Hereβs how to use the Animation Studioπ€
Hereβs how to use the Animation Studioπ€
Skate Style game dev update
Crazy Skate Style miniramp session youtu.be/htNuabiFL-A?...
- No publisher
- Just a solo dev
- 12,000 of you wishlisted in 2 weeks
π«Ά
First bugfix update is live for Skate Style πΉ
Skate Syle featured on Youtube by Sam Tabor today!
If you missed it, nowβs a great time to check it out πhttps://www.youtube.com/watch?v=JfArfZBfNVg
You should do that! π
Skate Style has a built-in animation editor!
Wishlisting is the best way of supporting Skate Style π«Ά
Wohoo, made it to PC GAMER www.pcgamer.com/games/sports...
Thank you!
I got this from one of the demo players. Itβs so cool to see the in-game animation editor being put into action! π€π«Ά
It's on the list, but further down the line.
Sick! π€
Getter - Leap Of Faith
Iβve always wanted to post one of these β weβre in 2nd place, yo!
Thank you!
Check out Nightspeeds reactions to Skate Style: www.youtube.com/watch?v=YnOp...
The time has comeβ¦
Presenting Skate Style, a next-Gen skating game built from the ground up.
πΉ Animation editor
πΉ Realistic graphics
πΉ Replay editor
πΉ Advanced character customization
β No BS, just the good stuff.
Try the demo now: store.steampowered.com/app/3862790/...
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We want to celebrate all the awesome stuff you do. Sign up! #gamedev
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Yeah man, the physics there are insane, soo cool! I got a similar cloth sim in the game already, but the offboard movement isn't even close. But you gotta choose your battles I guess.
Making the game the exact way as Skate 2, doesnβt make sense simply because times have changed. Iβm not saying Skate4 is doing it wrong. I think they are branding it the way that brings in most π°π΅In 2010 branding it like Skate 3 was the way to bring in mostπ΅ so they did that.
Itβs still possible to make a great skate game with F2P and a Fortnity art style. My point is that skateboarding doesnβt have the same clear identity like it used to. So I think Skate is a result of what the devs see skateboarding as in 2025.
For multiple large animals spread out over distances like in Herdling I imagine instancing is the best solution actually π
Looks very good Harry! β€οΈLooks like, your end result is quite similar to how Fluffy is built which is cool. Fluffy is manipulating a single Mesh using Mesh.GetVertexBuffer instead of instancing or drawProcedural. But I image instancing works just as well for your use case! π
Struggling with performance on Steam Deck using Unity HDRP π Even on lowest settings Iβm only getting 30β50fps. Iβve already done tons of GPU optimizations, with only minor CPU tweaks left. Do you think this FPS is acceptable for a high end graphics skateboarding game in 2025?
Thanks for the detailed info, just what I was looking for, much appreciated. Plastic ey, I didnβt even consider that but Iβll definitely check it out and see if it fits my needs. I got some experimenting ahead I guess. I know GIT in and out but, for Unity itβs simply a huge pain in the butt.
Hi everyone, I'm looking into using Perforce for my project instead of GIT. The LFS limitations drive me crazy right now. What's the easiest/best way to set it up and get started with it?
adding the missing features. What are your thoughts on this?