Really digging the look of these :)
Not your typical stylized tree, it's got some unique personality to the approach. Great work ๐
Really digging the look of these :)
Not your typical stylized tree, it's got some unique personality to the approach. Great work ๐
Very interesting! Not using Unity anymore but still eager to see how it pans out
Yeah as you probably gathered from my other comments, I'm sure the guy is drawing from scratch same as many years ago. 3D is just an option now for quickly generating reference material much like home photography or magazine clippings back in the day. Would love a peek behind the curtain.
That said, there's a funkiness to the way the drapery changes at the chest vs under the forearm that makes me think either mixed refs or sculpt + cloth brush in Blender.
I feel like taking photo ref is so much faster for drapery. Like once I have the figure from 3d I don't know that I'd bother with cloth sim. I'm sure tons of 3d programs can do this but I can grab that felt blanket over there so fast lol.
Ooh neato! Thanks for the rec.
Oh I see you brought FIREPOWER to the meeting.
Making me wonder what we could do to our condo's miniscule little patch...
Have it downloaded since a hot minute. Getting in the mood by getting through some Inkle projects first cause I see some shared DNA here.
Hell yeah. Good job getting them on board!
People have definitely become addicted to being Mad. And in the end it's not just the Algorithm's fault anymore. I saw a clip recently discussing how in a society ideas that travel easiest are very compressible, and that means without conscious intervention angry low-bit stuff is what spreads more.
Every time that a game has ambitions to be the next Doom, WoW, Apex, etc. I'm always reminded of Douglas Adams talking about how he wanted to be a member of Monty Python when he was younger. Cleese, specifically, and didn't really understand that the role was already taken until he was much older.
Oh this is delightful!
Honestly agree. I also found the usage demonstrated with "injecting" a little funky. It resembles so much the behaviour of just making a nodegroup with inputs. I have yet to mess around with it to understand the nuance.
Yeah I had a similar impression. It's easy to fall down that kind of hole. At a certain point though the attitude is its own problem.
I feel like the clincher is when you believe that you are indeed Super Special and everyone else is less than.
Goodbye social interactions, goodbye collaboration
The head of that team really went all in on showing his whole ass on twitter a while ago. Generally argumentative and "I think I'm smarter than everyone" vibes.
Gives me doubts about team cohesion over time. Even if the pitch was super promising.
This. This is the way.
Very Jar-jar Bynx coded
My wife got these knitted covers for hers, which seems to work pretty well!
So this exports as a skeletal animation? Or would it have to be a vdm?
Very cool!
I'd built something similar to this in Geometry Nodes a while back, with individual leaves (I thought Nanite was going to be better than it turned out).
In the end I realize something in-engine would be a lot better. The gap from modeling software to in-game render is too large for stylized work.
I mean from what I recall it also felt clunky and awkward.
Promising app but it's got real interface problems. I obsessively set up my Ps shortcuts to be executable on one hand of the keyboard. CSP has fewer commands but at least I can build thim with the action recorder and a custom shortcut.
Yeah so far the only people that I personally know whose work has changed noticeably is devs and students. The fuzzy finding, and language reshuffling to re-explain the same concept until it clicks, seem genuinely useful and utility that would survive the bubble as neat ways to help seek knowledge.
And, to be fair, these things are freaking hard. Knowing and commiting to what you are going to make so that you can move in a straight-ish line is **HARD**.
Now, AI seems pretty useful in fuzzy search, parsing large volumes of text, all stuff an exec probably does all day. I wonder if LLM's success for helping these roles leads to a fallacious conclusion that it must be that useful for *every* task.
The biggest cash sinks in games are challenges in direction and production.
Poor planning, lack of direction, and lack of creative conviction fueled by a poor understanding of what you are making and for whom - makes you burn dollars moving in circles.
None of those are solved by AI in production.
I've had difficulty with this too. When I first started seeing it I wanted to rip my hair out. Now that I know it won't affect expectations or how I work, I'm like "Ok have fun with your clip art."
Eager for things to get to a more sane place with all this.
Which I think gets to where I think things will land post-bubble. I hope we'll get away from the sloppy "just dump all the money/compute/water/energy and pray it'll do everything" and more towards. "We trained a ML system to tackle this specific problem according to our specific requirements".
I very much agree. For the latter group it does seem to make you more of a cyborg than reverse cyborg compared to creative work.
But even then I suspect for the latter group it makes more sense to have custom ML tooling instead of a general LLM integration. I wouldn't trust ChatGPT to analyze MRIs.
Interesting. What changed with the free release? I had assumed it was mostly UI/branding update. Accompanying the free license and tie-in to canva.