Werner Ziegelwanger's Avatar

Werner Ziegelwanger

@devblognet

C++/C# developer and blogger Working on my own strategy game in Godot

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01.01.2024
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Latest posts by Werner Ziegelwanger @devblognet

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I created my first 3d city today. Currently only from one building model (more will follow). From above it lools like rabbit droppings ๐Ÿคฃ
#gamedev #hexagon #onemoreturn

13.03.2026 15:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Fixed my tree issue, now the map looks quite nice.
Forests, Jungles, Desert. Cities are next!
#gamedev #hexagons #onemoreturn

03.03.2026 16:10 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Plant a tree they said, this will look incredible they said....
#gamedev #hexagon #godot

02.03.2026 17:04 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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If the content department is not yet ready, simply insert placeholders as a developer.
#gamedev #hexagon #4x

18.02.2026 13:34 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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First test of 3D map. Basics work. Quite good, but there is obviously potential for improvement.
#gamedev #hexagon

20.01.2026 17:38 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Working on a low poly heightmap on a hexagon. Yes, you are right: I on the move to switch my game into 3rd dimension ๐Ÿ’ช๐Ÿป
#gamedev #hex #hexagon #4x

20.01.2026 15:15 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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2 weeks vacation and I have new ideas for my game. I'm planning new features.
#gamedev #onemoreturn

22.12.2025 08:34 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Switched from Photoshop to Gimp and I have never regretted it. Works fine for me and is better suited for my hobby project. #gamedev

03.12.2025 09:24 ๐Ÿ‘ 11 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I'm doomed ๐Ÿคฃ maybe too much random in this map... #gamedev #onemoreturn

07.11.2025 07:55 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Since I'm finalising save/load methods for my upcoming game, I also enjoy top down views of different maps. This is my world, and I'm it's god ๐Ÿ’ช๐Ÿป #gamedev #hex #onemoreturn

02.11.2025 08:06 ๐Ÿ‘ 21 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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First draft of new game menu. it is now possible to set all values for player and map generator that currently exists. #gamedev

29.10.2025 09:31 ๐Ÿ‘ 13 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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First draft of the main menu of my game...added awesome music and ken burns effect. What do you think? Do you want to click on 'New Game'??? #gamedev #4x #onemoreturn

23.10.2025 17:40 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Friday night and I'm working on my hobby project again. This time adding Save and Load.
#gamedev

17.10.2025 16:50 ๐Ÿ‘ 15 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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This week I added city population to my 4x game. There will be different improvements to them and they are influenced by availability of goods (like in Anno). This example shows a happy Pioneer and an angry Merchant. Class is indicated with different houses.

25.07.2025 13:48 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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A month without news? Sorry, my 4X game project is not dead...it is alive, but I'm working with my coworker on economy basics, there is nothing visually to show. #gamedev #cats

14.06.2025 15:00 ๐Ÿ‘ 9 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Current progression of combat computation. This is what I do...place some units, test combat on different terrains, tweak and repeat ๐Ÿคฃ I hope the final game makes as much fun
This video is double speed

25.04.2025 12:48 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

the terrain tiles are not final, there will also be an update

18.04.2025 06:43 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I recently updated some graphics. You can see that a fisher's hut can be built and a city can build houses (different images, the one with obelisk defines the capital city).
#gamedev #hexagon #civ

17.04.2025 14:15 ๐Ÿ‘ 14 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

yes ๐Ÿ’ช๐Ÿป

10.04.2025 12:32 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Added a rudimentary tech tree and a new UI element for it. Not much to see here, but a lot is going on in codebase.
#4xgame #gamedev #godot

09.04.2025 16:09 ๐Ÿ‘ 16 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Latest update of my 4X game. It is now possible to attack enemy cities.
#gamedev #4x

23.03.2025 13:11 ๐Ÿ‘ 8 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Offline programming ๐Ÿคฃ Today I'm working on some economy basics of my game. Excel and paper is a good choice to play test many different settings and to get an idea how it feels for a player. #gamedev #hexagon

20.03.2025 16:51 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I just wanted to implement city attack and now I'm implementing a basic diplomacy system... Players can be at war, but they can also live in peace. A peaceful player do not want other military units to cross borders.
#gamedev #4x #onemoreturn

14.03.2025 08:01 ๐Ÿ‘ 11 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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After my Civ7 week, I'm once again working on my 4X project. It is now possible to add units with different colors (different players). Cool thing is, that the color is computed dynamically from a config CSV file (2. image).
#gamedev #godot #4xgame

17.02.2025 16:34 ๐Ÿ‘ 9 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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I'm nearly done with my 4X game combat computation. Now it is time for better visual differentiation of units from different players.
#Godot #gamedev #4xgame

10.02.2025 16:02 ๐Ÿ‘ 13 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
GitHub - Ziagl/hex-map-generator: A hexagon map generator for Tiled Map Editor (https://www.mapeditor.org/) files. A hexagon map generator for Tiled Map Editor (https://www.mapeditor.org/) files. - Ziagl/hex-map-generator

my map generator nuget f.e.
github.com/Ziagl/hex-ma...

29.01.2025 07:02 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I do this from scratch. I created some Open Source Nugets that everyone can use (for example one of path finding, one for map generation,...) Then I put everything together. Only game code it is about 30 files with some hundred lines of code...not that much, becausr godot provides a lot.

29.01.2025 07:02 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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First look at my new combat window. It displays the outcome of this fight (changes of health bars of all involved units). #godot #gamedev

23.01.2025 13:56 ๐Ÿ‘ 9 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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My game now supports goods. There are Wood, Stone and Fur for first age (stone age). More to come later. #4xgame #gamedev

17.01.2025 13:52 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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A city is now able to build units! Now it is time to think about combat ๐Ÿค”
#godot #gamedev #4x

05.01.2025 12:14 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0