as much as possible.
Part 2 will come next week.
momentsingraphics.de/Radiometry1B...
12.01.2025 19:44
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Today we, a majority of video game workers at ZeniMax Online Studios and the workers behind ESO, are proud to announce the launch of our union with
@cwaunion.bsky.social! β
13.12.2024 00:24
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GitHub - graphitemaster/normals_revisited: revisiting a known normal transformation in computer graphics
revisiting a known normal transformation in computer graphics - graphitemaster/normals_revisited
Huh, TIL. The "transform normals with inverse transpose matrix" is not ideal, turns out. Adjugate matrix is both better and faster to calculate. See github.com/graphitemast... and shadertoy by iq himself: www.shadertoy.com/view/3s33zj
10.12.2024 13:04
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It has been exactly one year since my surgery. It's been a long road of physical therapy but I am nearly back to 100% parity with my opposite leg. Probably won't play a game of soccer or basketball any time soon though :)
10.12.2024 20:18
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I feel like everybody has to get one bad injury as they grow older to reconcile their age with expectations. Mine was ACL + meniscus tear. The plus side being once it happens you can pivot and live a healthier life
10.12.2024 18:59
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you can now! join us join us join us
20.11.2024 22:03
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This is getting a lot of new attention. If you like this topic, I have a newer blog post on how to make a low discrepancy shuffle iterator.
blog.demofox.org/2024/05/19/a...
30.09.2024 16:16
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Not a CDPR dev, but this doesnt look like a probe issue. Looks like per-vertex data, possibly sky visibility information, that was baked for one mesh topology but wasn't properly updated after the mesh toplogy changed.
07.11.2024 21:28
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Hello friends. I have made the leap. I think maybe I will keep this account semi-anonymous.. maybe I will post more without fear of misrepresenting my employer or implicating myself in some way π
21.10.2024 22:01
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Post Page
shaderbits.com/blog/octahed... was a feature in UE4 that is not dissimilar
21.10.2024 12:53
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I am also feeling that split. I couldn't stick with Mastodon so I am going to try and post gfx programmer stuff here and hopefully over time that will shift!
20.10.2024 13:32
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