Really all that's left is debugging and hopefully rescuing some items off an old hard drive.
It's hard to say exactly how long debugging will take. April seems the most likely target, which is a bit later than expected but I am very happy I did these extra refinements this month.
26.02.2026 16:04
π 1
π 0
π¬ 1
π 0
Progress on debugging isn't particularly interesting, but this month has also been big for UI refinement.
The health and energy bars have been integrated into the skills menu, removing one panel from the UI entirely. The minimap has a nice little border and its colors have been refined a bit.
26.02.2026 15:18
π 2
π 0
π¬ 2
π 0
By popular demand, the minimap / overlay maps are making a return.
(UI Not Finalized)
18.02.2026 12:15
π 3
π 0
π¬ 1
π 0
Whoa, congratulations!!! Quabbus is NO pushover haha. Yes, you have found one of the new easter eggs that is unique to the PC port.
18.02.2026 12:14
π 1
π 0
π¬ 0
π 0
[2/2] much more intuitive and there is much less need for extensive backtracking.
Since it just felt like we were ticking a box to add it the first time (pre-Tourist), and since there's even less need for it now, I didn't clutter the UI with it or spend the time
I'll add it if players really want!
10.02.2026 12:33
π 1
π 0
π¬ 1
π 0
It was removed for this version, you're not misremembering.
If Tourist comes back, I'd have to implement because he can see treasure locations on the map.
Originally it felt like the game needed a minimap just... Because games have maps? But especially with the new map styles, navigation is [1/2]
10.02.2026 12:30
π 1
π 0
π¬ 1
π 0
Sprinkling some more UI sugar to help players remember their skills exist. The Radial menu now minimizes to a hotbar indicating which skills are available.
The hotbar supports clicks for mouse-only play, and keyboard-only or gamepad players can still expand to use the same radial menu as before.
09.02.2026 15:32
π 4
π 0
π¬ 3
π 0
Absolutely crystal clear here, yeah, this is amazing. Thank you!
04.02.2026 15:56
π 1
π 0
π¬ 0
π 0
Oh, I see, this was continuing a game in progress after the demo ended. This is extremely helpful, thank you so much!
04.02.2026 14:47
π 2
π 0
π¬ 3
π 0
That is a new one that I have not seen! So by "escape" you mean complete the Demo levels and start a new game at level 1? Monsters in the new game will move around, but not attack?
Offhand I do not know why that might be but I take these reports very seriously and will look into it. Thank you!
04.02.2026 14:46
π 0
π 0
π¬ 0
π 0
It is killable, and all 4 PCs have some means of getting away from Ranged monsters like this, but it is a HUGE threat.
We're really happy with the thrill and fear and surprise he adds; even after a thousand runs you still might come across something new to be challenged by.
04.02.2026 14:44
π 0
π 0
π¬ 0
π 0
The strategies to avoid being surrounded have changed for this version, as well. iOS Maps had an excessive number of hallways, which made for a dominant (and often tedious) strategy of kiting enemies back to hall openings
Choke points still exist, but they're rarer and a little trickier to rely on.
04.02.2026 14:26
π 2
π 0
π¬ 0
π 0
One possibility is that the code that reads the data files is using an inclusive max instead of an exclusive max, if you're seeing skeletons with 4 lives, for example. I can double-check.
Thank you!
04.02.2026 14:12
π 1
π 0
π¬ 1
π 0
The rule for Skeletons has always been to spawn with a random number of lives between 1 and 3, evenly distributed. Those values are stored in the same data files that have health, regeneration, Rocket Ammo, everything else.
I've made a point to never modify those data files, but I can double-check
04.02.2026 14:11
π 0
π 0
π¬ 1
π 0
( and yeah, from what I see in the screenshot, this is what it's supposed to look like. The reaction the designer was going for was an Adult-Swim-esque "what did I just witness" moment. Sounds like it landed as intended )
04.02.2026 14:07
π 0
π 0
π¬ 5
π 0
Congratulations! You have found an EXTREMELY rare easter egg unique to the Steam port: the Silver Dragon! He's no pushover, but the reward for downing him is a very useful accessory.
04.02.2026 14:05
π 0
π 0
π¬ 0
π 0
For a LONG time, players have had trouble understanding that they are given a skill point at game start. The right solutions take time!
Now, after character select, you are prompted to choose your starting skill. You can still opt out if you'd rather see how the first level or two of looting goes.
03.02.2026 16:05
π 7
π 2
π¬ 2
π 0
Yep, that was called Challenge Mode. Originally there were 10 pre-scripted scenarios to teach you nuanced mechanics that would help in your dungeon runs.
Like Monster Classes, the data for these levels has been lost on an old hard drive. But I would love to see the feature return, time permitting
01.02.2026 11:55
π 1
π 0
π¬ 0
π 0
Some of the data for them has been lost to time. I am still hoping to find a way to get the original data off an old MacBook.
If I can't, I can still infer enough to rebuild them. They haven't been a priority for the initial release, but if this rerelease finds a fan base again, they'll come back.
01.02.2026 11:52
π 1
π 0
π¬ 1
π 0
Hello! Thank you for the questions.
The original game did have about 10 "Monster Class" dlcs, as you remember. The Tourist, Mystic, White Knight, Necromeister, etc..
These DLC classes existed to help bridge the gap between release of our 3rd and 4th main PCs (Scoundrel and Bruiser).
01.02.2026 11:49
π 2
π 0
π¬ 1
π 0
I am delighted to see the prime site for Roguelike news and updates had a good time with our demo.
Thanks for playing, guys!
29.01.2026 23:13
π 8
π 1
π¬ 5
π 0
29.01.2026 17:01
π 22
π 1
π¬ 0
π 0
Twitch
Twitch is the world
@erlking.bsky.social and @wordgarbler.bsky.social of Megaphonic FM will be streaming the game demo in 20 minutes! 7:30PM EST
Hope to see you there!
twitch.tv/megaphonicfm
29.01.2026 00:11
π 4
π 3
π¬ 0
π 0
Big thanks to DemoQuest on Youtube for giving the game a shot!
15.01.2026 19:20
π 0
π 0
π¬ 0
π 0
Unstoppable Force Meets Moveable Objects | 100 Rogues
YouTube video by DemoQuest
www.youtube.com/watch?v=kdiF...
He tries attacking Quabbus, the shopkeeper. Don't attack Quabbus, the shopkeeper π
15.01.2026 19:19
π 6
π 2
π¬ 1
π 0
After trying to do gamedev, Itβs a miracle to me that literally any game exists
12.01.2026 21:25
π 10
π 2
π¬ 1
π 0
100 Rogues GAMEPLAY - Roguelike, Dungeon Crawler, 2D, Retro
YouTube video by GLACIAL GAMING
YouTuber Glacial Gaming posted their hands-on experiences with our demo!
Thanks for playing folks!
www.youtube.com/watch?v=nagr...
12.01.2026 20:04
π 4
π 0
π¬ 0
π 0
100 Rogues is live at #MagFest in their quick play booth!
Come say hi and try out our tactics roguelike.
#MagFest2026 #roguelike #indiegame #rpg #100Rogues #dungeoncrawl
10.01.2026 15:08
π 11
π 3
π¬ 1
π 1
The demo has been approved, and I have hit the submit button. Unfortunately this does not mean you can go to the stream page right this second and grab it; releases like this trend to take a few hours to propagate across the necessary systems.
But, the demo WILL be live, shortly!
08.01.2026 15:17
π 6
π 0
π¬ 0
π 0