The Tyranny of the Party Composition
There is sometimes a moment that tends to occur with nearly every group of players, and typically happens before the players have even made their first roll. Someone from your table will ask, "What's missing in our group?" Someone else will reply, "We don't have a healer." Another player will say, "Do we have a tank?" Once all of these questions are answered, your party becomes just a checklist of characters who have no backstory, character development, or personality.
Do you really need a tank, a healer, and a DPS? 🤔
“The Tyranny of Party Composition” explores how roles shaped D&D, from early editions to 4e and MMO influence, and how they quietly narrow creativity at the table. What if the “perfect party” is the real constraint? 🎲
#D&D #TheRPGGazette
11.02.2026 15:02
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The Sabbat as Counter-Culture: Punk, Cults, and the Fear of Freedom
Hmm, yeah... Am I threading on dear Horia's ground with this article? Yes, most likely. Is it a peculiar point to make when the first thought you have when you say "Sabbat" is bloody rituals, shovelheads and that fucker, Sascha Vykos? Yes. But, I do believe there is some degree of irony when it comes to the Sabbat. In the past few decades, …
The Sabbat were never just villains. They were a cultural snapshot of 80s and 90s fears: punk rebellion, cult hysteria, and the terror of absolute freedom. New article on RPG Gazette exploring the counter culture roots of the Sword of Caine.
#VTM #WoD #TTRPG #TheRPGGazette
09.12.2025 15:03
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OSR vs. D&D: Different Answers to the Same Questions
There is a certain fatigue that sets in anytime Old School Renaissance and modern day D&D come up in the same discussion. The arguments tend to ramp up quickly, and there are arguments that range from the simple nostalgia versus innovation to rules versus adjudications, lethality versus cinematic survivability, player over character skill, etc… While all of these viewpoints have merit, none, in my opinion, seem to get to the heart of the issue.
OSR vs D&D has never been about which system is better. It is about two philosophies answering the same questions in completely different ways. In our latest RPG Gazette article, we explore how each tradition imagines adventure, heroism, danger and story.
05.12.2025 15:00
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Vampires and Faith: Theology of the Damned
Faith and damnation have always been uneasy bedfellows. Having studied Catholic theology and religious studies prior to my deep dive into the gothic rabbit hole of Vampire: the Masquerade, I have always been intrigued by how the game flips belief upside down. The World of Darkness is not only about politics, blood, and monsters. It is also about faith, twisted, broken, yet still somehow existing, in creatures that should, by all rights, be beyond redemption.
New on RPG Gazette: Vampires and Faith: Theology of the Damned.
An exploration of how Vampire: the Masquerade turns religion inside out, from the Bahari’s sacred rebellion to Golconda’s quiet grace.
Faith, sin, and redemption in eternal darkness.
#vtm #worldofdarkness #ttrpg #vampirethemasquerade
13.11.2025 16:06
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Martial vs Magic from a Philosophical Perspective
There is an ongoing disagreement in Dungeons & Dragons that simply will not die. It is older than "edition wars," older than OSR vs. NuSchool arguments, older than reddit threads, tweets, or theoretical videos debating the ills and praises of the Vancian Magic System. It was happening when people were writing essays about Gygax in zines, when convention tables were arguing over whether a longsword could block lightning bolt, and when "game balance" had not yet become a phrase, but rather was a gut feeling.
New article on RPG Gazette: Martial vs Magic in D&D was never about mechanics. It is about philosophy, fantasy identity, and what power actually means. Why the flamewar never dies, and why that tension is the soul of the game.
#ttrpg #dnd #osr #martialvsmagic #fantasyanalysis
06.11.2025 13:24
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Dragons Without Dungeons: When D&D Forgot Its Own Name
When you hear the term Dungeons & Dragons, it should feel a little raw and mythic. The creaking of a heavy wooden door opening, the scent of moist stone, the quiet, faint scratching of something that isn’t a rat (or you hope it isn’t). It’s a scene nestled firmly in pop culture, a party braving the underground with torches lighting their way.
Somewhere along the way, Dungeons & Dragons forgot its own name. 🕯️ The dragons got bigger, but the dungeons — the mystery, danger, and grit — slipped into the shadows. I wrote about why the crawl still matters, and why we should descend again. 🐉 #DnD #OSR #TTRPG #TheRPGGazette
21.10.2025 18:22
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Forget about Neo-Gothic, this is all about Neon-Gothic: Why Vampire: The Masquerade Is Still the Most 90s Game Ever Written
There’s a certain kind of cool that is genuinely authentic, and cannot be faked. Call it the style that wears sunglasses indoors, quotes Nietzsche between puffs of a clove cigarette, and writes bad poetry about love and damnation at three AM. This is Vampire: The Masquerade - the most unapologetically 90s role-playing game ever written, and somehow, still cool, decades later.
Blood, neon and angst - In my opinion Vampire The Masquerade is the most 90s game ever written, and somehow also one of the coolest. From Anne Rice's romance to cyberpunk decay, it has made tragedy stylish and monsters all the more human. Read the full article today! #VTM #TheRPGGazette
17.10.2025 17:00
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