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Sheila

@sheila12344

Artist thats make splatoon art DM or use my kofii if you want a Commission https://ko-fi.com/sheilaa other socials https://x.com/konataizumicha2 https://sheilaxd.newgrounds.com/

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17.10.2024
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Latest posts by Sheila @sheila12344

πŸ’›

07.02.2026 21:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Our Friends are waiting for us

#Splatoon #Splatoon10thAnniversary #γ‚Ήγƒ—γƒ©γƒˆγ‚₯ーン10周年

14.07.2025 12:48 πŸ‘ 12 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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CHROMAINMAKOPIA (Splatoon edition)

#Splatoon3 #splatoonart #Chromakopia #Tylerthecreator

23.04.2025 19:19 πŸ‘ 28 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0
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Today is my bday

07.04.2025 11:16 πŸ‘ 6 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0
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NEW MARIE MAGAZINE?????
#MAR13Day #MAR13 #Splatoon #splatblend

01.04.2025 06:48 πŸ‘ 65 πŸ” 15 πŸ’¬ 1 πŸ“Œ 0

Doing art is like playing a roguelike, when you just start out you might get lucky and make a good piece here and there.
but it’s not about beating a run once, the real mastery comes after you do it over and over until you learn the systems and tools and can win consistently.

20.03.2025 15:21 πŸ‘ 1654 πŸ” 379 πŸ’¬ 29 πŸ“Œ 10

Noted πŸ“

20.03.2025 16:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
When working with the game models you'll see that the expressions are separated into their own meshes, and those are also separate from the main head mesh. This creates a visible seam between the face and the skull, which introduces issues with subsurface scattering (if you use it). 

To fix this, just duplicate the head for as many expressions as there are, and join them individually (don't forget the mouth meshes too!)

Then you can go into Edit Mode for each new head, select everything (A), then merge by distance. Make sure the value is extremely small (something like 0.0001) to avoid accidentally fusing the lips together.

When working with the game models you'll see that the expressions are separated into their own meshes, and those are also separate from the main head mesh. This creates a visible seam between the face and the skull, which introduces issues with subsurface scattering (if you use it). To fix this, just duplicate the head for as many expressions as there are, and join them individually (don't forget the mouth meshes too!) Then you can go into Edit Mode for each new head, select everything (A), then merge by distance. Make sure the value is extremely small (something like 0.0001) to avoid accidentally fusing the lips together.

If you fused the face models with the heads, now you're just left with multiple heads! Merging this to the Body mesh isn't a very good idea considering the expressions will need to be swapped out in the future. 

If you're not using subsurface scattering, you can just keep it like this - but if you are - the seam between the head and the body will be very visible. There is no way around this aside from making the entire mesh completely solid. 

So, instead of joining and merging the vertices here each time we make a new render, we can just use the Boolean modifier to temporarily join the two meshes into one during renders. 

Place the modifier on the body mesh, and make it look exactly like this. For the object, just choose the head mesh you'd wish to join.

Important Note: The Boolean modifier lags the viewport immensely, especially during posing. It's best you disable the modifier in the viewport, and only have it enabled on render. And in the actual outliner, reverse it. So, enable the unmerged head in the viewport, but not in the render.

If you fused the face models with the heads, now you're just left with multiple heads! Merging this to the Body mesh isn't a very good idea considering the expressions will need to be swapped out in the future. If you're not using subsurface scattering, you can just keep it like this - but if you are - the seam between the head and the body will be very visible. There is no way around this aside from making the entire mesh completely solid. So, instead of joining and merging the vertices here each time we make a new render, we can just use the Boolean modifier to temporarily join the two meshes into one during renders. Place the modifier on the body mesh, and make it look exactly like this. For the object, just choose the head mesh you'd wish to join. Important Note: The Boolean modifier lags the viewport immensely, especially during posing. It's best you disable the modifier in the viewport, and only have it enabled on render. And in the actual outliner, reverse it. So, enable the unmerged head in the viewport, but not in the render.

🧡 Blender Tips Thread
(since quite a few were interested!) Decided to make these into images rather than risk the post character limit.
I'll be adding onto this thread whenever I come up with new tips. Keep in mind these mostly will be Splatoon specific!

First tip is "merging faces" πŸ¦‘
#splatblend

20.03.2025 02:11 πŸ‘ 82 πŸ” 20 πŸ’¬ 7 πŸ“Œ 0

sweet!

09.03.2025 18:50 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

this looks very promising!

24.02.2025 12:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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14.02.2025 11:50 πŸ‘ 11 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

πŸŽ‚

24.01.2025 20:56 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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"what's this... suh-witch?"

#splatblend #blender3d #splatoon3

17.12.2024 08:36 πŸ‘ 93 πŸ” 15 πŸ’¬ 1 πŸ“Œ 1
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08.12.2024 08:53 πŸ‘ 138 πŸ” 9 πŸ’¬ 0 πŸ“Œ 0
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Reposting this patchy + cirno render I did a while back
#touhou #lowpoly #blender #patchouliknowledge #cirno

15.11.2024 04:46 πŸ‘ 92 πŸ” 26 πŸ’¬ 3 πŸ“Œ 0
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#miku #mysims #krita

23.11.2024 07:07 πŸ‘ 44 πŸ” 15 πŸ’¬ 0 πŸ“Œ 0
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Sorry i haven't posting alot just been busy this week but heres some unfinish renders

30.11.2024 11:27 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Medic: hMPPPH MPPPPHH mpppphhh!!

29.11.2024 01:36 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Witch gal (late Halloween render)
#Splatoon3 #Splatoonart #Splatblend

06.11.2024 04:20 πŸ‘ 13 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Thanks for the 5 followers

18.10.2024 23:28 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Planning not to leave Twitter (yet) but if Twitter goes to shit ill prob switch here and start fresh new again where I post here more often I still link my other social medias here soon

18.10.2024 23:03 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Ion got issues

18.10.2024 18:14 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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πŸ¦‘πŸ™
#splatoon
#γ‚Ήγƒ—γƒ©γƒˆγ‚₯γƒΌγƒ³η΅΅ζγγ•γ‚“γ¨ηΉ‹γŒγ‚ŠγŸγ„

18.10.2024 07:16 πŸ‘ 1157 πŸ” 269 πŸ’¬ 5 πŸ“Œ 1
My first art post on this website

My first art post on this website

Fangirl Fury (my first post)

[ #grandfestival #Splatoon #Splatoon3 ]

18.10.2024 19:43 πŸ‘ 11 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0