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Shannon Cannon Studios

@shannoncannon

Indie gamedev making visual novels with unique mystique. Current project: Golden Hour, a game about traumabonding with a horse and maybe a human too

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02.11.2024
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Latest posts by Shannon Cannon Studios @shannoncannon

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Plan Your Game | Drafft Centralize your scripts, dialogues, GDDs, and more โ€” plan, design, and collaborate with ease. Own your game data and take control of your development process.

Drafft - they offer a one-time paid licence and so far it's been the best way for me to do my dialogue trees.
drafft.dev#pricing
You can also do Twine which is a free option and still pretty powerful
twinery.org

08.03.2026 03:50 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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about 2/3rds of the way through day 2's dialogue/choice tree.
...this is going to take a while to dev.

07.03.2026 23:54 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

yeah so turns out I absolutely could do better than this
highkey recommend Wonderdraft, hella cheap and permanent ownership <3

17.02.2026 06:57 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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I've also been back into writing and I think I've found the perfect way to organise at least the more general text parts - I think I will have to go back to Twine to do actual dialogue trees, but am also keen for any software suggestions for organising those.

06.02.2026 18:08 ๐Ÿ‘ 0 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I don't think this is necessarily all the way done, but it's at least a start - to give you some idea of what Bromking Penninsula is like (and how small it actually is)

06.02.2026 18:06 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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WIP of the map of Bromking Penninsula, the setting of Golden Hour. inspired by old school maps of NZ. if the lines look weird, keep it to yourself :p

I can't remember where I read it, I think a DnD subreddit, but rice in a semi-random pattern gives a good landmass shape. then scanned it in to edit!

18.01.2026 02:46 ๐Ÿ‘ 21 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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oh lawd she's writing

16.11.2025 07:02 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

as you can see, David has an awesome sense of humour along with being able to code way more competently than I'll ever be able to.

04.11.2025 07:19 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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in case you were curious about the story

also I've got some programming help! and if you also need programming help you should hire my boy @davidjalbertgames.ca .

04.11.2025 07:18 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

fun fact: I drew that sun in Ultimate Doom Builder and exported it out as an image file. I'll probably be making a lot of backgrounds in Doom as well (using commercially licensable textures, ofc)

25.07.2025 21:44 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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been too sick to be particularly useful at coding this week, so decided to warm up today by knocking out logo and UI stuff

25.07.2025 21:41 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

guess I'll let yall in on what this is :3

20.07.2025 01:46 ๐Ÿ‘ 10 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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fundamentals.

19.07.2025 20:01 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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is this something

16.07.2025 07:15 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

should we post the rest of our main character concepts today? ๐Ÿ‘€

22.11.2024 19:48 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Brigid ๐ŸŽ‡

13.11.2024 06:34 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Tiny Glade is a fantastic little game, and I've also been using it to create settings concepts for [redacted]. Here is Connla's Well, the first place you'll go in the game.

08.11.2024 18:50 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Character concepts: Aine & Ogma

04.11.2024 22:49 ๐Ÿ‘ 15 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0