it is time
@leepetty
Artist, Art Director, and Project Lead working in video games. At Double Fine Productions, leading Keeper! Past: Art Director of Brütal Legend & Broken Age, Project Lead of Stacking, Headlander, and RAD. Worked on Psychonauts 2! https://leepetty.com/
it is time
he was!
i mean he didn’t make it worse?
Just passed a dude in an american flag cape and jesus hat casting spells at traffic. Old SF is still alive.
Nice Videodrome booth, Google.
The Nucleus sent its withering extremities to absorb and devour all, to sustain its hollow life.
!!!
Thanks for sharing!
We are showing Keeper’s Noir mode at Day of the Devs today!
Heading to Day of the Devs in a few hours and looking forward to checking out all the amazing indie games!
it’s time for the Smith & Cross
It’s often very true.
Everything starts somewhere
Old doodle hiding on my phone
The Day of the Devs: San Francisco Edition roster is finally here! Check out all of the games you'll be able to play at the Midway on Sunday. www.youtube.com/watch?v=hJf0...
Been really excited to get this out there!
Arranger feels (surprisingly?) great on mobile, especially at 60fps now. And you can finally support it with your money!
I watched it with my kid and she turned to me during that sequence and said "Dad, that's you in the apocalypse".
Ralpha Fienees and Maiden's Number of the Beast is a perfect match that I did not expect and is now one of my favorite moments in cinema.
That's super cool!
Super Jump Magazine gave Keeper one of the top games of 2025! www.superjumpmagazine.com/2025-games-o...
Come to the show and check out the amazing games! I’ll be there playing!
Very early on in the project, when I was still searching for tone, I experimented with a how the game title might build/form. I wasn't even sure what the game would be called back then, but sometimes these little experiments wind up connecting in surprising ways. (Done with Blender)
I'm bringing it! if folks want to play, we'll have it. I still have only run it one time with the new "corpse collection" mechanic.
Amazing exhibit of original Ghana movie posters.
It can be challenging. This scene used very little landscape (although other scenes in Keeper do use more). Usually getting different elements to gel is a combination of lighting, composition, local color, foliage + decals. Also make sure you are working from the gameplay camera if possible.
Thank you!
Thanks for playing, Eric! I really appreciate the kind words!
Thanks so much! Happy to hear it might be useful to others!
Not silly at all! MOST games do assembly in editor for memory, performance, and efficiency reasons. This facilitates things like culling, instancing, and other benefits. That being said, all games are different and even in a heavy kitted game, there are still "hero pieces" that are built differently
That' so cool!