Working more on this level and discovering new ways to create wall jump platforms and regular platforms that fit more naturally into the environment #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Working more on this level and discovering new ways to create wall jump platforms and regular platforms that fit more naturally into the environment #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
One thing I didnβt expect when I added these reactive fireflies is that they can naturally guide the player. They subtly hint where to go next, or even where a hidden path might be #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Thanks!
Thank you π
Nothing really, they are handled by the GPU which loves it and the check for player location is handled by a small region around the particles
Thanks
Experimenting with GPU powered particles to make them feel alive. These fireflies react to the player by scattering and drifting away as you approach #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Thank you!
Thank you
A small progress update from the level I am currently building. I am really happy with how this section is shaping up so far #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
For sure!
While working on this part of the level, I added a segment where the ground launch ability really shines. When you donβt have enough space or momentum, you can use it to quickly build both and keep moving #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Iβve expanded the surface detection system to the spears. They now detect what type of surface they hit and play the correct sound effect #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Thank you! π
Spent some time refining the effects for the launch ability. You can now charge crystals to launch up and forward, giving you a fast boost at the start #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Added a crouching animation that I completely forgot to make before. I also adjusted the launch move so the two work better together #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Thanks!
Yes, still working on her design
I am working on a new jump move for the player. From standing still or crouched, it launches you upward and forward to help get a running start #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Thanks
Thank you
I needed a simpler way to detect what terrain is around the player. Right now it swaps footstep SFX from grass to snow, and later I can use the same system to switch particles for jumping, running and more #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Thereβs now sound when you clean a checkpoint, along with some extra particle effects #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Keep an eye out for hidden items and powerups along the way #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Thank you
I worked more on the corruption around the checkpoints. Now particles kick in as the checkpoint activates and the dark corruption starts dissolving #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Thanks!
I spent some time refining the checkpoints, experimenting with new effects and shaders #WishlistWednesday #videogames #indiedev #UnrealEngine5 #gamedev #gaming #blender
Getting back into game dev this year with some level tweaks and a few new checkpoints added #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5
Thank you for being part of this year. I hope to see you again in the next one! #HappyNewYear #HappyNewYear2026 #WishlistWednesday