I've spent some time trying to get these deer to thrive in an ecosystem because I like them so much. The brown-and-teal stripes are super neat-looking. Unfortunately they're just not very good at surviving and constantly get outcompeted by various shrubs and tumbleweeds
10.03.2026 01:08
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I finally figured it out! Youβre welcome, Herbivores
09.03.2026 14:46
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It's actually really easy to eat grass when you're a rolling ball made entirely of heads
08.03.2026 16:23
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π
08.03.2026 05:09
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These procedural legs are going to need a lot of work but this isn't bad for a first attempt
#screenshotsaturday #godotengine #gamedev
07.03.2026 09:26
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New water shader gets more blue as the atmosphere fills with gases
#screenshotsaturday #gamedev
07.03.2026 16:43
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Return of the Planet of the Green Horse Tree Lizards
06.03.2026 20:16
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Rapid unicorn cloning
05.03.2026 23:28
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Oh, you introduced rabbits to Australia!
05.03.2026 07:49
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Added a sort of clone stamp tool, but for animals and very fast and overwhelming
05.03.2026 05:07
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*squinting through a telescope* yeah that's a classic Frog Cluster Moon
#gamedev
05.03.2026 00:52
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There are so many things to discover in ROVA! Play the new demo to see what you'll find! #indiegamedev #cozygaming #madewithunity #adventure
03.03.2026 15:53
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Thank you! π
03.03.2026 17:42
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They're just particle systems! They're simulated in world space, and I illustrated the particles so they're a little bit painterly. There's some lighting in the shader based on where they are relative to the moon, and some is just in the illustration
03.03.2026 17:35
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Soft clouds
03.03.2026 17:27
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πCONTENT CREATOR OPEN CALLπ
We're making a #TowerDefense comfort-strategy game called Pelikeeper!
π«Defend fallen stars
πRescue lost animal neighbors
ποΈRestore a lighthouse community
πReturn constellations to the cosmos
Want early demo access? Fill out the form below and RT to support #indiegames π«Ά
02.03.2026 18:28
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I redid my water shader recently and I'm pleased with the result! The way the stars reflect and sparkle on the water's surface is my favorite part
#gamedev #shaders
03.03.2026 02:08
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We'll be at GDC! (Some of us, and probably some of you?)
Come hang out, say hi, and chat about roguelikes & procedural generation.
# In Yerba Buena Gardens (North corner).
> At 12:30 PM, Thursday, March 12.
% With coffee, various hot teas, bagels & spreads.
02.03.2026 21:43
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pixel art in four panels depicting how to draw a sphere. Step 1 reads "draw a circle" and has a basic line circle. Step 2 reads "add basic shading" and has four shades of flat color including a couple teal highlights toward the upper left and darker blue-green shadow colors. Step 3 reads "add highlights and shadows. Blend colors" and the teal-blue sphere introduces two more highlight colors and two more shadow colors, which are now blended with excessive dithering. There is also slight reflected light on the lower right edge. Step 4 reads "make sphere angery" and the sphere now has a cartoonish frowning angry face in the highlight area. On the lower right of the image is a bar showing the eight colors in the palette.
how to draw a pixel sphere in just four steps
#pixelart #γγγη΅΅
01.03.2026 23:57
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A series of micronaps in Cookie Gardening
01.03.2026 15:25
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rat time!
01.03.2026 05:43
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Yeah I like how itβs working! The code behind that is actually pretty simple; it basically has them point their head (or eye in this case) at a target if they have one, and otherwise just return their head to a neutral position. I think itβs the shape of this animal that makes it look so neat
01.03.2026 06:00
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Yes! Iβm planning a sort of god/sandbox mode, and also a story mode about being a robot living in these ecosystems and building a life and home for themselves and their friends (while investigating this mysterious place). Iβm big on procgen and also giving players a chance to be creative
28.02.2026 23:00
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Thank you! They're particle effects, and the particles are illustrated puffs of cloud, and I'm really happy with how they fit in with the rest of the visuals
28.02.2026 19:43
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Thank you! In general my goal is for the sim's underlying data to be visible to players as much as possible, and eyes are such a good way to express that -- e.g., are they sleepy? Is someone petting them on their forehead and their eyes are closing like a dog's? Or are they just a weirdo?
28.02.2026 19:42
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A strange forest, full of unsettling creatures
#procgen
28.02.2026 17:33
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Cutie puffs
28.02.2026 04:03
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I really love it! It just tastes like very nostalgic fast food
27.02.2026 21:37
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Mr. Charlie's Told Me So β An Exhibition of Plants
Pros:
- nearly indistinguishable from regular fast food
- not too far from GDC
- unhinged energy; right across the street from a McDonaldβs
- near the Nintendo Store
Cons:
- Iβm insufferable about it
27.02.2026 20:47
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