in the vods weβve caught, weβve had a blast seeing you and chat working together to crack puzzles. thanks for checking out the game!
in the vods weβve caught, weβve had a blast seeing you and chat working together to crack puzzles. thanks for checking out the game!
First part of my Slugtrip playthrough is out now! Many thanks to @atallfrog.bsky.social and @lucenthropic.bsky.social for the amazing game. The rest of the parts are coming soon and I'll still be streaming more as well as I have only 6 levels to go. Keep sliming!
youtu.be/-ujaNuaNVLs
It's out! And made in LΓVE!
Here's the clean and edited version (without my ramblings) of the interview I had with Iceblinked (@atallfrog.bsky.social & @lucenthropic.bsky.social) about their upcoming puzzle game Slugtrip.
If you want some brain-burning, super slimy puzzles to close out the year, Slugtrip is out now and 10% off!
youtu.be/uHxPebHAsIc
#indiegame #indiedev #gamedev #videogame #puzzlegames #slimeyslugsslurpinshrooms
Slugtrip's releasing 12/22! youtu.be/uHxPebHAsIc #gamedev #indiegame
Thanks for having us!
Tomorrow is interview time! π’ We'll play Slugtrip ahead of release AND talk to the developers! Starting a bit earlier than normal β οΈ
π Slugtrip (by @atallfrog.bsky.social and @lucenthropic.bsky.social)
See you LIVE on YouTubeβ€οΈ+πTwitch
#puzzlegame #indiegames #livestream #youtube #twitch #slugtrip
the slug buds floating around in front of colorful concentric circles
#screenshotsaturday #gamedev #indiegame
I'll probably keep doing small touch ups over the next few days, but here's the final level screen for Slugtrip! I'm hoping it gives players some sense of scope in distance traveled to compliment the road trip-y vibes of our game. #screenshotsaturday #gamedev #indiegame
#5.- Slug trip [sliding/pathfinding] by Iceblinked
3 slug friends go on a trip (...) to find some 'shrooms, each moving in a different way and with a limited, but replenishable, slimy steps count.
Find it here π
store.steampowered.com/app/3735720/...
and my gameplay here π
youtu.be/1liq75eXaM0
trippy pattern with lots of blobs and wavy lines
when the shader params haven't been refined yet
still image of a tricky level in Slugtrip
tricky one!
Finally got some wall and gap tiles drawn for our third environment in Slugtrip. Trying to give everything a desert at dusk feel. Next step is to draw a bunch of desert themed mushrooms!
#indiedev #gamedev #gameart
Updated our demo and trailer one more time before Next Fest with some art updates and a huge readability boost in scaling up the size of smaller levels! Hope people enjoy playing as much as we did making it!
store.steampowered.com/app/3735720/Slugtrip/
#indegamedev #gamedev #nextfest #steamnextfest
This week: @lucenthropic.bsky.social is making Slugtrip!
big shoutout to @atallfrog.bsky.social too, my partner in crime!
The actor's face when you randomly pause the show you're watching.
Just got the last character in Slugtrip fully animated! Look at that grumpy guy go! #indiegames #gamedev
he hide
Got all 3 character portraits in game and animated for Slugtrip! The hope is that they are both super readable at a glance, and that each character's personality really shines through in the animations! #gamedev #indiegames #Spine
Meet Nob, a perpetually grumpy upper-middle-aged bug, clearing counting its days to its imminent retirement. #gamedev #love2d
Working on a simple "munch" animation for each character in Slugtrip and I'm pretty happy with how this one turned out. #gamedev #Spine #indiegames