I created my first 3d city today. Currently only from one building model (more will follow). From above it lools like rabbit droppings ๐คฃ
#gamedev #hexagon #onemoreturn
I created my first 3d city today. Currently only from one building model (more will follow). From above it lools like rabbit droppings ๐คฃ
#gamedev #hexagon #onemoreturn
Fixed my tree issue, now the map looks quite nice.
Forests, Jungles, Desert. Cities are next!
#gamedev #hexagons #onemoreturn
Plant a tree they said, this will look incredible they said....
#gamedev #hexagon #godot
If the content department is not yet ready, simply insert placeholders as a developer.
#gamedev #hexagon #4x
First test of 3D map. Basics work. Quite good, but there is obviously potential for improvement.
#gamedev #hexagon
Working on a low poly heightmap on a hexagon. Yes, you are right: I on the move to switch my game into 3rd dimension ๐ช๐ป
#gamedev #hex #hexagon #4x
2 weeks vacation and I have new ideas for my game. I'm planning new features.
#gamedev #onemoreturn
Switched from Photoshop to Gimp and I have never regretted it. Works fine for me and is better suited for my hobby project. #gamedev
I'm doomed ๐คฃ maybe too much random in this map... #gamedev #onemoreturn
Since I'm finalising save/load methods for my upcoming game, I also enjoy top down views of different maps. This is my world, and I'm it's god ๐ช๐ป #gamedev #hex #onemoreturn
First draft of new game menu. it is now possible to set all values for player and map generator that currently exists. #gamedev
First draft of the main menu of my game...added awesome music and ken burns effect. What do you think? Do you want to click on 'New Game'??? #gamedev #4x #onemoreturn
Friday night and I'm working on my hobby project again. This time adding Save and Load.
#gamedev
This week I added city population to my 4x game. There will be different improvements to them and they are influenced by availability of goods (like in Anno). This example shows a happy Pioneer and an angry Merchant. Class is indicated with different houses.
A month without news? Sorry, my 4X game project is not dead...it is alive, but I'm working with my coworker on economy basics, there is nothing visually to show. #gamedev #cats
Current progression of combat computation. This is what I do...place some units, test combat on different terrains, tweak and repeat ๐คฃ I hope the final game makes as much fun
This video is double speed
the terrain tiles are not final, there will also be an update
I recently updated some graphics. You can see that a fisher's hut can be built and a city can build houses (different images, the one with obelisk defines the capital city).
#gamedev #hexagon #civ
yes ๐ช๐ป
Added a rudimentary tech tree and a new UI element for it. Not much to see here, but a lot is going on in codebase.
#4xgame #gamedev #godot
Latest update of my 4X game. It is now possible to attack enemy cities.
#gamedev #4x
Offline programming ๐คฃ Today I'm working on some economy basics of my game. Excel and paper is a good choice to play test many different settings and to get an idea how it feels for a player. #gamedev #hexagon
I just wanted to implement city attack and now I'm implementing a basic diplomacy system... Players can be at war, but they can also live in peace. A peaceful player do not want other military units to cross borders.
#gamedev #4x #onemoreturn
After my Civ7 week, I'm once again working on my 4X project. It is now possible to add units with different colors (different players). Cool thing is, that the color is computed dynamically from a config CSV file (2. image).
#gamedev #godot #4xgame
I'm nearly done with my 4X game combat computation. Now it is time for better visual differentiation of units from different players.
#Godot #gamedev #4xgame
I do this from scratch. I created some Open Source Nugets that everyone can use (for example one of path finding, one for map generation,...) Then I put everything together. Only game code it is about 30 files with some hundred lines of code...not that much, becausr godot provides a lot.
First look at my new combat window. It displays the outcome of this fight (changes of health bars of all involved units). #godot #gamedev
My game now supports goods. There are Wood, Stone and Fur for first age (stone age). More to come later. #4xgame #gamedev
A city is now able to build units! Now it is time to think about combat ๐ค
#godot #gamedev #4x