Currently building a highly sophisticated tactical turn-based RPG.
#indiedev #godot #rpg #gamedev
Currently building a highly sophisticated tactical turn-based RPG.
#indiedev #godot #rpg #gamedev
a meme — the top says “My dog just got a haircut and now he looks like he gave up drinking and got his life together” and underneath are 2 photos of a dog (a schnauzer i think?). on the left, the “before,” he’s scruffy and in need of a haircut and a bath. and on the right, the “after,” he’s clean and clipped and wearing a jaunty red bow tie and looking very dapper indeed.
i don’t know if it’s the jaunty bow tie or what but i cannot stop laughing at this
don't become so systems-brained you forget about the things that REALLY matter in an rpg... like reprising the title theme during the final boss fight
Just having a bit of fun with retro palette shaders in my immersive sim project.
#godot #gamedev #indiedev #imsim
Screenshot of my GLTF Editor app.
I was disappointed to find that #blockbench doesn't export PBR textures to GLTF, which made importing models into #godot rather tedious. So I've been making a simple GLTF Editor app to fix it.
#gamedev #indiedev #devtools
Have a look at this aseprite godot importer if you haven't yet. Might save a lot of effort: github.com/viniciusgere...
Me too, which is why I made it. Plus, you know, any excuse not to actually work on my game.
Luminance palette swap
Perceptual colour palette swap
Updated my PaletteSwap app so you can now automatically remap image palettes! Use a variety of methods including brightness and nearest perceptual colour.
pedlargames.com/tools/palett...
#indiedev #gamedev #devtools #pixelart
I've updated my PaletteSwap app with a new feature: You can now extract a palette from an image or set of images, save it as a text file, and import it to remap another image's palette.
pedlargames.com/tools/palett...
#indiedev #gamedev #devtools
Screenshot of pixel art bees, tree and hive.
I kept thinking my badly-optimised game was taxing the video card on startup, but then I remembered about the bees.
#godot #gamedev #indiedev #indiegames #bees
Oh I'm not finished yet lmao
TIP: If you want to spend an entire day restructuring your #godot project, make sure to wait until well into development before working on save/load. This is a pro #gamedev move.
Making progress on my Desktop Village idler game. Trees bear fruit! Fruit falls to the ground! Pigs eat fruit!
#godot #gamedev #indiedev #indiegame #cozygame #idlegame
A small village sitting on top of my taskbar.
Had to use a bit of C# for this one to handle mouse click passthrough. Making a little Desktop Village idler game.
#godot #gamedev #indiedev #indiegame #cozygame
I wrote an article about how I use my Location Graph Editor plugin with Dialogue Manager in Godot, to handle travel in my interactive fiction game: pedlargames.com/articles/loc...
#godot #interactivefiction #indiedev #gamedev #devtools #indiegame
Screenshot of Location Graph Editor for Godot, showing nodes and paths.
In-game example of path navigation.
My Location Graph Editor plugin for Godot is now on the asset store and github. Use it to create visual node maps of locations and paths for e.g. RPGs, Text Adventures etc. and access location and pathfinding data at runtime. pedlargames.com/tools/locati...
#godot #gamedev #indiedev #devtools
And it's on itch too now: pedlargames.itch.io/pedlars-pale...
#indiedev #devtools #pixelart
My app PaletteSwap with lospec.com integration is now available free to download (Windows only for now): pedlargames.com/tools/palett...
#godot #gamedev #indiedev #devtools #pixelart
Not yet, but I'll post a link when it is.
It's standalone, but I suppose there's no good reason why it couldn't be turned into a plugin too.
A screenshot of Pedlar's PaletteSwap, an app for modifying batch image palettes.
I wanted to change the colour scheme of my #godot game's UI, but there's a ton of separate image files, so I built an app (in godot) to do it in batches. It extracts the palette from a folder of images and lets you remap each colour. You can also import a palette from lospec.com
#indiedev #gamedev
Green connections are bidirectional, amber are one way. Runtime logic includes finding paths between locations.
A location graph for an adventure game.
I'm building a #godot editor plugin to create navigational graphs for locations and routes. It's meant to make navigating between areas in a text adventure easier to code.
#gamedev #indiedev
It will be set entirely in the interior of a decrepit spaceship.
A view of Adelaide from Waite Conservation Park.
Walked up a hill this morning. #Adelaide
A stateroom on an old spacecraft.
Been doing some more work on my retro-scifi immersive sim, which I think I'm going to call "Vagabond's Wake".
#gamedev #godot #indiedev
A vintage computer terminal sitting on top of a safe.
Rather pleased with how my retro-scifi immersive sim is coming along.
#gamedev #godot #indiedev
Screenshot of Stonehenge in Godot Engine.
I'm building Stonehenge in #godot as it would have appeared 4000 years ago, give or take.
#gamedev #stonehenge
Why aren’t you wearing a suit?
Have you said “Thank you” to Greenland and Denmark for allowing you to have a base on Greenland?
Behold the field in which I grow my fucks. Lay thine eyes upon it and thou shalt see that it is barren.
I need this mug.