Very sorry to hear that :(
I hope the game has given you enjoyment!
Very sorry to hear that :(
I hope the game has given you enjoyment!
Sometimes I wonder how many people who follow this account pirated the game lmao.
Speak up nerds! I know you're in here.
LIFE SPEEDS UP EXPONENTIALLY THE OLDER YOU GET.
Feels like it hasn't been any longer than 10 ๐ฅบ
A Google image of RE5's release date
What do you mean Resident Evil 5 is 17 years old?
Those were some good times lol
Have a good one! ๐
He's coming your way!
Today I'm saying goodbye to our old Mech model as we've redesigned him for Chapter 2.
Gonna miss him, and his dumb UwU face.
Every artist in this team uses a different scale and it's becoming a problem.
My wife doesn't understand my obsession with Burger Flipper in Selaco and I've made my peace with that. You don't get mirror universes of burger production by stopping to understand the why.
Crushed it so hard that I switched to Light Mode.
What the fuck man
I love video games.
SPRAWL Zero is looking good!
Mondays...
I was laughing throughout that whole section. RE being stupid is the best kind of RE.
I really liked that because...
It's the only way to do a pseudo spoiler tag on this damn website!
I don't assume there's a way to spoiler tag text on BlueSky, but one scene reminded me a lot of this. And Drebin coins lol
Beat Resident Evil 9. Excluding remakes, easily my favorite among the new entries!
Not without its flaws, especially narratively, but a solid entry regardless.
IT WORKS!
Gonna take a look, thanks for the link!
Why would a game be less scary if you have slightly more FOV? If your horror is purely centered around shoving scary stuff into the player's camera then your horror game sucks.
Resident Evil 7 was largely carried by its incredible atmosphere which is not FOV dependent. It worked fine with FOV 90
Its fine I guess
Yeah. I'm waiting for the fan patch, I guess. It's getting tough to avoid spoilers though.
I hate this argument because RE7 has an FOV slider that goes to 90. Which isn't high but it's enough to prevent motion sickness for most people.
Not once did I feel like it had any impact on the atmosphere or horror.
Seriously, I hate how developers miss this. There's a huge difference between players who sit far away from a TV screen (console players) and those who sit with a monitor less than half a meter in front of them.
Even in Third Person it feels like I'm viewing through a pair of binoculars.
It's 2026 and there are still developers out there making PC games without an FOV slider.
No Resident Evil 9 for me just yet.