This is much more fun than it should be
This is much more fun than it should be
I spent weeks labouring over the tiniest details ๏ธโ๐
All my favourite creatures under the rainbow! Watercolour and ink
Game design is adjusting a billion curves to do something that is simple in abstract but a nightmare under the hood.
Stuff like ~
* Building a boat that moves somewhat sanely in UE5 *
It's been a really crazy year!
And I'm super proud of my fellow members at Deep Sky.
Looking forward to talking more about our upcoming game once we are ready to share more :)
For those of you interested, one of our members (Alex, on the left) ((me)) participated in a panel on unions, cooperatives, and other progressive labor issues at AMAZE earlier this year :)
Lovingly preserved for posterity (that's y'all)
youtu.be/RB6RmMTqg5A
I love taking pictures on my old Canon 600d ๐ธ
But polishing up the results? ๐ซง
Starting that easily takes me a couple of years.
The funny part: I always forget that it's super worth it.
Do you also have hobbies where you tend to procrastinate on a specific bit of it? ๐
This is so much better than any "you killed 500 goblins" one <3
Reward your player by actually interacting with your game and trying stuff out. Adds a lot of plasticity to the experience :)
It Takes two also does this fairly well.
GAME DEV PRO TIP
Achievements should be about the important things in the game.
Black Mesa folks got it right.
This really resumes the indie game dev experience
Always love DIY ways to make mocap look great in game while not even having a shoe string budget :D (making sailing anims for our upcoming game <3)