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R H

@flinflonimation

Programmer, in Winnipeg, made a couple video games with Unity. Now learning Godot. He/Him Some games here: https://rhill.itch.io Created Godot Egg Tools: https://rhill.itch.io/godot-egg-tools/

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22.10.2023
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Latest posts by R H @flinflonimation

Lizzy Caplan asking if you are aware of Garfield.

Lizzy Caplan asking if you are aware of Garfield.

AI failing this question

06.03.2026 05:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
1986: Can Computers Revolutionise School Music? | Micro Live | BBC Archive
1986: Can Computers Revolutionise School Music? | Micro Live | BBC Archive YouTube video by BBC Archive
06.03.2026 04:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Okay I straight up wrote a Godot toolscript to move the root motion from the Human_rig to the root bone because I couldn’t find any other way around it.

06.03.2026 00:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Blender animation timeline shows that xyz location on Root has only one key frame

Blender animation timeline shows that xyz location on Root has only one key frame

Why would Mixamo include a Root bone in the rig but not apply the root motion to that bone? (Rubs temples)

05.03.2026 20:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It does randomize the offset per vertex so a very low poly model will remove the variation.

05.03.2026 04:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It uses a world space position and normal to define the surface the mesh is passing through, so it works for flat surfaces.

Uses vertex normal to decide on a sideways offset, so it has the usual caveats about sharp angles but in use that might be excusable if there’s a split.

05.03.2026 04:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A capsule partly sunk through a cube in Godot

A capsule partly sunk through a cube in Godot

Shader test for something passing through walls. I think it’s promising.

05.03.2026 02:44 πŸ‘ 7 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
Bubbles and sparkles

Bubbles and sparkles

Of course in practice I’d pick either dithered or smooth transparency instead of mixing like that.

04.03.2026 03:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

The sheen pattern on the hair I wonder what would be a nice way to handle it.

I feel like I might want to use normal vertically but constrain it based on another colour channel for the horizontal variation?

04.03.2026 03:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
The β€œPrince” from In the Clear Moonlit Dusk because of her hair

The β€œPrince” from In the Clear Moonlit Dusk because of her hair

See watching anime is research for effects I should figure out how to replicate in Godot.

The eye partly visible through hair could be stencil like the silhouette behind wall.

04.03.2026 03:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Shojo bubbles and some sparkles

Shojo bubbles and some sparkles

Trying out shojo bubble particles

04.03.2026 01:36 πŸ‘ 2 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
Door parts labeled, β€œhandle, escutcheon, lock”

Door parts labeled, β€œhandle, escutcheon, lock”

Getting some of it organized

02.03.2026 01:16 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A collection of nested nodes in Godot named things like β€œCylinder(67)(2)” or Cube(235)” and it just keeps going like that

A collection of nested nodes in Godot named things like β€œCylinder(67)(2)” or Cube(235)” and it just keeps going like that

POV you’ve downloaded a free model off Sketchfab

02.03.2026 00:00 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I posted a bare bones version before but to make it a portfolio version I needed more polish and less default material and lighting.

01.03.2026 22:17 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Trail compositor effect demo in Godot
Trail compositor effect demo in Godot YouTube video by r hill

Did a little demo here of a trail compositor effect in Godot.

01.03.2026 22:03 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Eggciting news! The album is OUT NOW!

Yolk together for 12 eggstraordinary tracks spanning MANY INCREGGIBLE GENRES! All proceeds from bandcamp purchases go to Zebra Youth!

EVERYONE GET GROOVY!

cloudcrew.bandcamp.com/album/everyo...

youtu.be/4vyvchhOH48?...

28.02.2026 20:54 πŸ‘ 54 πŸ” 33 πŸ’¬ 1 πŸ“Œ 10

Also when telling someone about it I accidentally typed β€œdownhill snowbarding” which maybe should also be a game.

24.02.2026 00:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Okay this technique fascinates me.

I had done a shader that let me mix pre-rendered depth with 3D objects but thought it was only a technical curiosity.

23.02.2026 22:59 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Gob Loggin' by SlowQueer, Lucky Adams, R Hill Xtreme Goblin Snowboarding - Winnipeg Game Jam 2026 submission

So this weekend I contributed to a game for the Winnipeg Game Jam, it’s called Gob Loggin’ which is a goblin-themed snowboarding game.

slowqueer.itch.io/gob-loggin

23.02.2026 18:04 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1
Two cars driving in the dark

Two cars driving in the dark

19.02.2026 05:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Supposedly cribbage is derived from noddy, and there’s reference to noddy being played for β€œcounters”

So instead of moving a peg on the board, you’re grabbing counters from the table when you score points.

I could picture that method working for gambling if the counters are coins.

17.02.2026 21:24 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Cribbage has a board but we typically call it a card game not a board game.

The board is mechanically just a point tracker but it makes it a lot more convenient than if you had to write down your score.

17.02.2026 21:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Close up of the brake light selected in Blender.

Close up of the brake light selected in Blender.

Hmm. The lights on this free car model provide emission textures but then the light vertices haven’t actually been UV mapped to match those textures.

17.02.2026 18:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image
16.02.2026 03:19 πŸ‘ 0 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

The shape of the stars are encoded in the UV and then applied in the shader. So if you scale the mesh that changes the position of the sparkles but not the individual size.

This can look kind of like a particle burst but it’s just a single mesh so simpler to control than a particle system.

15.02.2026 19:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Was inspired by a shot from the furry shojo anime. Made a tool script mesh generator and shader. The flicker animation uses a texture so I could use my Quake flicker patterns here, makes it easy to iterate on sparkle animations. Current animation string is β€œkz”

15.02.2026 18:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Egg detected

13.02.2026 16:02 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Multiple Davids rendered in Godot

Multiple Davids rendered in Godot

Okay now I made a version that uses normals so it will accept lighting

13.02.2026 15:46 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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So of course:

13.02.2026 06:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
What if Michelangelo’s David was a box now.

What if Michelangelo’s David was a box now.

13.02.2026 05:13 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0