www.artstation.com/emil_van_dam
Hey there!
Iβm Emil, a Dutch 3D technical artist pursuing a BSc at HOWEST DAE in Belgium.
Specialised in 3D assets, environment design, PCG and node-based workflows in Blender, Houdini and UE5.
Open to connecting with other professionals in the game industry!
Portfolio β
some old sketches
Sketches that I think I havenβt posted before
Finally finished watching Scavengers Reign, and I really cannot recommend it enough.
I tend to not recommend too many shows/ tv stuff and focus more on games, but this is one of the most creative piece of media I've seen before.
Loved every second of it.
Go in blind if you can!
Resin render #hardsurface
A white Star Wars A-wing scale model. Photographed against black with amber engine glow prominently visible.
A Darth Vader TIE Advanced scale model on black tabletop. A glimpse of red light visible inside the cockpit.
A copper/gold coloured Maserati Boomerang scale model car photographed on black tabletop.
A Dune Atreides ornithopter scale model photographed on white.
Things I built this year. Not terribly much but great fun nevertheless. Learned a thing or two in the process, thatβs always a plus.
Happy New Year! Letβs make it a good one. Or at least try our best.
big ship thursday. ive always time for big ships, love doing these!
#conceptart #conceptartist #lookdev #gamedev #freelanceartist #spaceopera #hugescale
Landing and take offs.
#conceptart #productionart #lookdev#scifiart #takeoff #landing #rockets #thrusters #blastoff #conceptartist #freelanceartist
The watchers...
#conceptart #conceptartist #artistforfilm #lookdev #scifi #scale #huge #
This is the kind of humour I strive for in game writing.
Have ark extinction but maded in blender :D
#arksurvivalevolved #ase #blender #ark
Also did an animated version of the low quality nebula
Music: Ark Abberation Theme
Source is again included:
youtu.be/Jh1p82AJkaU?...
#blender #nebula
Some art stuff to practice Gaea/Blender workflow for concept art! β¨
#digitalart #sci-fi #art #Blender
Coral beach
Hello Bluesky βοΈ
I mainly use Blender for 3D scenes and modelling, Substance Painter for texturing and Procreate for 2D art.
However I also use UE5 or Unity for 3D environment creation depending on the needs of the project.
Furthermore Iβm also proficient in Autodesk Maya, SketchUp, Photoshop and Gravity Sketch.
Closeup of a generation ship habitat section, with windows showing the livable interior volume of a rotating habitat cylinder.
Closeup of a section where giant radiators meet with propellant and coolant tanks. Radiators are still glowing with bright orange, even after arrival at the destination, as many years of acceleration and deceleration using fusion propulsion generated enormous amounts of waste heat.
Project Hyperion generation ship closeup details, descriptions in ALT captions. (2/4)
A few months ago, Initiative For Interstellar Studies team asked me to do a few illustrations of a hypothetical generation ship, as part of the promotional material for their Project Hyperion competition, which has gone live recently:
projecthyperion.org
(1/4) Detail closeups in a thread below.
Alright, time to celebrate 600 followers with a new personal piece!
Also, thanks to everyone who added me to their starter packs. It's so hard for me to build a following anywhere because I don't post very often, so these starter packs are super helpful β₯
#art #conceptart #scifi #sci-fi
If you see this, share 4 of your favorite video games:
See more of my work here:
Portfolio: artstation.com/emil_van_dam/albums/989739
YouTube: youtube.com/@Emiiiill20
LinkedIn: www.linkedin.com/in/emil-van-...
Hey people on Bluesky! Iβm Emil, a 3D artist specializing in environment design, level design, and hard surface modeling.
I'm open for commissionsβwhether you need high-quality models, polished renders or concept art, feel free to reach out!
βοΈ E-mail: emilvandam62@gmail.com
π¬ Discord: eemiiiill