feel free to send more if possible, i want as many examples as i can get, 2300 rounds is good, but ideally i want a replay folder of good examples for all characters
feel free to send more if possible, i want as many examples as i can get, 2300 rounds is good, but ideally i want a replay folder of good examples for all characters
of course! i don't have a limit to how much data i want right now, anything helps
when i extract data from playing back the replays, all the state should be identical, but im not sure if it actually is in practice, if they result in the same hash they would get deduplicated, but i think i'll end up doing my own checks just to be sure
i'm now up to 10 replay folders total, assuming all are full (Xrd has a 100 replay limit) and use best 2 of 3, that gets me around 2300 rounds of data! i'm always open to more, but this seems like a good start for some testing. thank you to all who submitted their folders!
hi, here's what i've been working on as lead programmer/lead technical artist. the team and i are super proud of it, would appreciate you all checking it out
preferably some upload service like google drive and then sending the link through a DM, i don't have a better way other than that right now unfortunately
if you upload it somewhere, DM me the link on here, it should be open to anyone
i'm trying to perform some fancy data analysis on how Xrd is played, but i don't have nearly enough replay data (currently just my own, and one other player). getting a variety of sources would greatly help making some idea i have possible!
i'm looking to get as much Xrd replay data as i possibly can. would anyone be willing to send over their folders? i have a mod that can automatically play back the replays and save information about them , so all i need is an archive of the REPLAY folder in the path `Guilty Gear Xrd/SAVE/REPLAY`
fantastic work, the RE behind this always sounded extremely hard to me, but i'm also very impressed by the UI integration here
Xrd Replay Takeover and Save States v0.2 (link in reply)
- Fully integrated into in-game UI/menu/controls
- Fast forward and rewind, no longer restricted to the most recent 500 frames like in previous versions.
- Fixes for many common crashes
New Xrd mod addition by kkots, you can now dump hitboxes through my mod, modify them, and load them the same way you would script files.
A random thing I found interesting is that every pause menu in Xrd is the same menu. There's a big table that indicates which buttons/sub-menus should be enabled in each game mode. You can edit this table to see them all which reveals some unlocalised and empty menus presumably from development.
Thanks! Will take a look soon
Still much to be done before it's ready to use but here's the repo if you're interested in taking a look github.com/ibrow19/GGXr...
A screenshot of a Discord rich presence activity, listing information about the game Guilty Gear Xrd Rev2. The user is in training mode and the match is Sol vs Ky
Working on adding Discord rich presence integration to my Xrd mod
That's a much better solution than what I was researching earlier, I was looking into overwriting the input buffer directly, that's because of other unrelated project ideas though.
Xrd Replay Takeover WIP
Excellent work here! Is the code up anywhere? I had input override theoretically figured out but never tried implementing this because I didn't know where save/load state would be for scrubbing through the replays
Reposting one of my favorite things I've made with BBScript, tiny Potemkin. Unfortunately due to hitboxes being floats, the scaling would cause rounding errors and instantly desync netplay
New BBScript update. This fixes DNF Duel script modding support. Should rebuild bit-perfect for most or all scripts in the game now.
Download here:
github.com/super-contin...
New BBScript update, this includes support for Guilty Gear Strive's latest version 1.48, and Granblue Fantasy Versus Rising's latest version 2.20
Download here:
github.com/super-contin...
Thanks to @wistfulhopes.bsky.social forking my mod and adding a generated Xrd SDK, I can now mess around with UE3 functions. Turns out theres a debug camera toggle in the game.
I have better ideas for how to chart this which I will be testing out soon, just needed to get the basics working
A bar graph showing the percentage of all meaty hits that have blocked by a player in Guilty Gear Xrd Rev2
Added a new feature to the Xrd statistics UI, now we can gather empirical evidence for blocking on wakeup
New addition to my Xrd websockets mod test project, feels like this could be nice if it had exporting/importing combos and the move names were displayed as the non-internal ones that people recognize
krackatoa trapped in 9 by 16 video
One thing curious thing about the Remote Fighting Game UI is that we can do 9:16 format stuff now.
Hotfix update for my Guilty Gear Xrd mod, the websockets timeout update contained a bug which resulted in connections building up. Fixed here
github.com/super-contin...
Charts showing more Guilty Gear Xrd statistics, now with axes fixed to the absolute range of each stat
Fixed the scale a bit. Now you see tension pulse, tension, and health inside their absolute range, so the numbers aren't moving around while you try to read the chart. I also modified the x axis to show seconds instead of frames, much easier to tell when something happened in a match now
Added!
bsky.app/profile/topt...