hope youre having a good day
hope youre having a good day
been hard to find time to create a game while trying to recover from my injuries, doing work and slay the spire 2 situation
Day 43: 2025/09/06 - 6.5h
Added some quick SFX to make the inventory feel more responsive and improved the scroll feature in subtle ways. Some failed attempts at adding mouse zipper dragging, but I'll keep at it.
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
humming "I'm a machine" the whole day super hyped about GUN NOSE
beach volleyball makes me remember that Im not bad only in pixel artπ I do love both though
Day 36: 2025/08/19 - 11h
Today's improvements:
- custom NPC "voices" (WIP)
- new cutscene triggers for mid-sentence SFX & emotes, sprite & frame changing
- easter egg for my tabled "Villain Survival Guide" game (www.youtube.com/watch?v=w-Ax...)
#DailyDevlog #Moonshell_Island #gamedev #gamemaker
good morning!!
super cool
my focus is now prototyping some game/puzzle mechanics so I can world-build later
today I put some hours into
1. tooltip system that is composable into any scene
2. a more unique camera system that follows mostly horizontally and works "floor"-based
3. a kitchen sink scene where I can test and prototype some mechanics
here are some visuals for it, painful I know π
#frogger on #godot is finally live on itch! Can you get to 20000 points?! What a fun learning experience! All visual assets were hand drawn in #krita, and all audio was recorded in #ableton by me. Play it on itch here:
kyle-fuji.itch.io/frogger
#indiedev #gamedev #solodev #pixelart #retro #arcade
painfully watching cassandra on this sunday night
it looks really good!!! I wonder how it would look like if the first floor had a fading effect on the furniture when going up as well, you probably tried a little bit of everything already but if you didnt maybe this creates a nice effect
@kylefuji.bsky.social
just needed some time to read and watch explanations on y-sorting and it's interactions with z-index but the solution was configuring the tiles properly and setting up y_sort_enabled on the CanvasItem node
ref docs:
docs.godotengine.org/en/latest/cl...
video:
www.youtube.com/watch?v=lvuL...
managed to fix this, it was very simple
feels good to understand another property in the engine, I'll try to share my findings soon
I see, thank you for the suggestion. I managed a solution using y_sort property
yeah, I can see your solution working outside of godot specifically, but this engine provides some helpers. I managed fixing it by using some property of the rendering engine from godot
it basically compare the Y position and after a certain threshold it moves the tile (chair) in front or below
It seems like it is solvable using the y-sort property, I'm investigating :D I'll post here what I finally find it out
breaking my head to understand how will I move the cat behind the chair when on top of the table vs the floor
it should be basic such as changing the z-index dinamically but trying to figure it out if that is possible through tileset configuration
#godot #gamedev?
will have to improve the tileset physics layer for this couch yeah
I worked recently on this hidden reward that requires jumping on it to reveal, might make it more obvious evently maybe adding a piece of the fish as it is on the board.
also included this very simple inventory which will be used to progressively make the player stronger I guess?
hey I'll be showing up here instead of x because what a nasty thing is that.. I'll try to talk about my process developing a game