Apparently bsky themselves are already making a competitor, along with some other well funded companies. Alas, it was cool to see how far I could get. π€
Apparently bsky themselves are already making a competitor, along with some other well funded companies. Alas, it was cool to see how far I could get. π€
While this was fun.
Network and CDN logistics would be an absolute nightmare.
I ended up getting bored and created a very basic TikTok clone in React Native in like 3 hours. Just needs a CDN and some auth.
@mcuban.bsky.social said if we implement atproto heβll fund it? π€
Here is my #BossRushJam2025 progress so far after one day. 29 more days to go!
The community in the discord server has been awesome to do some parallel #gamedev with!
Bullet Hell, of course π
A lot of folks did as well, and some have a very interesting take! I gotta spice mine up.
this is the fire of all time
I wake up today to do #BossRushJam2025 and I passed 100 followers! Thanks everyone! π
The theme is: SPIN π
My mind keeps going to bullet-hell, but I'm gonna keep on thinking...
I love Git so much. Spent the past hour completely shredding my project then you hit it with the good ol' GIT RESET.
Godot is very extensible! Are you looking for accessibility support for yourself or for your players?
New Year, New #Promosky! β¨
Based in Dallas, TX, approaching 30. Works in IT. Wants to make games π
If you want to hear ramblings about cool stuff, give a follow! Like...
β gamedev
β godot
β ttrpgs
β dnd / roguelikes
β anime / manga
β linux / homelabs
β cybersecurity
β general IT nonsense
My shadowcast algorithm is like 5x more computational expensive versus my standard raycast and it makes me sad...
I'm gonna have to use the raycasting for the time being due to how many entities I want on that screen, but maybe I'll leave it in as an option...
I, too, shall yeet myself into the ocean
New Year Resolution: Release at least a single game.
Photo of a taxi TV news story with the headline: β2025 marks the start of Generation Betaβ
Hmm can we workshop the name please? Theyβre going to be bullied by the skibidi kids
Pet Insurance went up, Car Insurance went up, Rent went up.
Mama Mia
I love Jellyfin so much. I also made the unfortunate mistake of putting my βvery temporaryβ storage location of media in the same volume as my containerβs data folder.
That thing blew up so quickly.
If you guys have some good recommendations on some books strictly related to Game Design, please leave them below! Iβve got to start using my Kindle more.
For debugging, actions are very much RTS styled, but I'd like for them to be suggestive to AI and have the entities morale/reputation/flags determine how directly the currently proposed action would be followed.
Combined LOS and individual action queues are now finally working. Took a bit to bring myself back into the headspace after Christmas stuff, but glad this is finally done.
Now onto making enemies work / attack, and then dungeon generation!
#godotengine #gamedev #screenshotsaturday #roguelike
Implementing some sort of centralized Action Queue Manager in a roguelike is some of the most mind-numbing stuff.
Kind of has me just completely reconsidering going full ECS, but I really want the real-time stuff without dealing with constant race conditions / edge cases...
Got my coffee ready... just ate a ton of macaroni...
Let's make some games.
Someone needs to make a browser-based version of TTS that allows easy import of rulesets to various complex games, and have the ability to drop-in-drop-out multiplayer over the web so I can just play 40K wherever I go.
This was about as far as I got... not sure if I'm gonna continue though.
I spent like 4 hours last night NOT working on anything related to gamedev stuff, yet fell entranced to Godotβs custom editor tools.
I *really* wanna make some kind of GDScript UML diagrams using GraphEdit.
Such an amazing book as well.
Yep! Currently, there's a data dictionary that is passed into every action in the queue, and it can specify an amount of time to wait before picking up the next action β basically pausing. There are also some "special ticks" that operate outside of the queue if something needs to happen immediately.
Plasma cutter vibes! Love it
I need to stop posting my progress updates at like 3AM lol
This week was working on the action manager and queue system for entities. Tick system is working as expected, and can prioritize events based on speed. Lines now working, and best of all, action confirmations are now a simple toggle!
#ScreenshotSaturday #GodotEngine #gamedev #indie #roguelike
Now I need to figure out how to cut the line/shapes off if they extend out of the tile map π