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Leo

@leoleus

Indie dev, artist and nature/cat lover! I draw mostly bear pinups and rough landscapes Making a roguelite game about a tiny gnome

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17.10.2024
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Latest posts by Leo @leoleus

Out of 10 men , one makes a sexual joke at a woman, two laugh, three fake a chuckle to fit in, and four stay silent.  None of them speak up. Later, none of them still believe they're the "good guys." But from the woman's perspective , the laughter, the silence , the looking away, it all creates the same environment. So when women say "most men are the same," this is what they mean: not that every man harassed women, but that most men helpmprotect the system that does.

Out of 10 men , one makes a sexual joke at a woman, two laugh, three fake a chuckle to fit in, and four stay silent. None of them speak up. Later, none of them still believe they're the "good guys." But from the woman's perspective , the laughter, the silence , the looking away, it all creates the same environment. So when women say "most men are the same," this is what they mean: not that every man harassed women, but that most men helpmprotect the system that does.

Posted by a friend on Instagram.

Yea, I see the resemblance to the other nine men. Taking it in seriously.

During #WomensHistoryMonth, I can personally reflect on this, and feel amazed at how women have made history despite this built in disadvantage.

Backwards, in heels, and harassed.

09.03.2026 14:44 πŸ‘ 591 πŸ” 227 πŸ’¬ 22 πŸ“Œ 20
A tree made of a tangle of branches with a small stream flowing beneath dropping down to a small puddle surrounded by colourful leafy foliage in a forest

A tree made of a tangle of branches with a small stream flowing beneath dropping down to a small puddle surrounded by colourful leafy foliage in a forest

Colourful nature

10.03.2026 21:24 πŸ‘ 680 πŸ” 229 πŸ’¬ 11 πŸ“Œ 0
Closeup of small plants with minimal hand-painted textures on the leaves

Closeup of small plants with minimal hand-painted textures on the leaves

Testing to see how minimal I can go with textures, I like this but feels very unfinished, I might have to add some normals 🧐 but to be honest I think I'll end up with the flatter look after all these tests 🀑 #gamedev #indiedev

08.03.2026 16:03 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Happy #screenshotsaturday everyone! I didn't have much energy to work this week since I have been looking for a new place to move, but I have a gif of a couple of enemies! They're meant to represent pollution and both are using the same material, it is very flexible and cheap! #indiedev #gamedev

07.03.2026 11:20 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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We're smokin' that Argentinian himejoshi catgirl shit out of a puma bone pipe at an altitude of 12,600 feet, concurrent with the third Dynasty of Ur, you stupid shit.

02.03.2026 21:30 πŸ‘ 3128 πŸ” 1168 πŸ’¬ 29 πŸ“Œ 28
Tiny gnomes roaming around a huge mossy log, the camera is ON the ground and we can see blurry canopy in the far background

Tiny gnomes roaming around a huge mossy log, the camera is ON the ground and we can see blurry canopy in the far background

New update! I'm really really happy with the feeling of scale 😍πŸ₯³ next up: making some more enemies! #screenshotsaturday

28.02.2026 20:43 πŸ‘ 15 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A screenshot of a natural scene in unreal engine, camera is at ground level among the grass, looking at a big, hollow, mossy log's dark opening as the setting sun lights everything from the left with a warm tone, shining on tiny rocks and dry leaves. Colors are vibrant, overall it looks realistic with light stylization.

A screenshot of a natural scene in unreal engine, camera is at ground level among the grass, looking at a big, hollow, mossy log's dark opening as the setting sun lights everything from the left with a warm tone, shining on tiny rocks and dry leaves. Colors are vibrant, overall it looks realistic with light stylization.

Things are shaping up in my art-test level, I'm learning so much so fast, it's exhilarating!

And let me tell you, making convincing moss at this scale is hard!

#indiedev #gamedev #ue5

23.02.2026 14:36 πŸ‘ 10 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
An unreal 5 screenshot of my level, we seem to be standing on the leaf of a sycamore sapling, looking at the far, blurry background, the light shining through the leaves

An unreal 5 screenshot of my level, we seem to be standing on the leaf of a sycamore sapling, looking at the far, blurry background, the light shining through the leaves

Made the first plant, an European Sycamore tree sapling, but it turned out too realistic (not to mention a mess for lighting xD), so I'm thinking about the game stylization right now!

Wish me luck!
#gamedev #screenshotsaturday

21.02.2026 12:49 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Some dry leaves on the ground, a big circular clay pot is half buried in the ground and looks like a big cave. Some rocks look like mountains in the bg

Some dry leaves on the ground, a big circular clay pot is half buried in the ground and looks like a big cave. Some rocks look like mountains in the bg

Again at ground level this time we focus on a beam of light creating beautiful color gradients

Again at ground level this time we focus on a beam of light creating beautiful color gradients

This time we are in the shadows looking at what seems like a small dry river bed, which looks almost like a canyon

This time we are in the shadows looking at what seems like a small dry river bed, which looks almost like a canyon

From the shadows looking up at the warm sunlight burning through the heavy haze

From the shadows looking up at the warm sunlight burning through the heavy haze

Some level art for my game about a tiny gnome. Learning about landmass and procedural generation and scattering in this test level. Lighting here is the same setup, just different places and elevations of the level πŸ˜ƒ

#screenshotsaturday #indiegame #gamedev

14.02.2026 20:49 πŸ‘ 10 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

That looks so good! Congrats!

12.02.2026 12:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Yessss, welcome!!

09.02.2026 12:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I’m not arguing with no account defending AI. My grandmother lives in an area being environmentally compromised currently by an ai data center. I remember the color of the lake before they built it and the sludge I see in it when I go to see her. Shut the fuck up about β€œthe benefits of AI” forever.

07.02.2026 15:46 πŸ‘ 7214 πŸ” 2729 πŸ’¬ 47 πŸ“Œ 35
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Made a lot of progress in the last few days - I've learned so much, it's really fun! Here's a mischievous gnome running away from a smog-type enemy for our prototype ✌️

#gnome #gamedev #indiedev #blender #procreate #ue5

01.02.2026 19:15 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Came across a very interesting ice pattern that caught my interest immediately.

28.01.2026 21:40 πŸ‘ 177 πŸ” 12 πŸ’¬ 6 πŸ“Œ 1

Beautiful! I have 3 black cats (and a few others) πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€

28.01.2026 11:29 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Illustration in gouache of a goblin girl in the forest with a walking staff looking at a magpie on a tree.

Illustration in gouache of a goblin girl in the forest with a walking staff looking at a magpie on a tree.

More #goblinweek! This little wandering goblinette is still one of my favorites.
Gouache.

Prints: www.inprnt.com/gallery/vmad...

28.01.2026 09:53 πŸ‘ 469 πŸ” 91 πŸ’¬ 6 πŸ“Œ 3

Gorgeous! The palette, the texture, the contrasts, the expression, everything is so pleasing! Great work!

28.01.2026 11:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Nitro

26.01.2026 11:46 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Well, good, Utopia's OST is one of the best!

26.01.2026 11:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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28.05.2025 14:34 πŸ‘ 11 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

And I would also like to point that movies look like shit long before unreal entered the scene, everyday good lighting composition becomes more and more of a lost art

22.01.2026 18:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hey don't blame the blandness on the tool, it's the producers that made it look that way!

22.01.2026 18:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It sucks, not worth it even when it's really nicely done, it will fail at some point and make you dizzy or just bother you πŸ‘Ž

21.01.2026 18:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Morning, bitches!

Some upsetting statements on #creation from management

-The larger the creative team the less likely the work will be notable
-Great #art is almost always created independent of corporate requirements
-Art that changes the world is usually what no one knew they wanted at the time

21.01.2026 15:53 πŸ‘ 32 πŸ” 7 πŸ’¬ 2 πŸ“Œ 0

Continued:

-if you create something great for a corporation it’s far more likely you’ll never get the credit or the money for it as opposed to making it on your own
-corporate creative jobs are neither stable or a method of β€œmaking it” as an artist
-owning your work is key to success as an artist

21.01.2026 16:06 πŸ‘ 27 πŸ” 8 πŸ’¬ 0 πŸ“Œ 0

Check this one fact out:

"In 2024, the total installed electricity capacity of the planetβ€”every coal, gas, hydro, and nuclear plant and all of the renewablesβ€”was about 10 terawatts. The Chinese solar supply chain can now pump out 1 terawatt of panels every year."

21.01.2026 16:34 πŸ‘ 396 πŸ” 113 πŸ’¬ 5 πŸ“Œ 20
I can’t speak for everyone, but my mind tends to treat writing an article, making a video, writing a song, cooking a meal, drawing an image, and, apparently, designing software the same way. It’s not a matter of just β€œgenerating” something perfect from my head, but exploring the tension that exists between what I’m imagining and the limitations of my stupid meat body. That’s actually the exciting part. It also lets me figure out if something has turned out wrong or just resulted in a happy accident. Vibe coding, like every new trend coming out of Silicon Valley, turns this process β€” the entire act of creativity, itself β€” into a slot machine. One more pull on the AI and maybe it will figure it out for you. You won’t understand how any of it works, of course, or feel particularly proud of what you’ve done, but maybe you’ll have something. Just a few more dollars for some more tokens. C’mon, just pay a bit more.

I can’t speak for everyone, but my mind tends to treat writing an article, making a video, writing a song, cooking a meal, drawing an image, and, apparently, designing software the same way. It’s not a matter of just β€œgenerating” something perfect from my head, but exploring the tension that exists between what I’m imagining and the limitations of my stupid meat body. That’s actually the exciting part. It also lets me figure out if something has turned out wrong or just resulted in a happy accident. Vibe coding, like every new trend coming out of Silicon Valley, turns this process β€” the entire act of creativity, itself β€” into a slot machine. One more pull on the AI and maybe it will figure it out for you. You won’t understand how any of it works, of course, or feel particularly proud of what you’ve done, but maybe you’ll have something. Just a few more dollars for some more tokens. C’mon, just pay a bit more.

www.garbageday.email/p/am-i-too-s...

19.01.2026 21:55 πŸ‘ 3933 πŸ” 846 πŸ’¬ 66 πŸ“Œ 85

The button is just chef's kiss

20.01.2026 21:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A stocky gnome 3D model, he holds his hat against the strong wind and prepares to snap his fingers, seemingly to cast some magic

A stocky gnome 3D model, he holds his hat against the strong wind and prepares to snap his fingers, seemingly to cast some magic

Done with the retopo, rigging and skinning! Three steps closer to my game being done! #gamedev #blender #gnome

Now I need to learn about rig controls πŸ’»πŸ“šπŸ“–πŸ“šβ˜•οΈ

20.01.2026 19:13 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

But who IS Gideon S. Turner? #starfleetacademy

17.01.2026 19:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0