Ori-Warui -Wishlist KNUCKLE JET's Avatar

Ori-Warui -Wishlist KNUCKLE JET

@oleivarrudi

Wishlist Knuckle Jet on Steam! s.team/a/3199470 Art director for Rain Games, makers of the (Annie Award nominated!) Teslagrad franchise, World To The West, Mesmer and Girl Genius:AICH. Personal account, posts may contain dad jokes.

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Latest posts by Ori-Warui -Wishlist KNUCKLE JET @oleivarrudi

Great scenography though, they do a lot with lighting and projections to repurpose the same stage set as multiple locations

11.03.2026 01:29 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

There's a mid-play zombie dance number

11.03.2026 01:14 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

For a stage play, the fight coreography is pretty fun. Kudos to the sound team, they added a lot

11.03.2026 01:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

(Apparently it events are canon to the franchise and it's got Kurisu Reddofīrudo and Rebekka Chenbāsu)

11.03.2026 01:02 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

(It's not like a recorded version of a stage show gets the experience across anyway, so it's more of an academic exersise to get the gist of it)

11.03.2026 00:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Kinda embarrassed to admit this, but i'm watching it at 1.25x speed because it's quite ponderous in its line deliveries and while interesting as a curiosity, it's not very good

11.03.2026 00:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Assume i'm making a modern game. In a larger scene with say, 2000 distant box buildings, would what was the most effective choice in an n64 game with six buildings visible at any time still be more effective than using interior shaders?

10.03.2026 23:49 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

And ever since watching that a few years ago, i've given even the worst formulaic direct to streaming amateur films just a little more leeway before deciding against finushing them

10.03.2026 23:42 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

One of the only movies that have gone out of its way to disprove that this is a valid way to watch movies is "one cut of the dead', a masterpiece.

10.03.2026 23:40 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I tend give any horror movie, no matter how bad it seems, at least 15-20 minutes before i decide to drop it. The ones that are truly interesting have usually shown their quality by the 2 minute mark.

10.03.2026 23:40 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Now what i want to know, is: is it cheaper rendering wise to use a secondary, slightly smaller cube with repeating textures for the interiors, or a quad per vindow? My gut tells me smaller cube but in like a ps1 or n64 setting, what are the pros and cons?

10.03.2026 23:13 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Ridiculously low spec question: you're making a city with tall buildings, essentially cubes using repeating textures. However the windows are alpha cutout because you want to give a small illusion of depth. Assume a full 360 degree rotation on the horizontal plane

10.03.2026 23:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

or just "april grapes", to simplify the context

10.03.2026 21:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

not sure how what the marketing for Knuckle Jet is gonna be like,but my off the cuff pitch is"you're dragged by a knuckle jet at 150mph, but you're still in control, tweaking your specs to best make sure every one of those orphans gets saved from Big Money exploitation"
could probably use some work.

10.03.2026 21:34 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Preview
The Outersloth Contract | Innersloth - Creators of Among Us and The Henry Stickmin Collection! Hello!

πŸ’°THE OUTERSLOTH CONTRACT πŸ’°

We just released the FULL contract and terms that all our games sign!

We hope this challenges the status quo of what you see out there.

In a nutshell:
πŸ’Έ Pre-recoup 50/50
πŸ’Έ Post-recoup 15/85
πŸ’Έ Terms after 7 years

www.innersloth.com/the-outerslo...

09.03.2026 20:11 πŸ‘ 1066 πŸ” 343 πŸ’¬ 25 πŸ“Œ 43

as any sane entity would

10.03.2026 21:15 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

still, without this mindset, we'd top out at making 5/10 games

10.03.2026 21:11 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

even so, i'd rather have a kinda shitty version of something good in the game than cutting it, which is part of why we make 7/10 games i guess

10.03.2026 21:10 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

art direction also sucks though, because unless it's an optimized implementation clusterfuck, everything you delegate takes 4x longer than just doing it yourself

10.03.2026 21:08 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

Mario stole his trademark death animation from another Nintendo character who has since been more or less erased from continuity. The ignominy of it all!

www.thrillingtalesofoldvideogames.com/blog/mario-d...

10.03.2026 19:05 πŸ‘ 36 πŸ” 7 πŸ’¬ 4 πŸ“Œ 1
Post image

Here's one for the non-believers

10.03.2026 20:13 πŸ‘ 389 πŸ” 89 πŸ’¬ 8 πŸ“Œ 2

always exciting, even though it's not where i feel comfortable

10.03.2026 21:02 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

i like this mario

10.03.2026 21:01 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

reaching the "shit we gotta wrap this game up in a good way" phase of production,meaning i've gotta semi-leave my bread and butter general art direction role to do more of a "project manager for ok, this is the stuff that's actually important, let's make sure it's in there and well tuned" role

10.03.2026 21:00 πŸ‘ 12 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

that, and the town theme from link's awakening

10.03.2026 20:54 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

it's like the game of thrones version

10.03.2026 20:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

If Avril Lavigne had been American she would have been named "April Wineyard"

10.03.2026 20:45 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

(the cheesy answer would be "because you're not playing anything on wii u", but i am. quite a bit, actually. good hidden gem platform. but i'm AMAZED at the pro controller lifespan)

10.03.2026 20:41 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

it's like the nokia dumbphone brick of modern controllers

10.03.2026 20:39 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

it was darker then, wasn't it

10.03.2026 20:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0