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Alvin

@spazmantiz

Working on BUNKT

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102
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14.11.2024
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Latest posts by Alvin @spazmantiz

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Google search is just awful now I have to use before: operator for anything. is this because of SEO?

04.02.2026 18:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The turret is working now. Quite a bloodbath.

#gamedev #indiedev #GodotEngine

12.01.2026 17:26 πŸ‘ 12 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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testing turret

12.01.2026 08:05 πŸ‘ 4 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

I did, but it didn't look quite right, maybe due limitation of technique.

12.01.2026 03:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Maybe when there’s demand, you need to think about moderation. I’ve seen game devs get hundreds of likes on Twitter but barely any interaction on their Discord. I’d say it also depends on the genre. Stardew Valley is a perfect example, since people are often looking for answers. just yap sry

11.01.2026 17:19 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The original design is better, but the turret can only rotate in eight directions.

11.01.2026 17:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I’m liking this sprite stacking technique. You can’t really tell from a distance. 😁

#indiedev #GodotEngine

11.01.2026 17:05 πŸ‘ 10 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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πŸ•οΈ

#indiedev #GodotEngine #screenshotsaturday

10.01.2026 13:02 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Add water distortion, I know it easier said than done 😁.

03.01.2026 08:19 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Adding new resource and implementing stardew valley like cursor.

#gamedev #indiedev #GodotEngine #screenshotsaturday

03.01.2026 02:07 πŸ‘ 18 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

definitely ui and tilemap system

30.12.2025 03:45 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Just don’t rely too heavily on nodes 😁

30.12.2025 03:44 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

if you come from ECS-based engine it might take sometime to understand. definitely give another try πŸ‘

30.12.2025 03:41 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Is shadow part of Berlin Interpretation? thanks for resource nice work πŸ‘

30.12.2025 03:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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30.12.2025 03:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Simple perlin noise does the job

#gamedev #indiedev #GodotEngine #roguelike #ProceduralGeneration

30.12.2025 03:24 πŸ‘ 12 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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26.12.2025 21:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Spent time designing the last level, and I’m really happy with how it turned out.

#gamedev #indiedev #GodotEngine #isometricgame

23.12.2025 22:16 πŸ‘ 22 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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making floor level themes πŸ›—

#gamedev #indiedev #GodotEngine

23.12.2025 19:08 πŸ‘ 13 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

that's it, it's dungeon crawl time

19.12.2025 17:06 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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early version from far view

18.12.2025 22:56 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Adding seed to level generation for more reproducibility. even down to the debris πŸ’€

#gamedev #isometricgame #GodotEngine

18.12.2025 22:54 πŸ‘ 11 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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Wall visibility and enemy area system now working with new procedural level generation. Watching the levels reshape themselves on the fly feels incredibly good right now πŸ˜„

#gamedev #indiedev #isometricgame #GodotEngine

11.12.2025 19:46 πŸ‘ 18 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0

Love the transition effect

11.12.2025 03:00 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Update on procedural level generation: now that I have the room data (size, position, etc.), I'll be setting up enemy areas and loot next. πŸ› οΈ

#gamedev #indiedev #isometricgame #GodotEngine

10.12.2025 17:44 πŸ‘ 15 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Basic BSP Dungeon generation - RogueBasin

www.roguebasin.com/index.php/Ba...

06.12.2025 22:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I want an action RPG that isn't 65% inventory screens.

05.12.2025 22:29 πŸ‘ 288 πŸ” 9 πŸ’¬ 38 πŸ“Œ 1
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testing random level generator with BSP

#gamedev #indiedev #isometricgame #GodotEngine

06.12.2025 14:51 πŸ‘ 18 πŸ” 3 πŸ’¬ 1 πŸ“Œ 1
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take a shot πŸ’‰

#gamedev #indiedev #godotengine #isometricgame

05.12.2025 17:33 πŸ‘ 14 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

gotta get those strikes

04.12.2025 09:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0