strength pickup threshold
strength scaling throwforce
platform imparting velocity (forgive me nintendo)
#unity3d #gamedev #IndieGameDev
strength pickup threshold
strength scaling throwforce
platform imparting velocity (forgive me nintendo)
#unity3d #gamedev #IndieGameDev
turning off the sun for a demon encounter
#unity3d #indiegamedev #gamedev
flesh weapons
dropped by enemy with no reserve ammo
charged fire with inflating lung indicator
#gamedev #unity3d #IndieGameDev
guy hanging from airship while it drops the boys off
early access next week I hope.
Wishlist on steam if that's what you're into
#indiedev #indiegame #madewithunity #blender3d #boomershooter
added a bunch of stuff
here's a spike grenade and a guy with some flails
#indiedev #IndieGameDev #madewithunity
dynamic music test (captured in editor)
#unity3d #indiedev #IndieGameDev
2 mins raw test gameplay captured in editor
(framerate isn't actually this unstable built lol)
#indiegame #indiedev #madewithunity
texture assignments in blender vs mats applied in engine
#indiedev #unity3d #indiegamdev #blender3d
mesh for gun with flashlight front sight post
semi modular too I guess
#indiedev #indiegame #blender3d
flashlight gameplay
#indiedev #indiegame #boomershooter
using the keyman's key to open a large gate
#indiedev #indiegame #boomershooter #madewithunity
enemy drop pods
#indiegame #indiedev #madewithunity
replacing killmonger head. Trying to decide whether to go nosed or noseless.
made a lot of progress lately despite not posting, I'll get back on the wagon this week
#indiedev #indiegame
added jump/climb to full ragdoll enemies
#indiegame #indiedev
couple screenshots
key equipment and lock
trying to make opening doors feel fun
#indiedev #indiegame
reworked pickup controller to force slot when current is full
noticed that people are bothered by having to switch manually in playtesting
#indiedev #indiegame
extended physics hold to all items and equipment
enemies can shoot things out of your hand
#indiedev #indiegame
reworked the radial-8 to feel more unique and satisfying
Gave more attention to melee weapon since I plan on using it in act 2 levels
#indiedev #indiegame
added some light based equipment. Not sure if people like light gimmicks but I think throwing a glowstick in a cave would be sweet
#indiedev #indiegame
finished up the car controller, here's a fun physics interaction with a door
still need to do proper 3rd person cam, sound, car interior, skid decals and particles
#indiedev #indiegame #madewithunity
i'd look at starcraft or warcraft arcade. Theres a lot of tds with cool gimmicks that arent all that fleshed out.
this flash td has a really good metagame too imo
www.kongregate.com/games/undefi...
I spent 40 bucks on cases . Pulled a knife that paid for the majority of my steam library
just need to keep gambling brother, you're right on the cusp!
dubbing intentionally bad practice code as "joker code" or "joker coding"
#indiedev #indiegame
tech debt discord link in bio
almost passed away from laughing bro. You cant keep getting away with this
velocity inheritance from moving platforms
#indiedev #madewithunity
steam page is up if you want to wishlist
improved equipment kicking / projectile deflection consistency
#indiedev #indiegame #unity3d
pseudo water physics
#indiedev #unity3d #indiegame
destructible structures
#unity3d #indiedev #madewithunity #ragdoll
exploding barrels and erratic flying cylinders
#indiedev #madewithunity #unity3d #blender3d