Ah good catch. I just pushed a stealth-fix so the folder will get created.
Ah good catch. I just pushed a stealth-fix so the folder will get created.
Yinglet Creator version 1.1.2 has been released.
A community contribution from the talented @aaronfranke.dev, this update adds additional export functionality for glTF, VRM, and G3MF formats.
Full patch notes:
store.steampowered.com/news/app/395...
they just keep coming
Reminds me of my first yinglet creator model from ~1 year ago. Keep it up, you got this!
Export functionality was added around 2 weeks ago:
steamcommunity.com/app/3954540
However, it only gets you a .blend file. Some users like the talented @hirsuta.bsky.social have figured out how to take it all the way to VR Chat but it takes a good amount of work:
bsky.app/profile/hirs...
when I asked the mods they said it was free to invite anyone to (hence why I link to it from yinglet creator). the only caution was to take care to not post it toooo publicly that bad actors / bots catch on
But that's just for blender. It still doesn't help with getting it into VRChat.
I'm not sure the custom material that drives all that can be recreated in VR chat. Someone who knows more about VR chat shader support would have to speak to that.
For the mouth to open like the wiki shows: all three of those things must be done (updating the `ExpressionOpen`, the `ClosedToOpenUV`, and rotating the `mandible` bone).
It's actually loosely based on some official Val artwork:
Shout outs to @midas299.bsky.social for suggesting a way this could be implemented:
bsky.app/profile/mida...
Yinglet Creator v1.1.1 has been released!
This update adds experimental export support.
Full patch notes:
store.steampowered.com/news/app/395...
That's actually a pretty pragmatic way to go about it.
I'm out of town right now but I'll sleep on that idea for when I'm back.
Official model export support is very unlikely to happen unfortunately.
To get into the boring technicals: I wasn't able to find a runtime .fbx or .gltf exporter that could handle the workflow. And creating something like that myself is a bit above my paygrade.
it'd still take a lot of effort and blender knowledge, but now that the project is open source you could manually re-assemble your ying out of the raw .blend files
github.com/TBartl/Yingl...
Also, the project is now open-source:
github.com/TBartl/Yingl...
The first major update for Yinglet Creator is out now!
v1.1.0 brings Steam Workshop Support - users can now create and publish content for other users to download.
Learn more here:
store.steampowered.com/news/app/395...
Yeah I'm not sure how much I want to say just yet.
Not because I'm trying to keep it a surprise, but because I want to be confident that I can actually implement it before committing to anything.
Hmm, there's nothing implemented for that right now.
I'm currently focused exclusively on adding modding/workshop support. Once that's in, I'm hoping things open up to allow for more cool features like that.
Yinglet Creator v1.0.2 Patch Notes
tl;dr: even more bug fixes and QoL improvements
store.steampowered.com/news/app/395...
I'm impressed you staged all this without accidentally clicking off of pose mode ๐
Yinglet Creator v1.0.1 Patch Notes
tl;dr: Boring bug fixes and QoL improvements
store.steampowered.com/news/app/395...
I've had a grin on my face all day seeing everyone's yinglet creations.
Gonna grab some sleep, but I'll be addressing some of the reported bugs and quality-of-life issues shortly.
Thank you all for checking out my little project!
You can click this little folder icon to jump their immediately but yeah it's a little unintuitive.
I'm not sure what's going on with the steam pictures. I usually have the steam overlay disabled but I'll check that out ๐
Yinglet Creator is out now, for free, on Steam!
store.steampowered.com/app/3954540/...
Cool design by the way!
There's no in-app texturing I'm afraid, nor do I plan on adding any.
Down the road I'm hoping to add modding/workshop capabilities, with texture upload support for things like this.
Ah. I've got something like that for Poak. I didn't realize Narklet had something similar.
nope!
not at launch, but that's something i'm considering. probably won't be for a while though since there's a few other things I wanna prioritize post-launch
nah, give your money to val or something instead