Tyler Fritz's Avatar

Tyler Fritz

@mossygames

Making lunavoxel, a web based voxel editor Previous projects: cltanks.io, typerace.io, bufo.fun

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28.11.2023
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Latest posts by Tyler Fritz @mossygames

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Spray painting

#webdev #voxelart #gamedev #lunavoxel

25.02.2026 13:56 ๐Ÿ‘ 11 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Added a fill tool, with a fill direction option

#webdev #voxelart #gamedev #lunavoxel

24.02.2026 02:43 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Finally added a brush tool ๐Ÿ–Œ๏ธ

#webdev #voxelart #gamedev #lunavoxel

16.02.2026 20:05 ๐Ÿ‘ 4 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Back to working on LunaVoxel. Added shape options to the rect tool.

#webdev #voxelart #gamedev #lunavoxel

15.02.2026 03:36 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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CLTanks - Multiplayer Typing Game Control tanks by typing commands. A competitive multiplayer typing game to improve your speed and accuracy.

Ship it

cltanks.io

#gamedev #webdev #indiegame #spacetimedb

22.01.2026 01:04 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Getting pretty close now

#gamedev #webdev

18.01.2026 15:30 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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#gamedev #webdev

22.12.2025 20:23 ๐Ÿ‘ 3 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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#gamedev #spacetimedb #webdev

19.12.2025 20:55 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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#gamedev #spacetimedb #webdev

15.12.2025 14:37 ๐Ÿ‘ 4 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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#gamedev #webdev #spacetimedb

12.12.2025 15:00 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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#gamedev #spacetimedb

11.12.2025 14:50 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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On to the next thing

#gamedev #spacetimedb

08.12.2025 03:06 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
TypeRace.io - Multiplayer Typing Speed Competition Race against players worldwide in real-time typing competitions. Test and improve your typing speed.

Rewrote my old type racing project more competently and with a #spacetimedb backend: typerace.io

#gamedev #typing

27.11.2025 03:53 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Against my better judgement I am starting down a path littered with dead and abandoned projects. I can't resist the allure.

23.10.2025 14:33 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Selections. Can't do anything with 'em yet but they're there.

#webdev #voxelart #gamedev #lunavoxel

20.10.2025 02:21 ๐Ÿ‘ 19 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Haven't had anything to show for a long time because I've been polishing things up, but just added a block picker tool.

#gamedev #voxelart #voxel #lunavoxel

15.10.2025 13:10 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

So much nicer. Subscribing to all the update events in each react component was exactly my biggest paper cut.

25.09.2025 16:49 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Ducko landing page. Lighting is hard.

#voxelart #lunavoxel #gameart

02.09.2025 02:04 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Ducko

#voxelart #voxel #lunavoxel

01.09.2025 00:43 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The project being compressed:

64x64x64

27.08.2025 23:50 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Have been working on hardening things before an initial release. Was curious about how much compression project data could get and tried out LZ4. Was definitely better than RLE, but together they're shockingly effective. Super surprising considering LZ4 does RLE as a side effect.

#gamedev #voxel

27.08.2025 23:49 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Getting started on exports. Can finally render now.

#gamedev #voxelart #lunavoxel

14.08.2025 01:52 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Presence indicators

#gamedev #voxelart #lunavoxel

13.08.2025 02:40 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Is tiles flying into the air going to be a feature? Looks cool

06.08.2025 21:27 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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06.08.2025 01:54 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Greedy meshing slightly helpful

#gamedev #voxelart #lunavoxel

06.08.2025 01:53 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Aaaand redo too

#gamedev #voxelart #lunavoxel

01.08.2025 13:58 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Finally implemented ctrl z. This process gave me a lot of empathy for google docs engineers. Reconciling edits made by multiple people to the same area was a headache, and voxels are a much simpler case than a document with formatting and tables would be...

#gamedev #voxelart #lunavoxel

29.07.2025 01:00 ๐Ÿ‘ 9 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

You are obviously incredibly knowledgeable which means you've already made it very far in the race and are doing great. Just don't fixate too much on particular goals or milestones. Keep it fun.

22.07.2025 14:00 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Added layer support

#gamedev #voxelart #lunavoxel

21.07.2025 14:04 ๐Ÿ‘ 11 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0