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diego

@kfuri

πŸ‡§πŸ‡· in πŸ‡΅πŸ‡Ή having fun creating a game – he/him

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26.08.2025
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Latest posts by diego @kfuri

hope youre having a good day

11.03.2026 17:44 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

been hard to find time to create a game while trying to recover from my injuries, doing work and slay the spire 2 situation

11.03.2026 17:44 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 43: 2025/09/06 - 6.5h

Added some quick SFX to make the inventory feel more responsive and improved the scroll feature in subtle ways. Some failed attempts at adding mouse zipper dragging, but I'll keep at it.

#DailyDevlog #Moonshell_Island #gamedev #gamemaker

26.02.2026 21:33 πŸ‘ 37 πŸ” 6 πŸ’¬ 3 πŸ“Œ 1

humming "I'm a machine" the whole day super hyped about GUN NOSE

20.02.2026 09:53 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

beach volleyball makes me remember that Im not bad only in pixel artπŸ˜… I do love both though

19.02.2026 21:04 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Day 36: 2025/08/19 - 11h

Today's improvements:
- custom NPC "voices" (WIP)
- new cutscene triggers for mid-sentence SFX & emotes, sprite & frame changing
- easter egg for my tabled "Villain Survival Guide" game (www.youtube.com/watch?v=w-Ax...)

#DailyDevlog #Moonshell_Island #gamedev #gamemaker

19.02.2026 19:19 πŸ‘ 35 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0

good morning!!

18.02.2026 09:16 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

super cool

17.02.2026 09:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

my focus is now prototyping some game/puzzle mechanics so I can world-build later

16.02.2026 16:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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today I put some hours into

1. tooltip system that is composable into any scene
2. a more unique camera system that follows mostly horizontally and works "floor"-based
3. a kitchen sink scene where I can test and prototype some mechanics

here are some visuals for it, painful I know πŸ˜…

16.02.2026 15:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Frogger by Kyle Fuji Frogger Clone made in Godot 4.6

#frogger on #godot is finally live on itch! Can you get to 20000 points?! What a fun learning experience! All visual assets were hand drawn in #krita, and all audio was recorded in #ableton by me. Play it on itch here:

kyle-fuji.itch.io/frogger

#indiedev #gamedev #solodev #pixelart #retro #arcade

16.02.2026 06:20 πŸ‘ 23 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

painfully watching cassandra on this sunday night

15.02.2026 21:32 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

it looks really good!!! I wonder how it would look like if the first floor had a fading effect on the furniture when going up as well, you probably tried a little bit of everything already but if you didnt maybe this creates a nice effect

15.02.2026 21:02 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

@kylefuji.bsky.social

13.02.2026 11:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

just needed some time to read and watch explanations on y-sorting and it's interactions with z-index but the solution was configuring the tiles properly and setting up y_sort_enabled on the CanvasItem node

ref docs:
docs.godotengine.org/en/latest/cl...
video:
www.youtube.com/watch?v=lvuL...

13.02.2026 11:48 πŸ‘ 7 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

managed to fix this, it was very simple
feels good to understand another property in the engine, I'll try to share my findings soon

13.02.2026 11:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I see, thank you for the suggestion. I managed a solution using y_sort property

13.02.2026 11:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

yeah, I can see your solution working outside of godot specifically, but this engine provides some helpers. I managed fixing it by using some property of the rendering engine from godot

it basically compare the Y position and after a certain threshold it moves the tile (chair) in front or below

13.02.2026 11:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It seems like it is solvable using the y-sort property, I'm investigating :D I'll post here what I finally find it out

12.02.2026 17:19 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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breaking my head to understand how will I move the cat behind the chair when on top of the table vs the floor

it should be basic such as changing the z-index dinamically but trying to figure it out if that is possible through tileset configuration

#godot #gamedev?

12.02.2026 15:58 πŸ‘ 16 πŸ” 1 πŸ’¬ 4 πŸ“Œ 1

will have to improve the tileset physics layer for this couch yeah

12.02.2026 15:54 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I worked recently on this hidden reward that requires jumping on it to reveal, might make it more obvious evently maybe adding a piece of the fish as it is on the board.

also included this very simple inventory which will be used to progressively make the player stronger I guess?

12.02.2026 15:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

hey I'll be showing up here instead of x because what a nasty thing is that.. I'll try to talk about my process developing a game

12.02.2026 11:49 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0