You just missed the start of your reverse Pokรฉmon adventure
You just missed the start of your reverse Pokรฉmon adventure
Just to clarify; look at Step-event time, and not Draw-event time, which just happens to be the first.
We are Teaming up with @Reddit for their virtual hackathon!
There's a sweet $5k for the best GameMaker game ๐
๐๏ธ Jan 15 โ Feb 12, 2026
๐ฐ $40K in prizes
๐ gamemaker.io/en/blog/reddit-hackathon
Maybe the game logic is done within shaders ๐ค
Super excited to announce that the demo for Lelu will be available on November 20th!
Explore an old factory as a clockwork toy on a quest for freedom
featuring exploration, combat, puzzles and boss fights
#gamedev #indiegame #indiedev #pixelart
Participating #retrogamejam
I'll try to make something for N64, though I have no experience with developing games for retro consoles ๐
What
Cool!
In the GLSLES version GameMaker currently uses, bit operations are not available, which I would otherwise used.
The rgba16float format has 64 bits, but 4 bits are unused to avoid dealing with infinities, which would break encoder.
One curiosity I made some time back. If one is using rgba16float textures, but for some reason want to store six 10bit values instead, here are encoder functions: github.com/HannulaTero/...
Thanks ๐ I am still keeping the repo private until I'm ready to actually release it ๐
random(10) should be irandom(10), whoopsis.
Here are some more examples.
#gamemaker #gml #macromagic
Simple coroutine example using FOREACH.
Coroutine example for drawing into surface.
Inspired from @jujuadams.com coroutine macrohacks, I have made own coroutine-system. Now why would I do one, if Juju has that covered?
Well I wanted triggers and other small stuff, so I can use them to split drawing for several frames, mostly for misusing fragment-shaders to do heavy computations.