"What could possibly await us?"
"What could possibly await us?"
Bwa ha ha ha ha!
In the electronics repair lab were I work it is the exact same shit. Just like soldering iron instead of caulk gun.
The Bronx, May 2025
Yet neither avatar nor camera controls are up for the task. The levels and boss encounters also drag on for far too long. I found myself constantly reaching for the "I get it" button. When even trying to make Sonic run in a straight line feels bad, you can mark this as where Sega lost their touch.
Sonic Adventure 2 (DC) Just awful. The worst thing a bad game can be is challenging. SA1 papered over so much of its similar jank by being easy. You could stumble your way to the next set piece and just enjoy the vibes. The sequel seems to want you to execute actions with rhythm game precision.
The Bronx, May 2025
Good stuff
Oh yeah. The big βjust leave me alone.β
Nah. Vent. Its my worry for my mother. And its my worry for me. There's a great pain in realizing your were responsible for yourself and in doing so, you have made things harder in the long run.
The Bronx, May 2025
Metal Slug (NEO) Everything the series would become is here though I miss the Sci-Fi silliness of the sequels. Still, I was impressed by how good a run I got on realizing all the enemy attack patterns were patterns the series would later reuse. The joy of blasting through while charging music plays.
Panzer Dragoon Zwei (SAT) As slight a thrill ride as it is, the game's greatest strength is that you can immediately feel that you can get better at it to the point of mastery. The fantastical techno organic aesthetic dazzles, but you are fully grounded in your control of the dragoon and rider.
You got this buddy, I believe in you.
Hidden Object Game
The places my body will allow me to go keep shrinking. I bent my eyes, hands, and mind as far as they will go. I'm glad I did. To want to feel as much like a stranded space scout as Retrunal made me might seem odd, but honing myself into a machine to make it to tomorrow is the move I know best.
I did most of my runs deeply ill. Even then. This game is being trapped in hell. A hell you keep plunging into. Because there has to be a way out if you were just a bit faster, or the rolls of the dice more in your favor. I can't say you ever really get enough footing for things to feel cathartic.
Returnal (PS5) I saw and did enough to consider this one done. Maybe the most unforgiving though not unfair games I've ever played. Where a single misstep can cost you everything, or worst become the first domino in a slow moving failure, I rode waves of tension and adrenaline I thought lost to me.
Drown in the blood that is on your hands you worthless dog.
Only Nintendo can successfully sell Hit Clips 2.0
All the end game stuff is on SNES. But its like. CT is a game where I remember the bigger beats. And the rest kinda becomes a stew set to the music. The early hours are also just so well paced they stick in my head.
That is Chrono Trigger's biggest trick on everyone. You get super invested in the characters and the world. And it definitely wants you to indulge in the feeling of getting to fix the world. Looking at a walkthrough thought, I don't remember a lot of the endgame. Maybe I used a walkthrough too...
Its a side effect of New Game + letting you end the game whenever you like on later runs. As you get to the end there is a LOT of optional stuff you wont have to do again, or could CHOOSE not to do. But on your first go around when you kinda should to stand a chance I could see it as overwhelming
MFers living their best life while I gotta fix people's broken dreams. Oh great. Here comes that white hat clown.
βKeep up the good workβ
"When you leave here, may you all find yourself a new somebody else."
The Bronx, May 2025
The Bronx, May 2025
Get the money
The Bronx, May 2025