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Boaventura DaCosta

@boaventura

Ph.D. studying cyber awareness, digital literacy, game studies, and special education | Google Scholar http://bit.ly/2XXfCek ORCID http://bit.ly/3qKEZKK

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06.08.2023
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Latest posts by Boaventura DaCosta @boaventura

Speaking with the Past: Constructing AI-Generated Historical Characters for Cultural Heritage and Learning

Speaking with the Past: Constructing AI-Generated Historical Characters for Cultural Heritage and Learning

Article, 'Speaking with the Past: Constructing AI-Generated Historical Characters for Cultural Heritage and Learning', published in Heritage; see doi.org/10.3390/heri... #AI #AIandHistory #AIEd #artificialintelligence #chatGPT #edtech #education #generativeAI #history @mdpiopenaccess.bsky.social

19.09.2025 20:30 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Generative AI Meets Adventure: Elevating Text-Based Games for Engaging Language Learning Experiences

Generative AI Meets Adventure: Elevating Text-Based Games for Engaging Language Learning Experiences

Article, 'Generative AI Meets Adventure: Elevating Text-Based Games for Engaging Language Learning Experiences,' published in the Open Journal of Social Sciences; see doi.org/10.4236/jss.... #AI #artificialintelligence #chatGPT #ColossalCaveAdventure #edtech #education #generativeAI #videogames

09.05.2025 14:32 πŸ‘ 6 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Paper, 'Dynamic Narratives: Exploring Language Acquisition through AI-Driven Text-Based Games,' published in the #SITE25 Proceedings; see www.learntechlib.org/primary/p/22... AACE #AI #AIEd #artificialintelligence #chatGPT #ColossalCaveAdventure #edtech #education #generativeAI #videogames

04.04.2025 12:14 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Paper, 'Crafting Digital Personas of Historical Figures for Education through Generative AI...,' published in the #SITE25 Proceedings; see www.learntechlib.org/primary/p/22... AACE #AI #AIandHistory #AIEd #artificialintelligence #chatGPT #edtech #education #generativeAI #history #JosephLister

04.04.2025 12:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Dynamic Narratives: Exploring Language Acquisition through AI-Driven Text-Based Games

Dynamic Narratives: Exploring Language Acquisition through AI-Driven Text-Based Games

Thank you to everyone who was part of the #SITE25 discussion on how #generativeAI can improve #textbasedgames for #languagelearning; see academicexperts.org/conf/site/20... AACE #AI #AIEd #artificialintelligence #chatGPT #ColossalCaveAdventure #edtech #education #videogames

21.03.2025 23:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 1
Crafting Digital Personas of Historical Figures for Education through Generative AI: Examining Their Accuracy, Authenticity, and Reliability

Crafting Digital Personas of Historical Figures for Education through Generative AI: Examining Their Accuracy, Authenticity, and Reliability

Thank you to everyone who was part of the #SITE25 discussion on the educational use of #generativeAI in creating digital personas; see academicexperts.org/conf/site/20... AACE #AI #AIandHistory #AIEd #artificialintelligence #chatGPT #edtech #education #history #JosephLister

21.03.2025 23:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 1

Article, β€˜Historical Depictions, Archaeological Practices, and the Construct of Cultural Heritage in Commercial Video Games...,’ published in Preservation, Digital Technology & Culture, is now available in print (previously online); see doi.org/10.1515/pdtc... #culturalheritage #videogames

28.10.2024 20:17 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Historical Depictions, Archaeological Practices, and the Construct of Cultural Heritage in Commercial Video Games: The Role of These Games in Raising Awareness

Historical Depictions, Archaeological Practices, and the Construct of Cultural Heritage in Commercial Video Games: The Role of These Games in Raising Awareness

Article, β€˜Historical Depictions, Archaeological Practices, and the Construct of Cultural Heritage in Commercial Video Games...,’ published in Preservation, Digital Technology & Culture; see doi.org/10.1515/pdtc... #culturalawareness #culturalheritage #DeGruyter #openaccess #seriousgames #videogames

26.08.2024 20:40 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1
Investigating Media Selection through ChatGPT: An Exploratory Study on Generative Artificial Intelligence in the Aid of Instructional Design

Investigating Media Selection through ChatGPT: An Exploratory Study on Generative Artificial Intelligence in the Aid of Instructional Design

Article, 'Investigating Media Selection through ChatGPT: An Exploratory Study...,' published in the Open Journal of Social Sciences; see doi.org/10.4236/jss.... #AI #artificialintelligence #chatGPT #deliverysystem #edtech #education #generativeAI #instructionaldesign #openaccess #multimedia

25.04.2024 02:19 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Paper, 'Enhancing Instructional Design with Generative AI: A Comparative Analysis of Media Selection Using ChatGPT,' published in the #SITE24 Proceedings; see www.learntechlib.org/primary/p/22... AACE #AI #artificialintelligence #chatGPT #deliverysystem #edtech #education #LearnTechLib #multimedia

10.04.2024 01:56 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Enhancing Instructional Design with Generative AI: A Comparative Analysis of Media Selection Using ChatGPT

Enhancing Instructional Design with Generative AI: A Comparative Analysis of Media Selection Using ChatGPT

Thank you to everyone who was part of the SITEconf #SITE24 discussion on enhancing #instructionaldesign with #generativeAI; see academicexperts.org/conf/site/20... site.aace.org AACE #AI #artificialintelligence #chatGPT #deliverysystem #edtech #education #multimedia

29.03.2024 19:54 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 1
Universal Design in Postsecondary Education: A Systematic Review

Universal Design in Postsecondary Education: A Systematic Review

Book chapter, 'Universal Design in Postsecondary Education: A Systematic Review,' in 'Learning, Design, and Technology,' a reference work published by Springer Nature; see tinyurl.com/bs4h4ccx tinyurl.com/yc42x3ae First published online as part of the living reference work; see tinyurl.com/bdz9k272

20.10.2023 12:29 πŸ‘ 15 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Primarily post quantitative and qualitative research on cyber awareness interventions and training, mobile games and learning, video games and problematic play, video games and learning, digital propensity, preference, and literacy, and evidence-based practice in special education and technology.

20.10.2023 12:27 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hello bsky.social

04.09.2023 18:03 πŸ‘ 14 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0