2 DECADES OF DOOMING mapping contest announcement!
YouTube video by James Paddock
Announcing:
๐จ "2 DECADES OF DOOMING" ๐จ
Mapping Contest!
The below video outlining the contest guidelines will premiere shortly!
For discussions of the contest, please visit my Discord, "The Entryway": discord.gg/Ascc59b
Looking forward to your maps! Get psyched!
08.03.2026 23:37
๐ 75
๐ 31
๐ฌ 0
๐ 2
Doom train in a voidscape station
alt angle
Subway doors
train interior
OKAY, So the train you can actually go in (and where the map ends) is done , so i can copy that now if need be.
That was... way too much goddamn work, jesus christ. That was probably not worth it, but alas my hubris compels to commit to so really questionable idea's.
08.03.2026 03:45
๐ 10
๐ 1
๐ฌ 1
๐ 0
More screenshots from my upcoming Quake Sewer Jam 3 map.
05.03.2026 22:11
๐ 50
๐ 3
๐ฌ 1
๐ 0
making a texture replacer for vanilla quake doors, never was a huge fan of the shape on them so i tried to break it up while keeping compatibility with existing maps
05.03.2026 19:10
๐ 102
๐ 14
๐ฌ 7
๐ 1
m79 grenade launcher for a quake engine game me and wife are working on :3
#indiedev #gamedev #lowpoly #pixelart
04.03.2026 15:07
๐ 193
๐ 31
๐ฌ 15
๐ 0
looking forward to the new gamesbiz model where we all just make high quality mods for established classic games.
Seriously, the idea (rumored) of a new Witcher 3 expansion after so long seems like a great business move. Renew interest in old title while buying time for future tech development.
04.03.2026 06:31
๐ 7
๐ 1
๐ฌ 1
๐ 0
r/hammer post "Forcing the pointfile to go through My Labyrinth" with an attached image of a 2d view of a maze
04.03.2026 06:55
๐ 192
๐ 78
๐ฌ 1
๐ 3
drawing of a teal skinned goblin with dark green hair standing somewhat facing away from us and twisting to face us. she has a mischievous expression. she's wearing bright orange chaps over black leggins, an off white tank top, and black fingerless gloves, with her feet wrapped in bandages. she has a tail with a tuft of fur on the end of it the same color as her hair
gobbo
01.03.2026 10:29
๐ 2568
๐ 402
๐ฌ 14
๐ 2
Well happy very very early birthday!
01.03.2026 18:34
๐ 1
๐ 0
๐ฌ 0
๐ 0
March 8th is my birthday! In the week following up to that date, I will be doing longer streams, starting with my first playthrough of Bloodborne before switching over to coop games. Next Sunday will end with an all day session of Unreal Tournament 2004. See you there!
#vtuber #envtuber #eldenwood
01.03.2026 18:24
๐ 11
๐ 6
๐ฌ 2
๐ 3
drawing of a browt from pokemon, but it's an ugly falcon chick
welcome to the world, my scrungly son
27.02.2026 17:33
๐ 7291
๐ 2117
๐ฌ 46
๐ 18
less-angy pombon
28.02.2026 00:59
๐ 344
๐ 55
๐ฌ 1
๐ 0
Lets just say it is not all rainbows and sunshine over there.
28.02.2026 08:57
๐ 1
๐ 0
๐ฌ 1
๐ 0
Progress on my Quake Sewer Jam 3 map.
These models were hand sculpted in blender and then converted to brushes with OBJ2MAP, 800 faces per model.
Baking is done with combined, so the normals and the lights are baked in the texture.
27.02.2026 23:44
๐ 69
๐ 15
๐ฌ 4
๐ 0
Can't wait to see what you have cooked for this game! Gameplay and the world looks really interesting. Good luck on the development!
27.02.2026 07:24
๐ 3
๐ 0
๐ฌ 0
๐ 0
SPRAWL ZERO - REVEAL TRAILER
YouTube video by SPRAWL
Hey so we just announced SPRAWL zero, a new FPS that we've been working really hard on.
Inspired by classics like Bungie's Halo and Marathon, as well as Half Life 2 and anime from the era, this is our love letter to the golden years of FPS. Wishlists would rule <3
www.youtube.com/watch?v=Ju0r...
27.02.2026 00:03
๐ 549
๐ 189
๐ฌ 34
๐ 38
WIP everything right now, but even with the placeholders this enemy feels so intimidating. Pure bullet-hose action. #gamedev
24.02.2026 06:23
๐ 59
๐ 12
๐ฌ 8
๐ 0
Great memories, at least for everyone who can get past d2m8.
22.02.2026 19:16
๐ 3
๐ 0
๐ฌ 0
๐ 0
lil before/after of the dwell d2end blockout vs what @balbafu.bsky.social turned it into :D
22.02.2026 19:06
๐ 41
๐ 11
๐ฌ 2
๐ 0
Sewer Jam 3 begins *now*
We're back again! Time for more ugly smelly moldy deadly sewers.
Start: February 22, 2026
Deadline: March 16, 2026 (3 weeks)
Progs
Alkaline 1.2.4 devkit. Get it here: https://github.com/fabiolimamp/...
Forgot to mention this earlier, but there is a new Quake map jam going on right now. It is a third sewer jam using that as a theme. Probably won't have time to make a map myself, but you can find it here on Slipseer:
www.slipseer.com/index.php?th...
22.02.2026 14:59
๐ 29
๐ 6
๐ฌ 1
๐ 0
Highly recommend checking out commentated playthroughs of Koren once you are done with QBJ3. Great gameplay and insights to what every map is all about.
22.02.2026 07:20
๐ 10
๐ 0
๐ฌ 0
๐ 0
This week I made an evil guy in blender.
1074 vertices, 512x512 texture, hand painted.
21.02.2026 13:35
๐ 69
๐ 9
๐ฌ 5
๐ 0
There definitely were couple powerups that didn't get proper use. Size of the map and how some of those areas are connected sometimes went against what I imagined how the gameplay would fit in. Half of them require routing for sure, went a bit hard with that idea.
22.02.2026 06:45
๐ 2
๐ 0
๐ฌ 0
๐ 0
How I made a shooter game in 64 KB
YouTube video by daivuk
how a 64k game was made! What impressed me the most was the texture editing tool. youtu.be/qht68vFaa1M?...
20.02.2026 08:09
๐ 34
๐ 9
๐ฌ 4
๐ 1