That's really neat! Whole new meaning to art pipeline π
That's really neat! Whole new meaning to art pipeline π
Wild how long we've been waiting for this! π Way to go weird indie game for making me feel old.
I'm not quite ready to share yet, as the design and world aren't flushed out, but I'm considering all options to make it a reality. A decade or more ago I don't think it would be a question, but now I'm not sure if open source projects are more or less feasible. Would love to hear some thoughts!
Hey #indie #gamedevs, what do people think about open source (non-profit) projects in this era? I have a unique concept for a Bronze Age RPG I've been working on, but know it isn't feasible for a solo project or tiny team without funding. Are open source community projects even still feasible? π€
Incredible graduation project free to play on louisefretart.itch.io/resonance #indie #gamedev
Playing with LLMs?! π€£
I've recently been writing a concept set in during the late bronze age, and it is infuriating how few pieces of entertainment are willing to take the risk of stepping out of line with the medieval Europe fantasy trope. Be brave, take a risk, make something actually new, players will reward you!
Hot #indie #gamedev take: if you want to stand out, stop forcing yourself to blend in. For example you want to make a fantasy ARPG, forget medieval Europe, all those stories have been told ten thousand times, look to the Bronze Age, forgotten civilizations, there are new stories waiting to be told.
Do you want to guest star in my Unreal Fest Europe presentation "101 UE Tips and Tricks"?
I'm looking for the community's favorite #UETips! Record a short video of your favorite tip and submit it via this link. I might include it in my slides π
epicgames.ent.box.com/f/d338fb079a...
Example:
I don't believe anything can be objectively "best", so i try not to claim such nonsense, but CP2077 writing is my personal favorite in any game, bar none, especially Phantom Liberty. Enjoy!
Only really good for certain cases like simulation, also... Russian government.
Unity and unreal are the past. Hereβs another shot of a dust storm on mars in Kitten Space Agency. Coming free powered by contributions.
Did you checkout the technique used in the City Sample with POM?
My latest Apply DBuffer decal method in #UE5. Put a lot of effort into this one experimenting with different ways to blend, but with just a few changes to the default function this is easy to achieve. Textures are very low res and use breakup noise or SDF sharpening. Grunge mask/normal from Quixel.
Everyone knows smart phones were invented so we could spend more time doing the things that matter, looking at pet memes.
I mentioned Autodesk specifically in several comments, which is why 3dsmax is dead to me. π₯²
If you keep using crutches, you may walk, but you'll never run. AI is doing serious long term societal damage, and I do not buy the competitive advantage argument for game dev.
Executives can face criminal charges and jail time for defying federal court rulings or lying to them, and several are under investigation already in this matter.
Another add-on, seems to work but too basic.
github.com/bikemurt/god...
Biggest issue using #Godot so far is no Vertex Painting tool is functional (links in reply).
VPainter is broken in 4.4, there are errors and it breaks other unrelated editor functionality.
I may try to fork and fix, anyone know of a better solutions?
#indie #gamedev
I have, it is decent, will be evaluating all the existing terrain solutions. This is purely for set dressing in the distance, far more performant.
New shader template for optimized workflow including options for macro and micro details (using Quixel Megascans 1K packed textures and adding tiling detail), as well as various directional snow blending methods, triplanar w/ corrected normals, foliage w/ pivot support, SSS, etc. Love Godot shaders!
Set dressing mountains were most of the work here. Generated a large terrain in World Machine, scattered tree billboards based on splat map in Blender, baked the local pivot XY and random for each billboard into UV CUSTOM0 vertex data, and a shader to rotate to face the camera, SSS, dithering, etc.
I'm considering porting my Untitled Mars Game from UE5 to #Godot. π€ I understand the tradeoffs, UE5 has been amazing, no problem with Epic, but the desire to explore the wild open source frontier is tempting. This was made in a week, tree from a friend, optimized megascans, all shaders from scratch.
That's incredibly messed up. π€ Autodesk has finally been outdone in the field of terrible customer support.
Have you played many? Clair Obscur: Expedition 33, ARC Raiders (beta), Satisfactory, Frostpunk 2, Delta Force, Marvel Rivals, Dune: Awakening, and many others. Until UE5 it was Unity that had the worst reputation for bad perf due to the number of titles, UE5 is innovating and shipping more now.
An engine is a tool, you control the tool, Unreal is absolutely incredible if you know how to use it, and terrible if you don't, just like Unity or CryEngine, or...
I'll agree with you on the binaries and bloat for the most part, but it is often exagerated. There are some great resources for stripping down UE5 now, and indie projects I've helped on have been able to get down to almost nothing, and run on mobile/Steam Deck/Switch with great performance.
BP performance is actually comparible to C++ in most tasks that indie games require, and plugins have made up for a lot, like sorting algorithms and anything that iterates over large arrays every frame. Also UE5 C++ can be learned by anyone coming from C# and is fast for dev with hot recompile.