Google search is just awful now I have to use before: operator for anything. is this because of SEO?
Google search is just awful now I have to use before: operator for anything. is this because of SEO?
The turret is working now. Quite a bloodbath.
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testing turret
I did, but it didn't look quite right, maybe due limitation of technique.
Maybe when thereβs demand, you need to think about moderation. Iβve seen game devs get hundreds of likes on Twitter but barely any interaction on their Discord. Iβd say it also depends on the genre. Stardew Valley is a perfect example, since people are often looking for answers. just yap sry
The original design is better, but the turret can only rotate in eight directions.
Iβm liking this sprite stacking technique. You canβt really tell from a distance. π
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ποΈ
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Add water distortion, I know it easier said than done π.
Adding new resource and implementing stardew valley like cursor.
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definitely ui and tilemap system
Just donβt rely too heavily on nodes π
if you come from ECS-based engine it might take sometime to understand. definitely give another try π
Is shadow part of Berlin Interpretation? thanks for resource nice work π
Simple perlin noise does the job
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Spent time designing the last level, and Iβm really happy with how it turned out.
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making floor level themes π
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that's it, it's dungeon crawl time
early version from far view
Adding seed to level generation for more reproducibility. even down to the debris π
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Wall visibility and enemy area system now working with new procedural level generation. Watching the levels reshape themselves on the fly feels incredibly good right now π
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Love the transition effect
Update on procedural level generation: now that I have the room data (size, position, etc.), I'll be setting up enemy areas and loot next. π οΈ
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I want an action RPG that isn't 65% inventory screens.
testing random level generator with BSP
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take a shot π
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gotta get those strikes