The cover art for DOWAGER: THE SACRED & STRANGE, a Tactical RPG of SEMI-AUTOMATIC SORCERY and PSIONIC TURMOIL across the GOLDEN COSMOS, a dream about an evil machine by ABSENTIA.
The cover depicts a colorful cast of player characters standing before a towering megastructure with a gold-colored starscape beyond. A shadowy woman with a feathered cloak holds a sci-fi-styled halbert, a man with feathery angelic features holds an ornate looking gilded rifle, a tall and pig-like goblin dressed like a ship captain holds a studded club, a short feline character excitedly holds up his hands as green magic courses over him and his weapons, a human woman in a gothic dress conjures a red and violet fireball between her hands. Behind them, with her back turned to the viewer, a cat-eared woman in regal armor drives a sword through her torso, and the wound bleeds chromatic light and electricity.
In the corner are a pair of logos: Absentia’s solo/indie publishing label for SINLAND GAMES, and the Human Made logo by Hinokodo.
It's taken me a long time to get here, but I'm finally ready to show off my big #ttrpg project.
I'm working on DOWAGER: THE SACRED & STRANGE, a science-fantasy tactics RPG about hunting internet demons and the absurdity of fantastical adventure in the modern world.
30.12.2025 20:08
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Hell yeah, finally some Dowager news! Excited to see where it's going.
30.12.2025 20:57
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Checking your bills having mechanical downside because it stresses you is peak job game design.
25.11.2025 16:01
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Could this be considered canon within the artstyle changes?
03.10.2025 19:23
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I went to a metal/punk concert of a korean girl band. They may not be numerous, but they know how to rock.
06.09.2025 14:49
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I'd say it is more about the vibe, the aesthetic that blend science somewhat believable and fantasy. Star Wars is near only fantasy, they use all the tropes of fantasy but never really explain anything scientifically. Even the midichlorians only revealed Force potential and didn't explain it.
25.08.2025 14:52
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Shoutout to everyone following me, you better not expect quality content (or content at all)
18.08.2025 22:19
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It's soft scifi, so I'd lean on the wet side. I think wet/dry could be interpreted as how grounded the setting is. Fantasy and cyberpunk aren't very grounded. Westerns are. Mechs, like Gundam, have less weird near impossible tech and a more hard scifi outlook on their worldbuilding.
18.08.2025 22:18
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We'll be NIKKE's greatest soldiers
10.08.2025 20:15
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Under which video was the comment posted under?
07.08.2025 13:39
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It's hard to pitch games. Usually I present the most insane part of them. Something like fantasy or steampunk is quite common and mundane for ttrpgs, so leaning heavily on the eels, the pseudoscience classes, the wild weaponry and gadgets, and the weird NPCs could help if you don't already do that.
20.06.2025 11:27
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DAWN is fully releasing on January 5th!
It’s been ~5 years since development started, and a year since it was funded on Kickstarter, DAWN is finally done and ready to be played by any and all of those interested. (1/13)
29.12.2024 15:58
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Might be a stupid proposition, but 13th Age is that. It's made to be incredibly expressive, with epic battles, designs made by ex DnD designers, good tactics, and it's heroic drama so almost *made* for emotional moments between characters.
14.12.2024 22:04
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