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Ben

@meepasaurus

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19.09.2023
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I'm not familiar with Godot, but I had similar issues with FBX exports to Unity. We were doubling file sizes by exporting all of the Blender rig's bones, instead of just deformation ones. I use a super helpful addon called Game Rig Tools that can convert to an engine-ready rig and bake anim to it.

15.07.2025 00:23 👍 1 🔁 0 💬 0 📌 0