ho mamma! lookin good!
ho mamma! lookin good!
Trying to emulate FFXI's unique camera behavior:
When idle, the camera is sorta pushed and pulled along with the player instead of a traditional locked on 3rd person view.
When in combat, its more or less locked and orbits around the midpoint between the player and target. #gamedev #lowpoly
greatest steam update of all time, because of one unnecessary detail
Little walkaround video. #lowpoly #gamedev
Was goin through some old game project files -- man id like to revisit this one. A first person point-and-click-adventure-like where you gotta explore and repair this big empty spaceship by yourself. #gamedev #lowpoly
Got ideas fallin outta my butt, gotta enjoy the flow while its flowin. #gamedev #pixelart
I would like you all to know that I am a bigboy adult, who can schedule an eye apointment... on the phone... talking to real humans. @____________@;; so much anxiety, time for a nap.
some castle shiiiiit... but #pixelart this time. #gamedev
Back on my bullshit... Some FF3 inspired NES RPG sprites. #pixelart #gamedev
Next playable character is a very FFXI-y elvaan-like. Its Uv'ed, but still unappy with colors / textures. Still messin with a lot so you get the clay view :P #gamedev #lowpoly
For the frog... maybe they dont have armor and just have better base stats? Or maybe they just have a small pool of frog-only armor. hmmm am i being lazy?
Deathstate is a roguelike bullet hell that was released 10 years ago this week by a tiny team at a tiny game studio in WNY. Not only was it way before it's time but it deserved way more attention than it got. Vampire Survivors fans, check this out! #gamedev
store.steampowered.com/app/402120/D...
I have 'dungeon-crawl' style skills, as they level up increase heath/mana/damage etc. One of the cooler parts of FFXI was the traits youd get at certain job levels, why not combine them! Starting to add little passive bonuses at certain skill levels. Stuff like: Double attack, better potions, etc.
So it took some doing, but managed to get the skeleton's animation set looking good on the frog's rig! Frog is now *playable* #gamedev #lowpoly
The next playable character is frog! but uh, he ain't rigged yet & I don't have armor modeled for him. :C #gamedev #lowpoly
This bog now has an upgraded water shader with vertex jiggling :O #gamedev #lowpoly
Made a fun level painting tool. Under the hood theres a simple color map texture that replaces R/G/B/Black with the 4 texture types. From there you raycast from the mouse position to grab the triangle/uv info, then paint directly on the color map and save it back out as a PNG.
Can be very useful! Try making an editor tool to paint the vertex colors, I wound up doing something similar for my world texturing, but using a color map instead of vertex colors. π€©π€nice work, looks really good!
Auto attacks now pick 1 of 3 random variants! #gamedev #lowpoly
π€© Fantastic!
some older design-work for hud stuff -- tryin to make it feel more old school #gamedev #ui
some morning ui work, status icons! #gamedev #pixelart
castle exterior is now *textured* #lowpoly #gamedev
made a game in Bitsy for the TWG Game Jam. a small narrative about a ghoul exploring the surface. bclikesyou.itch.io/hold-your-gh... #bitsy #gamedev
yeah, haha had em ingame for a while now -- just getting around to recording some videos. π±
OG for a game! :D
And a tropical reskin-- a coconut. :P #gamedev #lowpoly
A little "Chunion". The lowest level enemy. #gamedev #lowpoly
A chubby cheek crab, called a "Chugger" #lowpoly #gamedev