I use an addon called Better FBX precisely for doing that with FBX. If you happen to use glTF, you can do that natively using the collection exporter.
I use an addon called Better FBX precisely for doing that with FBX. If you happen to use glTF, you can do that natively using the collection exporter.
This project started as a way for me to get out of my comfort zone and my burn out. Itβs my first proper NPR project. It started as a recreation of Topkapi, in Istanbul. It became a mix between Istanbul and Venice. The watercolor look is achieved with a mix of shader nodes and compositing.
A watercolor-styled NPR Blender 3d rendering showing a backdoor of a palace with water and a tiny boat in the background. It looks like a mix between Venice and Istanbul.
Venezia-Istanbul
#3d #b3d #blender #cgi #artwork #npr #blendernpr
Continuing on #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+
Rendering SDFs at a lower resolution gives a proportionally larger increase in performance.
for ex. at 75% resolution, performance can be up to 2x higher.
#blender3d #b3d #blender #3dart #3dmodeling
The movie poster of Flow, featuring a cat swimming in water surrounded by fishes.
Yesterday I've watched Flow and I loved it. The atmosphere is quiet and evocative of a bigger and non-intelligible world. The personality of each animal and their animations are so well created.
And the fact that, behind the scenes, it's all made in Blender and EEVEE makes it even more impressive.
aaaah, thank you, it means a lot, really βΊοΈ
the marble collection
My ancient marble collection ended up in Adobe's selection for the Substance Designer Insanity Awards this year. I'm in great company, wow!
www.behance.net/gallery/2173...
My little liquid containers are done and ready to be seen!!
Check it out on the link!
#props #3dart #blender #b3d #marmoset #render #portfolio #substancepainter
Link: www.artstation.com/artwork/x3NvO1
π₯SUBSTANCE DESIGNER 14.1 IS LIVE π₯
helpx.adobe.com/substance-3d...
a stylized venetian door
tartan cloth
a marble sample case
a stylized floor made of bricks
Hey #portfolioday!
I'm Matteo, a material artist from Italy currently looking for work π¨
my full portfolio is here: www.artstation.com/matteoscopel
if you want to get in touch, you can send me a DM or write to matteo@scopel.email
If you are looking for reference pictures, the Italian ministry of cultural heritage catalogued thousands of artifacts, monuments, archeological and natural sites with descriptions and pictures here: catalogo.beniculturali.it
The young boy in this remarkably lifelike portrait looks calmly at the viewer, his head in three-quarter view. His hair is short and dark, with some lighter brown highlights; he has dark brown eyes and long dark lashes. His skin is what we would typically call 'Mediterranean' - looking tanned from the sun or genetics. A slight smile appears on his bow-like pink lips. He is dressed in a white Roman tunic with a narrow purple clavus (a vertical stripe) over the right shoulder. A mantle is draped over the left shoulder. The boy wears his dark brown hair short, with locks brushed to both sides of the forehead. The inscription in dark purple pigment below the neckline of the tunic is in Greek, which was the common language of the eastern Mediterranean at the time. Scholars do not completely agree on the inscription's translation. The boy's name ("Eutyches, freedman of Kasanios") seems indisputable; then follows either "son of Herakleides Evandros" or "Herakleides, son of Evandros." It is also unclear whether the "I signed" at the end of the inscription refers to the painter of the portrait or to the manumission (act of freeing a slave) that would have been witnessed by Herakleides or Evandros. An artist's signature would be unique in mummy portraits.
Speaking of faces peering out at us from the ancient past, this encaustic mummy portrait from Roman Egypt is a stunner. The Greek inscription on the neckline of the tunic - the common language of the eastern Mediterranean at the time - identifies the boy as Eutyches.πΊ 1/
100-150 CE
#MetMuseum πΈ me
with a typewriter!
Yes! I love Susanna Clarke and Piranesi :) it's one of my favorite recent novels
An etching depicting an underground channel with giant pillars
An etching depicting an underground channel and a big door
An etching depicting an underground channel
I like Piranesi's etchings of the Emissary of Lake Albano, an 1800-meters long channel built 2400 years ago. You can feel his admiration for this giant ancient abandoned infrastructure
Fun fact of the day: the Romans had a goddess who protected the sewers of Rome and she was called Cloacina π
The first paragraph of a book called "Disquisition on the Malady of the Mimic" in the game Caves of Qud. It says: I'd like to reproduce a perspective I recently shared with a friend, a lamplighter by trade and an artist too, who shied away from a typography tournament at the festival of Ut yara Ux because of a fear in her heart. She suffers from the malady of the mimic, the all too common sickness that makes us feel like we're performing our lives instead of inhabiting them, that we don't belong next to those who've won success nor do we deserve those same successes when we've won them ourselves. I've counted myself among its victims in the past, and occasionally I still do.
Oh, how I feel you, Q Girl!
#qud #cavesofqud
A miniature diorama of Arnold Bocklin's Isle of the Dead, seen from the front. A boat with 2 mysterious figures, sliding on dark green water, approaches an island composed of rocks and cypress tree.
I made a mini Isle of the dead!
It's a mix of hand-made stuff and 3d printed details.
The 3d printed architecture stuff (barely visible) was made in blender, while the boat and figures are a remix of collected STLs including a virgin Mary freebie
The annual winter release of Darktable, my favorite raw developer, is out! This time with a lot of UI improvements.
www.darktable.org/2024/12/dark...
Using Geometry Nodes in Blender for creating Biomechapods.
I created a robotic shape generator in Geometry Nodes for a scenic Unreal Engine project, using curves and sketched side profiles to produce background static actors.
#b3d #blender #geometrynodes #procedurelism #sciart #3dart #3dcg
a 3d texture representing the base color of the material
once again I like how the base color map turned into a little illustration!
A stylized 3d material showcasing a Venetian building facade. There are a wooden door; a window; a postbox; the number of the building. The wall peels off revealing bricks; at the bottom there is a base of bigger bricks. A slight mold covers everything. It looks a bit painterly.
Same scene as before, but frontal.
A walk in Venice turned into this stylized material.
www.artstation.com/artwork/XJGm50
#madewithsubstance #gamedev #b3d #cgi
I also like that most likely the mentioned dessicated orb really exists somewhere in the area the story describes.
new article. it's about what cozy and wholesome games are, why shitty people like them, and why I really liked I Was A Teenage Exocolonist.
docseuss.medium.com/i-was-a-teen...
Iβve convinced that priest to join join in me in my adventures and now Iβm fundamentally going around in Qud with the in-game version of the pope!
a stylized postbox. It says "posta".
cute base color detail of an upcoming material...
As I interact with Caves of Qud, I feel a bit like Bastian in The Neverending Story. I open this artifact and let the fantastic land appear in the eye of my mind. The glyphs become what they represent, and for a bit, I am no more and what is is my bizarre character in the land of Qud.
This review put a smile on my face. www.eurogamer.net/caves-of-qud...
That sharpness is so satisfying to the eye.
Here is a real life implementation of my fog shader.
#gamedev #fog