almost done i promise
#GAMEDEV #3DCG #blender #eldenring #sculpture
@abdoubouam
3D artist | Game Dev โตฃ๐ฉ๐ฟ | I speak English and Kabyle, some French and Arabic He/Him | Views are my own Tools I use : Blender, Substance, Unreal, Marmoset, Plasticity No NFTs or Gen-AI https://linktr.ee/abdoubouam
almost done i promise
#GAMEDEV #3DCG #blender #eldenring #sculpture
Oh yeah that's true! Stylized ages like fine wine.
It is frustrating when the "wrong" piece gets the most attention. I swear WIPs and wireframe renders and small experiments always get more attention than finished renders
A close up photo of a Carrion Crow, visible are dozens of Yellow Meadow Ants.
A Carrion Crow, bathing in a stream, Yellow Meadow Ants are visible on its head.
A Carrion Crow, 'Anting', Yellow Meadow Ants can be seen crawling over the bird.
A Carrion Crow, 'Anting', Yellow Meadow Ants can be seen crawling over the bird.
Today's #BirdOfTheDay theme is #Corvidae: any corvid, from jays to ravens.
Here's a Carrion Crow exhibiting that weirdest of behaviours - 'Anting'!
#Birds
Lighting/color theory/composition is really hard, but I agree, this one is a cool piece!
might post this project soon who knows ยฏ\_(ใ)_/ยฏ
Insanely huge commission for @arukanoda.bsky.social of the beautiful Lavi!
Arukanoda provided some sketches for reference, including for the pose, and precious redlines to make it as perfect as possibleโจ
My biggest challenge and most rewarding and enjoyable artwork to this day ๐
#dragon #3D #b3d
Tu-144
gelio.livejournal.com/313855.html
Osaka station, OSAKA JAPAN #photography #streetphotography #osaka @bskyphotos.bsky.social
#blender #motorcycle #b3d #gameart #3Dmodeling #3D #blender3D
I was bringing some extra small relaxing and cozy detail when you open a window, but...๐ฅ
#godotengine #gamedev #indiegame
wip #pixelart
cropped in pattern of a bunch of thylacines / tazzy tigers. They are in various poses like sleeping, jumping, sneaking. Their colours range from blue to brown and orange, and are drawing in a scrappy style.
March Ko-fi Supporter / Crow Bro perks are up!
ko-fi.com/Post/Crow-Br...
Includes: Exclusive Thylacine phone wallpaper, Otter pin exclusive sneak peek, Skateboard design process, and more :)
๐ท Hello, ladies! Agent THUNDER here!
On International Womenโs Day, I wish you lots of joy, smiles, and as much energy as I have when I run for treats! ๐ฆด
Youโre amazing - remember that every day! โค๏ธ
Sending you big puppy hugs! ๐ถ #WeLoveYou
#WomensDay #WomensDay2026 #InternationalWomensDay2026
Guess what just got added to UE5-Main :D
Mesh Terrain lets gooooo
#GameDev #UE5 #UnrealEngine
added all the controls to the gates. One challenge of proceduralism is knowing what to expose. There are 20 different meaningfull paramters, but exposing all of them will be chaotic. Anyways nodes here:
github.com/IRCSS/Blende...
QTP with women ๐๐ฝ
Happy International Women's Day!!
Dejo por aquรญ el avance de la granada del render que subรญ hace un tiempo. Se agradece todo el feedback posible ๐
my first blender model
#pixelart #lowpoly #blender
Some leaks and edge damage really livens up the place.
Sculpt to designer workflow gets me harder than asking for extra ketchup with your meal
Further soft body deformation testing... (videos in replies)
Sounds interesting!
arm anatomy
Low poly rat animated entirely through vertex shader.
You could very easily use this to have dynamic per-particle animations for a big swarm of rats, but I'm not doing that in this project.
Guess I'm making portals now. Maybe I could use the stencil buffer somehow here.
#godot #godotengine #godotshaders
Poor thing lol
More from Star Citizen's Colonialism exterieur artstyle I have been working on. As a continuation of the first iterations now it's getting more and more clearer into what Style we were going to. Forms are not random anymore and everything feels more in order.
Digital art, my work. Realistic helmet and inked snake and cherry blossoms
The third armour study-2026
Really enjoying learning how to render realism and lighting. These have been really fun to do
A borger eaten in Rennes (France). Digital study made with Heavypaint Classic.
๐๐