bowser animation wip with audio from 11secondclub just to practice! not as a submission. bowser by @bradleyisgone.bsky.social , mario by @awesome3D
peach animation test, rig courtesy of @nintycreative.bsky.social ! Dont have to animate hair or dresses that often to i feel it lacks the same polish some of my other motions have, but i would love to keep working with new and cool rigs...
if any modeler moots or profile visitors want to see their models or rigs come to life id love to practice a bit. Send me a dm and id love to put together a little run cycle or character acting thing!
Judy run cycle for anyone whos into that kind of thing ( run cycles )
adding some other functionalities to my little techdemo :D
glock reload to finish up the night. really learning alot about my workflow and i think it shows through this animation
*fps animations
probably not using this for anything important but just booted up ue5 for the first time in ages and trying something new
i wanna spend some time workin on more fps engines and i want a little engine to worm with
Realized my previous approach to animating those arms was much more time consuming than i had imagined... This is why you study and watch tutorials people
Finished up with my dual glock #animation practice. Definitely think I learned a bit, and am excited to keep moving forward. First time really completing a "set" of these animations, so its nice seeing them all back to back. #Blender
@genrouthier.bsky.social Hi! I would love to be added to your game art feed. Im all game and all art!
dual glock inspect! really love doing different anims. been great fun practicing lately. reload is daunting however
who doesnt love a spinning glock anim
double glock fire
some glock fire remnants ( i wanted to redo the file )
(2) definitely not the best it could POSSIBLY be but definitely spent the perfect amount of time learning and adjusting for it to be worth it. probably gonna finish an animset with the glock, at least. awesome rig by Goribby btw
not often do i do fps animations but they are quite fun. I think because they are quite focused there is much more ease to the process but it is much more detail oriented and is still definitely challenging (1)
playing around with @mike-selcouth.bsky.social luigi model giving it some mats and rigging
Promo image for a set of UI assets made to easily create UI Assets in the style of Super Mario 64 with Documentation on GitHub. Image shows examples of what can be made with the templates, and has other information, like how there is no affiliation with Nintendo.
Templates for UI in the style of SM64! These are for Blender 4.5+ and Photoshop.
Ko-Fi Link: ko-fi.com/s/b3711350fa
GitHub Documentation: github.com/Squishy6094/...
These assets are free to use! I just ask that you credit Mike Selcouth if you use them in your public mods.
Luigi but if he was drawn by Nakaue...
A closer look at the Vivian model, a collaboration between @mike_selcouth and @@snarfgdev.bsky.social !
A screenshot of an indoor environment we've been working on! Stay tuned, tomorrow a familiar face will be behind the desk... #fangame #mario #luigi #gamedev
WHAT IF MARIO 2 UNDERGROUND WAS CONSUMED BY JAZZ CREATURE? youtu.be/vEhZYInmLp0?...