thank you :)
most gamified to do lists do a single player rpg approach with leveling up, but i wanted to go the multiplayer route for shared tasks :D
i hope to ignite some friendly competition with the boardgame approach, so tasks get done faster and our flat keeps tidy, haha
11.03.2026 14:12
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something that's important for me to add: when setting up tasks, players will be able to set custom "difficulties": some tasks are harder for some than others (think spoon theory, equality vs equity) and a few extra steps gained may help tackle the task (hopefully, haha)
2/2
11.03.2026 11:25
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Me and my partner both have ADHD and struggle with house chores. Normal to do lists or schedules don't really work, so i thought, why not try to gamify the experience? :D Allowed steps will be determined by the finished task and you gain some bonus when completing one round
1/2
#gamedesign #godot
11.03.2026 11:25
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Progress on the tileset :) Still need to do some color adjustments and clean things up here and there, but i'm pretty proud about how much i've got done this week.
#gamedev #indiedev #pixelart #gameassets
06.03.2026 13:51
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working on trees and giant mushrooms, hehe
#gamedev #indiedev #gameassets #pixelart
05.03.2026 15:13
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added some stones :)
I'm having so much fun creating this tileset but currently no real use for it, so i decided to keep working on it until the end of the week and then publish it as a free asset pack to itch :)
#gamedev #indiedev #isometric #gameassets #pixelart
03.03.2026 09:46
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i am having so much fun working on these tiles, it's ridiculous! Currently at 23 different grass tiles lol
#gamedev #isometric #pixelart #indiedev #gameassets
02.03.2026 21:24
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Taking a tiny break from my main project to work on some isometric tiles :)
#gamedev #pixelart #indiedev #gameassets
02.03.2026 17:21
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Working on a little corner players can unlock to replenish their stamina during sunny days :)
#gamedev #indiedev #godot #aseprite #pixelart
26.02.2026 14:19
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dropped items persist on map change :)
something that annoys me most when playing this sort of game is when they don't. so, they'll persist until the end of the day, then some (not all) get moved to a "lost and found" chest.
#indiedev #gamedev #godot #indiegame #pixelart
23.02.2026 10:53
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item pick up is still missing, but throwing them out is working :)
#gamedev #indiedev #godot #pixelart
22.02.2026 10:43
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More inventory progress!
Not sure if i keep displaying the HUD part when the inventory window itself is open, but if i do, they work together :)
#gamedev #indiedev #godot #pixelart
19.02.2026 20:09
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Been refactoring the inventory logic, 'cause the concerns were not really separated, lol.
then i used the new logic to build the HUD inventory :) We have splitting one off / in half, stacking and switching around
#gamedev #indiedev #godot #pixelart
19.02.2026 15:05
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redrew the other portrait i had :) i like this style way better, yapyap
#gamedev #indiedev #pixelart
16.02.2026 10:36
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Still not finished, but this is a placeholder portrait i can live with now :)
#gamedev #indiedev #pixelart
14.02.2026 16:28
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redrawing my portraits again, lol. they're not necessarily bad, they just don't align with the overall style i'm going for. and although the game is still very much in placeholder art stage, i just can't stand looking at them, haha.
#gamedev #indiedev
14.02.2026 12:08
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i'm not really satisfied with the humanoid portraits, but this one i like :)
still needs some work, but i got to go back to sprites for now
#gamedev #indiedev #godot #pixelart
13.02.2026 12:56
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I decided to start to record my drawing processes :) Here's a speedpaint of another character portrait. Still struggling with pixel eyes, but i feel like i'm getting better :)
#gamedev #indiedev #pixelart #aseprite
12.02.2026 15:49
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Some character portrait progress :) pixel faces are hard, made so many iterations before i got here.
and yes, i "cheated" and used the blur tool on her nose & cheeks to get the final result ๐
#gamedev #indiedev #pixelart
12.02.2026 10:29
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haha, that got banished again real fast!
i'm finally getting somewhere i'm ok with, but this took so many iterations, lol :D
and my biggest respect to low low res pixel artist, i can't go under 64 x 64 base size without going mad haha
11.02.2026 12:56
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ugh, why are pixel faces so haaaard?! one wrong white pixel around the eyes and BAM, creepy demonic creature!
i'm beginning to hate them even more than walk cycles
#gamedev #indiedev #pixelart
11.02.2026 12:24
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love it, it's so freaking cute!
10.02.2026 21:36
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this current asset-creation week is going great so far!
in-between animations i'm working on character portraits and i hope to be able to introduce some villagers by the end of the week :) until then, chicken WIP!
#godotengine #gamedev #indiedev #pixelart
10.02.2026 10:37
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did some playing around with nav agents for my farm animals :)
(repost cause the game music was way too loud, hopefully it's better now)
#godotengine #gamedev #indiedev #pixelart
08.02.2026 19:08
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i used the base animation for a deer and he's so happy, it's so freaking cute
#pixelart #animation
08.02.2026 13:57
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wobble wobble
#godot #gamedev #indiedev #pixelart
08.02.2026 11:49
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this is such a fun idea!!
08.02.2026 10:25
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haha yeah, i love it, but i'm not sure yet if it'll fit in with the rest of the sprites :D
07.02.2026 20:20
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some progress :) i want to make them extra fluffy, we'll see how it turns out. I might reduce the head wobble, not sure yet :D Currently at only 4 frames
#godot #gamedev #indiedev #pixelart
07.02.2026 18:05
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started with another round of asset creation! this coming week i'll focus on some simple animated sprites, to fill the maps with more life. Starting with some potential farm animals :)
i still hate walk cycles btw
#godot #gamedev #indiedev #pixelart #animation
07.02.2026 11:47
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