Thanks! :)
@rpanich
Solo dev Founder of Pay Artists Studios Roid Chimp-A fastpaced metroidvania, collect coins and punch CEOs I hate! Level-up and combine powerups to become unstoppable! Buy it today! http://store.steampowered.com/app/3271860/ https://rpanichart.com
Thanks! :)
Testing and optimisation! Seeing some frame rate drops here, but there are a few hundred zombies, and once you kill a few, it drops back downβ¦
Cleaning up some code; ideally I want about 2-3 times this many. But close!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Death animations added! Debugging the whole death and reload section as well
Button mashing/ multihit deaths were setting off some triggers early; adding βrestartunlockedβ bool and turning off collisions on death fixed it.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
The thought of βwhat if lay flat on my stomach and work that way? Will it cancel out the previous damage?β Did cross my mind haha
Powering through the βto fixβ list between yoga, light exercise, and hot water soaks.
Pro dev tip: donβt spend an entire year hunched over working 12 hours a day, every day. Itβll fuck up your back.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
I added lights to the towers!
Which seems simple, but was super glitchy: apparently Godot only registers 15 light objects on screen at a time, and it was flickering on and off on the tilesets.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
So Iβve got a butt load of zombies spawning, and the engine seems fine with it!
Small panic when one of the gems was bugged, but luckily just the one I happened to pick up, and not the whole system.
Some testing footage:
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Rough death animations!
There is a slight bug that came out of nowhere on death. Barely noticeable, but I hate not knowing where it randomly came from.
Adding in this animation should help track/clean up that section.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Recorded new sound effects for the zombies and the magic towers. Lowered lvl requirement for some skills to speed up pacing.
Also pinched a nerve in my back causing headaches from working hunched over. Itβs getting better.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Getting around to fixing up some tileset errors; some edges require some custom βfittingsβ.
General debugging is going well!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Ok, I think I have everything kinda working!
Debugging and tentatively starting to focus on actual balancing/ drop rates.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
I removed strength requirements for equipment, but added equip load to the weapons.
Individually fixing the UI, but it is far easier to read at a glance now.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Thank you! :)
Enemy wolves!!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Building out and testing. Things are looking happy!
It seems to be fine with all these things existing in the world at once, so knock on wood, hopefully that continues and optimisation keeps trucking along!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Oh yeah, itβs because the heads at blizzard are terrible and fired the creatives behind the success of DII.
I saw some screen shots of the original DIII in progress, and itβs so annoying they axed it as to not compete with WOW.
Just destroying art to secure profit.
Yeah, I think that comes from the same cow king Diablo II formula. Which was great for that, but I figured my logic is:
Once I get the items and mechanics sorted, I can start focusing on enemies and begin building out!
And the tower defence is still always there, so difficulty always increases!
Yeah exactly! I want to incentivise reruns, and I feel like all that padding is just to try and stretch out assets;
I figure I can also be generous since if I need, I can just draw more things, so Iβm pretty de incentivised to nickel and dime my playersβ time! :)
All the swords and bows socket systems done!
Also a chance to test out the rng; Iβm having the sockets reset each run, so you have to find socketed items again, but I can be generous with the drops. About 7% feels good.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Finalising and debugging sockets: adding in this little notifier to let the player know when a socketed item is picked up.
I might change the animation a bit, the one I drew reads a bit like a loading icon.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Alright, Zombie RatKing boss is up and running! Spawns zombies on death.
I picture him as a sort of early game mini boss that becomes a regular enemy later.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Thanks!
It was the first thing I worked on for the project! I worked on the spites for the main character, an enemy, and the tile set for about a month, not even quite sure it work would.
Then I put it together and luckily it did :)
Iβve finalised the βlightβ element: originally it had a conversion mechanic, but it was too weak as to be useful, or completely destroyed the game economy.
So now it acts as an effect/damage multiplier for other elements.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
βWalkingβ and βattackβ animations for 3 directions done!
Back turn animations in progress; back βwalkingβ and βattackβ, then βdeathβ animations to go!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Equip-load/ movement speed set up, and debugged summons for the gems!
Moved the inventory system UI elements around; this feels easier to read, and I also chunked some of the information better.
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Afternoon debugging: making sure the elemental skills in the weapons donβt conflict with the gems in them.
I had coded those differently (and in a far less organised way) than the gems/ rings.
Things are looking good!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Hey folks! I am very proud and delighted to say that Helmet Head now has a Steam Page. Woohoo!
π Wishlists and shares are greatly appreciated π
store.steampowered.com/app/4285450/...
Thank you all for your encouragement this past year, it means a lot to me π
#gamedev #indiedev #godot #gaming
Attack frames!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath
Thanks! Itβs for my Diablo inspired ARPG/ tower defence! Itβll spawn more zombies on death that continue attacking the player/ moving towards the town :)
Walking animations!
#gamedev #pixelart #solodev #indiedev #indiegame #godot #TheUniverseOfDeath