Getting back into gamedev!
@widekotik
ENG: Gamedev, 95. I enjoy making the more update-based or episodic games. Low tier hardware focus. Godot 4 OpenGL. RU: Геймдев. 1995. Люблю игры с фокусом на обновления или эпизоды. Нацелены на старое железо. Godot 4 OpenGL. https://taplink.cc/widekotik
Getting back into gamedev!
Oh! Sorry! I am not familiar enough with those to give advice then
Good cap! If you feel sleepy afterwards, then you should sleep more hours at night.
Nap is better
widekotik.itch.io/tea-samowar/...
Some slight edits but also enable multithreaded mode in export. Hope it still works for players.
(Warning, I think I may have overdone with sounds. I had gamedev muted but ow, making gun shoot 5 bullets make it too loud.)
#Gamedev #Indiedev
20_games_challenge.gitlab.io/challenge/
I think I will do this
Does panning work for anyone else?
Took a while but upgraded my Godot projects to use UID instead of Res when loading from scripts.
Hover mouse over res link. Click on show in filesystem. Right click on selected file, copy UID. Replace.
Samowar 2100 version 3
widekotik.itch.io/samowar-2100...
Cracking at RTS by adding ability to move camera around. Though I don't think Godot two-fingers panning works when exported to HTML5, huh? It worked on private native Android build.
#Gamedev #Indiedev
I fear Godot getting so many editor quality of life features that not all of them can be found in docs!
There is one direction 2D vector not to normalize: camera movement in strategies
Might have been too optimistic to expect it to run well on my phone. Oops. Html5, GDScript, phone... Need to think how to optimize
Tea Samowar version 8
widekotik.itch.io/tea-samowar/...
Added 24 players (bots) map to Tea Samowar. Had to handle architecture around to support more than 4.
#Gamedev #Indiedev
How has it been going for the few months?
Samowar 2100 version 2
widekotik.itch.io/samowar-2100...
Struggling with RTS, another baby step
#Gamedev #Indiedev
widekotik.itch.io/tea-samowar/...
Sorry, was on a long break.
Added some pathfinding. Had to change bodies to be round instead of square, haha.
#Gamedev #Indiedev
6th version of Tea Samowar. Handled some more menu GUI and added the second level. Bots don't know how to navigate it yet but I still learned a lot!
widekotik.itch.io/tea-samowar/...
#Indiedev
Ah!! Phone virtual keyboard doesn't work properly in html5 build! It worked on native Android
widekotik.itch.io/tea-samowar/...
Sorry, I was sick. In fifth version I made phone controls a bit better and changed my understanding of code architecture to allow more dynamic amount of bots and frags.
#Gamedev
widekotik.itch.io/tea-samowar/...
Added medkits to Tea Samowar, teached AI to use them, gave them feet. Good job me!
#Gamedev
Not proud of it, too early, but this is my first progress of rts game.
widekotik.itch.io/samowar-2100
Oh, rts is hard...
Happy New Year!
In Godot: trying to design HUD and menu without "touch emulate mouse" looks to be very hard. Keeping it turned on feels essential. But then it's harder to design sensor gameplay if both mouse and touch are involved.
I guess I have to disable mouse in gameplay if touch screen is detected.
Maybe just a Harvester unit
I want to make a very simple RTS. Like the first ones... I wonder what the first proto should have...
Are you ready for a bouncing blast from the past? Direct your bouncy ball to the goal and watch it endlessly bounce, breaking walls along the way!
Now available on the App Store and Google Play Store! Links down in the comments~
#puzzlegames
Oh no, I just want to make yet another prototype.
But learning various game architectures in Godot is not a waste of time!
I found a secret dance party at the core of the world