Today is a hard day for #VirtualReality: according to various reports, #Meta is going to:
- Fire 10% of the Reality Labs people, with circa 1500 people being affected [ www.roadtovr.com/meta-layoff-... ]
Today is a hard day for #VirtualReality: according to various reports, #Meta is going to:
- Fire 10% of the Reality Labs people, with circa 1500 people being affected [ www.roadtovr.com/meta-layoff-... ]
Discover the most important pieces of XR news of the past two weeks in XR! The one that I liked the most has been a project for an opensource headset... skarredghost.com/2026/01/06/b...
#VirtualReality #MixedReality
Photon supports 1.4B players across Fusion, Quantum & Realtime and is powering hits like Among Us VR, Golf Clash, PEAK and Stumble Guys.
Our own Mark Val joins servers.com to talk bare metal, scale, and what’s next for real-time games.
www.youtube.com/watch?v=-q-3...
#gamedev #hosting
Oh wow. Ready Player Me has been acquired by Netflix and its services will shutdown on Jan, 31st 2026 :O
techcrunch.com/2025/12/19/n...
#VirtualReality #VR
What happens when the @esa.int teams up with Photon to rethink how astronauts train for lunar missions? A XR experience that connects astronauts and engineers in real time from Earth to Orbit.
🔗 blog.photonengine.com/next-generat...
#Space #Moon #NASA #Argonaut #XR #ESA #Photon #Blogs #Meta
Fusion Unreal Preview is now live for all #Unreal devs.
Our engine-first approach brings the ease of Fusion Shared for Unity to #UnrealEngine, with low complexity and cost efficiency built in.
🔗 doc.photonengine.com/fusion-unrea...
#Multiplayer #GameDev #IndieDev #UE5
"In speaking to the Frame team, I got the sense that most of them were serious #VR users themselves, and the features and design of Frame were driven heavily by what they themselves". This is the key of Valve's success
www.roadtovr.com/steam-frame-...
We put together a new Photon Quantum tutorial that walks through the full setup in Unity, plus how to build a simple deterministic player and run an online test. If you're exploring Quantum, this should help you get oriented.
#PhotonQuantum #Unity3D #GameDev #Multiplayer
youtu.be/2muT_NkeflA?...
UPM publishing is coming to the @unity.com asset sotre !
Dependencies management, version handling (I guess, and hope, install by name too) : this is huge, Christmas in advance 🎄 ^_^
assetstore.unity.com/publishing/u...
Ever wondered how to keep all players in sync in your multiplayer game?
This new tutorial dives into Photon Fusion 2’s Network Properties, showing how to synchronize player colors in real time across clients.
Watch it here: youtu.be/CNKFuGHhCXs
#PhotonFusion #UnityMultiplayer #GameDevelopment
BREAKING: Valve just officially announced Steam Frame, a "streaming-first" standalone VR headset with an included wireless adapter, launching "early 2026".
Read the full specs, features, and details here. www.uploadvr.com/valve-steam-...
Announcing: New @steampowered.com Hardware, coming in 2026:
Steam Controller
Steam Machine
Steam Frame.
Watch our jazzy announcement video and wishlist now: steampowered.com/hardware
Specific things that stand out to me:
- Monochrome passthrough
- No hand tracking
- Eye tracking but not face tracking
- Controller layout to match gamepads, not other headsets
- Quest 3-like LCD screen
It is an interesting first step inside AndroidXR … now I’d like to see something compete with the Quest 3 scope-wise on this platform, to have a more global traction.
And it makes me even more eager for Valve headset ^_^ : then, we would have a properly lively ecosystem with nice alternatives.
The characteristic seem pretty close to the vision Pro (I really want to test the passthrough now to compare if it reaches the same level), for half the price … and with a proper hard strap !
It is expensive … but maybe properly priced, I can expect some traction around it (for the pro at least)
Samsung Galaxy XR with Google's Android XR is available now in the US & South Korea for $1800, and its controllers are $250 extra.
Read the full specs and details here:
Fusion 2.1 Nightly is live! Exciting new features for circle members include Forecast Physics, Object Priority & more. New docs & samples for easy upgrade. Discover how Songs of Silence was created with Photon Quantum & our Lead Dev's insight on multiplayer games! #newsletter #gamedev.
After many years of NDA.... I'm proud to announce I FINALLY HAVE A PUBLIC PORTFOLIO!! I'm still looking for work, so please check it out, share, throw it at your studio leadership etc. Thanks for the support ❤️
nataliespitzel.myportfolio.com
Today at #MetaConnect, Meta has announced a sort of "SDK for smartglasses". It is called Meta Wearables Device Access Toolkit, and it is quite different from what we imagined. I explain everything about it here: skarredghost.com/2025/09/19/m...
#smartglasses #Meta #wearables
I have recorded how it has been my first day at #MetaConnect, so that you all who could not attend it can see how it is arriving, registering, attending the keynote, having the demos, and more!
I promised I would make you feel like being there...
Watch the full video here: youtu.be/728m5zi5B4s
After testing the device, one of my first remark was « now I can’t wait to know what he thought of it ! ». And now, just a few hours later, here it is already: that’s so nice of you to share your thoughts so quickly and thoroughly.
Thank you, for all the XR community 😄Have a good rest now ^_^ !
I've written a detailed article with my hands-on impressions on the Ray-Ban Meta Display after my demo at #MetaConnect! Enjoy it and let me know your impressions
skarredghost.com/2025/09/18/r...
#smartglasses #RayBan #technology
Meta Connect 2025 logo
I’ll be attending the Meta Connect event tonight for @photonengine.bsky.social !
If your also there, feel free to come to us if you want to discuss anything about multiplayer XR, your own projects, and the new possibilities we’ll all discover together tonight
www.linkedin.com/posts/activi...
Last week, our Lead Dev Erick Passos had the pleasure of joining Jonas Tyroller for a deep dive into multiplayer development.
From the transport layer to SDKs like Fusion & Quantum, which empower studios to focus on design, not hurdles.
Huge thanks for hosting us!
www.youtube.com/watch?v=zDM9...
visionOS 26 is out now, bringing PS VR2 controllers support, far more realistic Personas, spatial Widgets, volumetric Spatial Scenes, local SharePlay, and much more.
Details here: www.uploadvr.com/visionos-26-...
Amazing XR news in this weekly roundup: Amazon plans to launch its smartglasses, the Virtual Boy is back, Meta wants to open its own stores... and much more! skarredghost.com/2025/09/15/a...
#VirtualReality #AugmentedReality #MixedReality
Meta Connect 2025 starts on Wednesday. Here's what we expect to see announced, and what we don't:
www.uploadvr.com/meta-connect...
This is an amazing summary of all the smartglasses and #AR glasses available at the moment. Read it in case you want to explore this field and you are unsure which devices are available
www.uploadvr.com/everyone-is-...
#AugmentedReality #AR #smartglasses #technology
Chimera Entertainment set out to make @songs-of-silence.com a strategy game with fast, dramatic battles and deep lore.
We talked with the team about how they built its real-time multiplayer using Photon Quantum.
➡️ blog.photonengine.com/songs-of-sil...
#GameDev #SongsOfSilence #Multiplayer
Nintendo Switch and Switch 2 are getting an official Virtual Boy accessory that Switch Online subscribers can slot the consoles into to play its classic 3D games like Mario's Tennis.
Details here: www.uploadvr.com/nintendo-swi...