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simstim

@simstim-star

C Game Programming https://github.com/simstim-star

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06.12.2024
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Latest posts by simstim @simstim-star

They have completely lost track of what their clients want. All that matters now is AI hype.

23.12.2025 16:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

#Microsoft in 2025

- Increased prices on EXISTING consoles
- Game Pass price hike
- Copilot in freaking Notepad
- "Making every Windows 11 PC an AI PC"
- GitHub will introduce a fee for SELF-HOSTED runner usage
- Azure global outage
- "1 engineer, 1 month, 1 million lines of C/C++ code to Rust"

23.12.2025 15:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Microsoft at it again!

23.12.2025 15:10 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
GitHub - simstim-star/DirectXMath-in-C: Port of https://github.com/microsoft/DirectXMath to C Port of https://github.com/microsoft/DirectXMath to C - simstim-star/DirectXMath-in-C

Porting DirectX Math to pure C. Taking some inspiration from cglm as well.

github.com/simstim-star...

#gamedev #simd #math #programming #directx #cprogramming #c_programming

29.11.2025 16:07 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

May be nostalgia, but Castlevania SOTN.
Also Celeste!

14.11.2025 16:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Can You Guess Which Game Is a Success?
Can You Guess Which Game Is a Success? YouTube video by Jonas Tyroller

Insane how just glancing at a Steam page for one second is often enough to correctly guess that the game won’t sell

www.youtube.com/watch?v=Tu2c...

#gamedev

13.11.2025 13:26 πŸ‘ 7 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

Looks really nice! Where are you learning it? Learning 3D modeling is so hard for my developer brain 😭

12.11.2025 12:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Making every Windows 11 PC an AI PC New Copilot and agentic experiences make powerful AI easy on Windows 11 Today, we’re taking an exciting step forward with a new wave of updates that make every Windows 11 PC an AI PC – with Copilot at...

I really enjoy DirectX 12 more than Vulkan, but there is one problem that is getting harder and harder to ignore: Microsoft.

blogs.windows.com/windowsexper...

#gamedev

12.11.2025 12:46 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
Preview
GitHub - simstim-star/DirectXMath-in-C: Port of https://github.com/microsoft/DirectXMath to C Port of https://github.com/microsoft/DirectXMath to C - simstim-star/DirectXMath-in-C

To make it work, I also had to rewrite a lot of DirectX Math stuff in C, as this lib only supports C++. I definitely miss the convenience of using C++ references when writing this kind of stuff.

github.com/simstim-star...

28.06.2025 19:32 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

I'm working on porting the official Microsoft DirectX12 examples to C. I am doing it for fun and to learn better about DX12, Windows and C. Here is the code for this sample:

github.com/simstim-star...

#directx #gamedev #cprogramming #C #graphicsprogramming

28.06.2025 19:26 πŸ‘ 5 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Only in #cpp this is "fairly straightforward" lmao

28.01.2025 02:22 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You don't get any reach on Twitter without paying to be verified, it's even written there that you get a "Reply boost" by being premium. Something like 99% of the posts on my Home there are from premium users.

28.01.2025 01:29 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I started all social media at the same time six months ago.

Twitter: 28 followers

Mastodon: 118 followers

Bluesky: 7256 followers

This is literally the only social media platform you can get people to follow you're starting from scratch.

27.01.2025 07:48 πŸ‘ 129 πŸ” 9 πŸ’¬ 16 πŸ“Œ 0

Similar here. Accounts created at the same time and posting the same content:

Twitter: 2 followers
Bluesky: 112 followers

28.01.2025 01:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

One thing that makes me reluctant to use C instead of C++ is concurrency, especially on Windows. C++ support for concurrency is already not great as is, but at least it offers a lot of nice functional programming idioms out of the box that make the code nicer compared to using raw Win32 stuff.

28.01.2025 00:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The pace of your videos is so good.

24.12.2024 18:53 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

The example using it: github.com/microsoft/Di...

21.12.2024 00:16 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
The sad history of Visual Studio's custom __if_exists keyword - The Old New Thing When times were simpler and bytes were precious.

It's funny to find an __if_exists in DirectX 12 official examples when this article devblogs.microsoft.com/oldnewthing/... says you should never use it

21.12.2024 00:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
GitHub - simstim-star/DirectX-Graphics-Samples-in-C: Port of the examples in https://github.com/microsoft/DirectX-Graphics-Samples to C Port of the examples in https://github.com/microsoft/DirectX-Graphics-Samples to C - simstim-star/DirectX-Graphics-Samples-in-C

Trying to port DirectX 12 Graphics Samples to #c

Already done: HelloBundles, HelloConstBuffers, HelloFrameBuffering, HelloTexture, HelloTriangle, HelloVADecode, HelloVAEncode, D3D12Bundles and D3D12DepthBoundsTest

#programming

github.com/simstim-star...

21.12.2024 00:03 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

I buy the game on sale and it only dawns on me that I didn't want it after months go by and I never play it.

20.12.2024 12:27 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
GitHub - simstim-star/DirectXMath-in-C: Port of https://github.com/microsoft/DirectXMath to C Port of https://github.com/microsoft/DirectXMath to C - simstim-star/DirectXMath-in-C

Trying to rewrite DirectX stuff in C as an excuse to study some of its internals is a nice exercise.
Here is a WIP rewrite of DirectX Math library in C

github.com/simstim-star...

#gamedev
#mathematics
#gamedevelopment
#programming

19.12.2024 10:43 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Nice, ty!

16.12.2024 14:22 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I didn't know Bevy is mature enough to create something like the first game, very nice! How do you do characters animations in Bevy?

16.12.2024 12:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Looks crazy cool!
I'm thinking about giving Bevy a try. How long did it take for you to make something like this? I already have some Rust experience.

16.12.2024 12:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Some notes I took while studying DirectX 12.
Do you take notes while studying?

#programming
#gamedev
#gamedevs
#gamedevelopment

09.12.2024 16:24 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I created a new account here and on Twitter to see how fast both grow posting the same content about #gamedev. Results after one day:

#Bluesky: 44 followers and every post got a few likes.
#Twitter: 1 follower and 1 like on the posts.

Great results, only thing I miss here is an impressions count.

07.12.2024 10:55 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Also important to identify the hills you are actually capable of climbing in the first place. Many die trying to climb the Everest too early.

06.12.2024 19:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Graph showing the growth from 200ish followers to 10K followers over the course of 72 days for game developer SteinMakesGames.

Graph showing the growth from 200ish followers to 10K followers over the course of 72 days for game developer SteinMakesGames.

Sharing this graph to show how I reached 10K followers as a #gamedev on #bluesky in roughly 10 weeks. Thanks for being part of it!

06.12.2024 17:47 πŸ‘ 124 πŸ” 8 πŸ’¬ 6 πŸ“Œ 1

Congrats! I just created a new account here and on Twitter to see how fast both grow posting the same content about gamedev. So far 20 followers here already and some reaction to the posts, while 0 followers and absolutely no reaction at all on Twitter, lol

06.12.2024 18:05 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
GitHub - simstim-star/DirectX12-HelloTriangle-in-C: Adaptation of the official DirectX12 HelloTriangle example using C Adaptation of the official DirectX12 HelloTriangle example using C - simstim-star/DirectX12-HelloTriangle-in-C

Drawing a triangle with DirectX 12 using pure C

github.com/simstim-star...

#CProgramming #Gamedev #gamedevs #gamedevelopment #Programming

06.12.2024 15:20 πŸ‘ 13 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0