ruffle-rs / ruffle: A Flash Player emulator written in Rust ★15865 https://github.com/ruffle-rs/ruffle
ruffle-rs / ruffle: A Flash Player emulator written in Rust ★15865 https://github.com/ruffle-rs/ruffle
An information display on a city bus, showing a computer boot screen.
I'm fairly certain this isn't the bus to Phoenix... 😅
@kevlin.bsky.social
Biiig streeetch! 🥹😍
Happy to announce my new game: "Catworld".
It's like "Palworld" but the pals stay at base, don't do shit, and you're the one going insane.
Ah, yes, the merged-but-unreleased PRgatory... I hate it too! 🥲
👏 normalize 👏 releasing 👏 crates 👏 very 👏 often 👏 to 👏 avoid 👏 this 👏
az abszolút igaz
kolbászzsír vagy pörköltszaft még jobb volna, de legalább...
Jézusom az ott ugye nem ketchup rajta... 😱
A self-order kiosk in a Hungarian McDonalds, showing a big "no image" sign in place of the usual product showcase.
@kevlin.bsky.social 🙃
You ever find yourself near a classic car and notice that... it smells real bad?
Like, really bad? A dozen lawn mowers bad?
That's because it doesn't have a catalytic converter, so it allows you to smell what burning gasoline actually smells like.
I've put together a starter pack of #demoscene people on Bluesky that I'm currently aware of. If you know of someone I missed, or if I included you and you want out, send me DM or reply here. Anyway; here are some good people: go.bsky.app/QurewHJ
a pink fake playing card "BOJLER ELADÓ [TRAP CARD]" with an image of an electric water heater and text "This card is instantaneously activated whenever Hungary is mentioned."
If you're instead interested learning more from our tech-art side, here's our VFX / compositing breakdown of "When Silence Dims The Stars Above", our 64k intro / short film from 2018: www.youtube.com/watch?v=5Q0Y...
A screenshot from the 64k intro "Chaos Theory"
A screenshot from the 64k intro "Offscreen Colonies"
A screenshot from the 64k intro "When Silence Dims The Stars Above"
A screenshot from the 64k intro "Clean Slate"
We're getting a ton of new followers, so:
Hi! 👋
We're a Hungarian #demogroup who makes procedurally generated #64k intros; you may know some of them like Chaos Theory, or Offscreen Colonies, or Clean Slate already.
Incidentally, we're also having our 22nd birthday today! 🎂
Nice to see you all! 😊
Wassup folks, coming at you with another gamedev tip.
"Why are normal maps blue?"
Normal maps are blue because, within the visible spectrum of light, blue is closest to ultaviolets (UVs) light, and your UVs go on top of your normal map (purples) so it makes sense they're next to each other
Hello, World!